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russian armor

T-34 needs a buff

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7 Jun 2015, 15:51 PM
#41
avatar of ferwiner
Donator 11

Posts: 2885

T-34/76 just needs to cost less mp, like 50-60 less, but same amount of fuel, that way it will be only more spammable in windustry making that commander ballanced as it is shit right now. In other commanders it will let you build lots of tanks but without denying ability to build infantry which suits USSR war doctrine and lets you outproduce germans even without callins. Such a small change may even make most non callin commanders worth using, while op ones won't benefit from it. It probably could also get at least -1 popcap.
7 Jun 2015, 16:41 PM
#42
avatar of Tea Maker Machine

Posts: 270

7 Jun 2015, 18:07 PM
#44
avatar of BlackKorp

Posts: 974 | Subs: 2

Make double armor! :clap:
7 Jun 2015, 18:18 PM
#45
avatar of Tea Maker Machine

Posts: 270

@UGBEAR: The panther doesn't wipe full health units left and right. The t34/85 does, which costs less. And those change logs are outdated.
7 Jun 2015, 18:37 PM
#47
avatar of newvan

Posts: 354

T-34/76 defiantly need something, it's quite nice if you rush it in small games for a couple of minutes, to create pressure, but after that it is close combat tank with standard health, very poor armour and quite bad vet. Vet is main problem in my opinion, you are not reworded to keeping T-34/76 alive and it's quite hard to keep it alive, cause you need to be close to enemy to deal damage, some health on 2 or 3 star would be nice, like +25% hp or +12,5%. Horde bonus looks interesting too.
7 Jun 2015, 19:23 PM
#48
avatar of UGBEAR

Posts: 954



It should be inferior to the Panther, the 85 is a generalist tank and anything to make teching options more viable is better. Just because it's more CPs does not mean it should be better than the tech options.

As for the 34-76, I think it would be interesting if it was made cheaper fuel-wise and they gave the tank some sort of aura like the Sherman radio, but was a base ability that could increase rate of fire and other attributes. Make the 34-76 a pack tank that works better when in groups which would fit with the T-34/76 concept of being a cheap tank.


Should T-34/85 inferior to a panther? Yes it should.

Should it be doctrinal when it has produced 3 times than the panther? Absolutely NO!

IMHO, T-34/85 should be the end game non-doctrinal tank for the soviet, the it's really the time to fixed crippled soviet as soviet's every tactic depending on the commander *it's THQ's fault I knew, they are milking relic to make P2W game*
7 Jun 2015, 19:59 PM
#50
avatar of Alexzandvar

Posts: 4951 | Subs: 1

May i add that a buff for the t34 should also effect the kv1. This tank is nearly as expensive as a panther, but is slow as a KT and has zero AI or AT whatsoever:foreveralone:



The KV1 has a much better ROF than the t34, has 270 frontal armor, is far, far faster than a KT (as in it's almost as fast as a medium tank), while having 800 health.

For a call in unit that requires no teching the KV1 is excellent.
7 Jun 2015, 20:04 PM
#51
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post7 Jun 2015, 19:52 PMRollo
T-34 AI is fine, it is the best medium in the game for crushing and the cheapest. With the hinted at snare changes next patch it will be even better.


M10
7 Jun 2015, 21:45 PM
#52
avatar of newvan

Posts: 354

^
Yes, and for cheaper price (-40mp, -20fu) it get much better gun, 120.0/100.0/80.0 vs 180.0/160.0/140.0 (HVAP - 250.0/225.0/200.0), better speed, yes - it's AT gun, but T-34 gun is quite mediocre against infantry and with crushing it doesn,t matter, better range and rof for exchange of 80 hp, both will blow up from 4 standard shoots.
With the hinted at snare changes next patch it will be even better.

If it will be like in beta, T-34/76 will be even worse position, cause other options are better.
7 Jun 2015, 21:55 PM
#54
avatar of TheSleep3r

Posts: 670

How were they over-perfroming?

They effectively forced every single vehicle to keep away from cons and grens.

What role would they fill at all if not reliably setting off the engine?

Countering light, and, desperately, medium vehicles. As intended.

Why "fix" what isn´t broken?

And why do you consider static gameplay as something that isn't broken?
7 Jun 2015, 22:11 PM
#55
avatar of Cardboard Tank

Posts: 978


They effectively forced every single vehicle to keep away from cons and grens.
Well, that´s the point. The alternative is nascar racing into infantry. I´ll enjoy my blitz P4 again I guess.


Countering light, and, desperately, medium vehicles. As intended.
And the heavier tanks remain unharmed? How am I gonna support my Pak and ZIS gun? With another gun - one option less though. And much more expensive. Also making it easier to just lolrush into AT positions.


And why do you consider static gameplay as something that isn't broken?
I prefer using ones head instead of mindlessly driving tanks around.

If this doesn´t come with some infantry crushing restrictions, I bet money the frustration is going to be high. Just imagine: A T-34 driving circles around a Pak supported by Grens. The Faust does not do anything to the engine, both Ost units die. Should that happen? Same applies to AT nades and Zis vs a P4.
7 Jun 2015, 22:14 PM
#56
avatar of TheSleep3r

Posts: 670


If this doesn´t come with some infantry crushing restrictions, I bet money the frustration is going to be high.


True :snfPeter:

If only mines gave suppression, they would be kings of battlefield again
7 Jun 2015, 22:27 PM
#57
avatar of braciszek

Posts: 2053

Lets not breach NDA if we are only speaking about one half of a feature unbeknowest that there is more to it, shall we?
7 Jun 2015, 23:07 PM
#59
avatar of Porygon

Posts: 2779



If relic goin to nerf soviets I am outa here.

SU desperately needs a buff.


Good bye after 2 weeks. Farewell.
7 Jun 2015, 23:35 PM
#60
avatar of Mr. Someguy

Posts: 4928

Maybe make the T-34/76 have 800 health and increase the cost to 110?
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