*sigh* the OKW
Posts: 315
Axis over all get more OP as the game length increases. Looking at the game stats, overall wins, and win percentage is proof enough. All the axis lovers who glaze over these OP threads, do tell, why the stronger Axis stats then? A) More people play axis because its OP. B) Few and far between good USF players to give any team games a fighting chance.
Every time I play CoH2, I get reminded why I go back to CoH.
Posts: 11
OKW weak? LMAO. Please, with the T1 assault pios and the kubel, the quick denial of a vital are wins the game in the long run. And the flak truck dying to one AT gun? haahahaha. Like what OKW just leaves the truck to get plinked to death by one AT gun.
Axis over all get more OP as the game length increases. Looking at the game stats, overall wins, and win percentage is proof enough. All the axis lovers who glaze over these OP threads, do tell, why the stronger Axis stats then? A) More people play axis because its OP. B) Few and far between good USF players to give any team games a fighting chance.
Every time I play CoH2, I get reminded why I go back to CoH.
I hardly find good teammates in auto match playing Allies, so i go with Axis instead. Average axis players are better than average Allies players
Posts: 4951 | Subs: 1
OKW weak? LMAO. Please, with the T1 assault pios and the kubel, the quick denial of a vital are wins the game in the long run. And the flak truck dying to one AT gun? haahahaha. Like what OKW just leaves the truck to get plinked to death by one AT gun.
Axis over all get more OP as the game length increases. Looking at the game stats, overall wins, and win percentage is proof enough. All the axis lovers who glaze over these OP threads, do tell, why the stronger Axis stats then? A) More people play axis because its OP. B) Few and far between good USF players to give any team games a fighting chance.
Every time I play CoH2, I get reminded why I go back to CoH.
Know your enemy; the best way to figure out how to win is to play the faction you lose to the most and figure out what gives you the most problems.
Playing nothing but USF means you will only know what USF is weak to.
Posts: 432
They aren't the same thing, do some basic research!
Posts: 211
[...] More people play axis because its OP. [...]
Careful there. Not everyone wants to play the easiest faction. There's a wide range of motives. Some play a faction for national reasons. Some for playstyle. And yes, some just want to win. So it factors in, but it's not the sole reason! ...
Also, according to this fancy stats site, OKW wins more in team games. In 1v1 they are the faction that has the lowest number of wins, though. They are also the least played faction in 1v1. So maybe Relic should ask themselve how they can make OKW better in 1v1, but worse in team games?
Posts: 176
OKW weak? LMAO. Please, with the T1 assault pios and the kubel, the quick denial of a vital are wins the game in the long run. And the flak truck dying to one AT gun? haahahaha. Like what OKW just leaves the truck to get plinked to death by one AT gun.
Axis over all get more OP as the game length increases. Looking at the game stats, overall wins, and win percentage is proof enough. All the axis lovers who glaze over these OP threads, do tell, why the stronger Axis stats then? A) More people play axis because its OP. B) Few and far between good USF players to give any team games a fighting chance.
Every time I play CoH2, I get reminded why I go back to CoH.
Kubels can't cap, so if it's in one place doing area denial and you can't kill it then you're free to cap around it position, an the OKW player will also have to dedicate a squad to supporting it leaving them with even less capping power.
And since the AT gun has more range than the SHQ and damages it faster than a sturm can repair, all you have to do is protect your gun for a bit an the SHQ is gone, which puts you in a great position to push. Generally speaking I find that a SHQ in a very forwards position ends up hurting the OKW more than their enemy, as it can't actually defend itself since anything with range or decent armor can kill it. If you're playing OKW an they build a SHQ, the easiest counter is a supported AT gun, which forces OKW to attack the gun or lose their SHQ.
Posts: 1225
OKW weak? LMAO. Please, with the T1 assault pios and the kubel, the quick denial of a vital are wins the game in the long run. And the flak truck dying to one AT gun? haahahaha. Like what OKW just leaves the truck to get plinked to death by one AT gun.
Axis over all get more OP as the game length increases. Looking at the game stats, overall wins, and win percentage is proof enough. All the axis lovers who glaze over these OP threads, do tell, why the stronger Axis stats then? A) More people play axis because its OP. B) Few and far between good USF players to give any team games a fighting chance.
Every time I play CoH2, I get reminded why I go back to CoH.
Jesus. Try actually playing OKW for one, try playing the competitive gamemodes (1s and 2s), and I promise, you'll revisit your assessment very quickly.
Posts: 1617
OKW weak? LMAO. Please, with the T1 assault pios and the kubel, the quick denial of a vital are wins the game in the long run. And the flak truck dying to one AT gun? haahahaha. Like what OKW just leaves the truck to get plinked to death by one AT gun.
Axis over all get more OP as the game length increases. Looking at the game stats, overall wins, and win percentage is proof enough. All the axis lovers who glaze over these OP threads, do tell, why the stronger Axis stats then? A) More people play axis because its OP. B) Few and far between good USF players to give any team games a fighting chance.
Every time I play CoH2, I get reminded why I go back to CoH.
lel...how about playing the game then posting your bs; or go back to COH1 where BrokenElite and Whermacht were the best. Even your idealised COH1 isn't that good.
Pro tip: play all factions before judging.
Posts: 4785 | Subs: 3
Posts: 37
In particular; volksgrens being awful until they become at-infantry seems very silly to me (it gives them no middle ground and encourages mainlining call-ins I guess?)
Also, having kubel in place of a non call-in infantry based MGteam seems backwards if kubel was call-in that would seem better imo.
I'm no game dev though idk.
Posts: 1891
Posts: 2396 | Subs: 1
OKW sucks and could use proper medium tanks.
happy are those who mourn for they shall be conforted
Posts: 2779
lel...how about playing the game then posting your bs; or go back to COH1 where BrokenElite and Whermacht were the best. Even your idealised COH1 isn't that good.
Pro tip: play all factions before judging.
Wut?
Posts: 1740
happy are those who mourn for they shall be conforted
Wow, didn't esteem you to be a man of faith. The more you know.
Posts: 205
The stukka hitting exactly where you aim it is a crap idea though.
Posts: 315
I hardly find good teammates in auto match playing Allies, so i go with Axis instead. Average axis players are better than average Allies players
Confirmed by the chart from below. 61.8% of the people play Axis, 38.2% play Allies. So ya, less opportunity to get "good" Ally players
Careful there. Not everyone wants to play the easiest faction. There's a wide range of motives. Some play a faction for national reasons. Some for playstyle. And yes, some just want to win. So it factors in, but it's not the sole reason! ...
Also, according to this fancy stats site, OKW wins more in team games. In 1v1 they are the faction that has the lowest number of wins, though. They are also the least played faction in 1v1. So maybe Relic should ask themselve how they can make OKW better in 1v1, but worse in team games?
Thanks for the link. Some don't want to play to win? Who plays to lose?
As your link shows, the win:loss just gets more exaggerated as the OP flexes more and more in team games.
Of the 4 sides, USF is played the least (17.7%). As mentioned above, a bulk of players play Axis and I'll still wager because A) it's stronger and B) with more players playing it, you'll get better players who'll easily exploit the strengths against less experienced. Doesn't help that the automatching is just as broken as CoH1, putting veteran/high win players against lower ranked ones.
Posts: 176
Confirmed by the chart from below. 61.8% of the people play Axis, 38.2% play Allies. So ya, less opportunity to get "good" Ally players
Thanks for the link. Some don't want to play to win? Who plays to lose?
As your link shows, the win:loss just gets more exaggerated as the OP flexes more and more in team games.
Of the 4 sides, USF is played the least (17.7%). As mentioned above, a bulk of players play Axis and I'll still wager because A) it's stronger and B) with more players playing it, you'll get better players who'll easily exploit the strengths against less experienced. Doesn't help that the automatching is just as broken as CoH1, putting veteran/high win players against lower ranked ones.
I don't think he was saying that only some people "play" to win so much as they "pick factions" to win, i.e. they choose the faction they think will give them the highest win chance, while others choose based on playstyle or cultural reasons.
And really, I think the reason that Axis is more popular is that it just feels more rounded out. Whenever I play Allies I always have a doctrine picked very early, as they're almost totally necessary for victory, and the choice of tech is crucial because whichever one you pick leaves you terribly exposed in another area.
When I'm playing Ostheer I sometimes don't even pick a doctrine at all. I'll be playing and then, thirty minutes into the game, suddenly realize I'm at CP13 with no doctrine, and start thinking about picking one when the match ends. It's such a well-rounded, reliable faction that I barely even notice not having one selected. OKW is somewhat more doctrine-reliant, though.
Posts: 270
In 1v1s OKW are the weakest faction.
No, the OPiest union is unbelievably out of balance in all areas, so when matched up against them it's an auto-loss for the OKW player.
Posts: 1802 | Subs: 1
Posts: 2487 | Subs: 21
Panzer II Luchs: Works perfectly, is balanced that's why few OKW players use it.
You just disproved your own statement.
My reaction to OP's whole post:
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