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Allies (Mainly USF) TD spam.

18 May 2015, 01:32 AM
#1
avatar of Tea Maker Machine

Posts: 270

High damage, high speed and cheap TDs are severely limiting the maneuverability of axis vehicles. If a match takes longer than 30Mins, you will have to face multiple Jacksons/M10s or in case of the SU,Double SU85s. P47, Zooks and MarkDatPanza are the icing on the cake.

A feasible suggestion is to increase their cost, while slightly improving their performance.

Can't see any logic behind this, having such a significant advantage at all stages of a match.
18 May 2015, 01:34 AM
#2
avatar of turbotortoise

Posts: 1283 | Subs: 4

A feasible suggestion is [the PaK43/40's/Elefant]
18 May 2015, 01:38 AM
#3
avatar of Fuzz
Donator 11

Posts: 98

Try pushing with paks, keep an mg behind to pin any rifles trying to get a nade off on them. Their biggest weakness is the armor, 2 shots from a pak/schreck and they'll be forced off for repairs. Pgrens with shrecks can be useful in certain situations as well.
18 May 2015, 01:45 AM
#4
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
u cant be fucking serious?

both axis factions have superior AT to the allies, and u choose to complain about tanks that cant do jack shit to infantry? (besides m10 crush)

allied units are more specialized compared to axis units. u have to spam units that focus on either AI or AT. while axis factions have the luxury of having units that can do both. (I.E. panther and volks)

u cant win unless u spam in the late game. everyone who has played allies at a high level knows this.

in all honesty, learn how to play
Pop
18 May 2015, 01:46 AM
#5
avatar of Pop

Posts: 96

Any decent combination of axis anti vehicle fire power like a few paks, a panther, tiger, the ungodly amount of shreks and fausts is more than enough to handle the odd TD. USF only have one decent anti vehicle unit and it's the 90mm Slugger, it's not that fast, weak and needs to land every shot (which it often doesn't). I suppose the m10 is now getting a new lease on life but those units mentioned above should keep them at bay. From a USF perspective in 2v2 your TD's are glass cannons that take a hell of alot of micro to use effectively. Perhaps you are turtling too hard and allowing them to mass too many vehicles?
18 May 2015, 02:24 AM
#6
avatar of Appleseed

Posts: 622

don't try use tanks to counter TD spam, you will be overwhelm by allied TDs as USF can use decrew and recrew to cheat pop cap, i once had 9 TDs in a 3v3 my enemy bring out 2 tiger and a KT, i ate them all like snacks. however shrek spam and Pak wall are work well against TD spam unless enemy use TD+priest combo then it could a hard fight as priest will keep push u to move your pak....
18 May 2015, 02:55 AM
#7
avatar of Ashmole

Posts: 61

Build schrecks. It's not rocket science (heh).
18 May 2015, 03:34 AM
#8
avatar of Xazax

Posts: 17

Seriously? Looks at Appleseeds Sig GIF then tell me about Jackson spam being a problem....
18 May 2015, 03:37 AM
#9
avatar of Appleseed

Posts: 622

jump backJump back to quoted post18 May 2015, 03:34 AMXazax
Seriously? Looks at Appleseeds Sig GIF then tell me about Jackson spam being a problem....


my sig gif is panther crashing shock troopers
18 May 2015, 06:42 AM
#10
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post18 May 2015, 03:34 AMXazax
Seriously? Looks at Appleseeds Sig GIF then tell me about Jackson spam being a problem....


That in fact, has nothing to do with the topic at all and is thus absolutely off topic.
In addition it is from a shoutcast that was probably made in the early CoH2 days where Panther's addiction to Fast and Furious lead to some serious flat Russian soldiers (Almost 2 years ago).

Topic: A PaK43 does wonders. An Elefant/Jagdtiger does too. You can't counter those Jacksons by playing Mechanized Assault every game. Deploy mines (Riegelmines are FIRE) if you can or Tellermines. If you don't have said heavy tank destroyers on your side, make 2-3 Paks and slowly push them to the front with supporting infantry/tanks. A Jackson or SU85 can't do anything against a PaK at all as it has near zero anti infantry capabilities.

I also hate P47 (which Axis player doesn't?) but here's a tip: Turn your tank to the incoming plane (that the plane flies directly over the tank). Then the chances are that the plane will simply miss the tank as the tank stands between the rocket impacts.
18 May 2015, 07:24 AM
#11
avatar of Katitof

Posts: 17914 | Subs: 8

Counterspam with cheap P4s.

Tiger spam is not magical remedy for everything, sorry.

Also, I've hears PaKs are hard.
18 May 2015, 07:51 AM
#12
avatar of Brick Top

Posts: 1163

Jacksons are a nuisance, you can have a lot of success using shot blockers to prevent them engaging at long range, but still allowing your tanks to prevent infantry advances.

Multiple scotts is more of a tricky problem for me. Forces you to try engage him, which can be more dangerous.
18 May 2015, 07:53 AM
#13
avatar of GreenDevil

Posts: 394

Learn the counters.

If you see USF massing TD's then the counter is a couple of PGrens with shreks or Volks with shreks, use them up front to damage the TD's then go in with panthers, P4's and tigers to finish the job. Also if a Jackson hits a Teller mine it's a sitting duck. Learn to use them too.
18 May 2015, 09:04 AM
#14
avatar of Porygon

Posts: 2779

Learn the counters.

If you see USF massing TD's then the counter is a couple of PGrens with shreks or Volks with shreks, use them up front to damage the TD's then go in with panthers, P4's and tigers to finish the job. Also if a Jackson hits a Teller mine it's a sitting duck. Learn to use them too.


Unless it hit a mine out of death zone, Yankee can hop out, apply superglue within 2 seconds, and run away like nothing was happened.

Such bullshit.
18 May 2015, 09:14 AM
#15
avatar of Specialka

Posts: 144

jump backJump back to quoted post18 May 2015, 09:04 AMPorygon


Unless it hit a mine out of death zone, Yankee can hop out, apply superglue within 2 seconds, and run away like nothing was happened.

Such bullshit.


Maybe you want to swap your 800 Hp Panther with the 480 Hp M36? And the crit repair only removes crit, he does give a little hp as well and costs 10 ammo, but it is micro intensive.
18 May 2015, 09:32 AM
#16
avatar of __deleted__

Posts: 1225

Get Paks and for the love of god don't listen to Katitof. The last thing you want if there are two (in 1v1, this is as bad as its gonna get) Jacksons on the field are PIVs, thats flat out the most absurd suggestion I've heard in a long while. PIVs are not cheap either. The Ele works like a charm and hardcounters US TD play.
18 May 2015, 09:55 AM
#17
avatar of Jawohl?

Posts: 97

if the enemy is spamming TDs dont make tanks
18 May 2015, 10:10 AM
#18
avatar of Aerohank

Posts: 2693 | Subs: 1

2xPAK40s with royal usage of Target Weak Point easily takes care of Jacksons and SU85s. Or any other allied medium tank for that matter; just stun-lock and kill.
18 May 2015, 10:54 AM
#19
avatar of Porygon

Posts: 2779



Maybe you want to swap your 800 Hp Panther with the 480 Hp M36? And the crit repair only removes crit, he does give a little hp as well and costs 10 ammo, but it is micro intensive.


Oh sure, a simple click is micro intensive.
18 May 2015, 11:16 AM
#20
avatar of easierwithaturret

Posts: 247

High damage, high speed and cheap TDs are severely limiting the maneuverability of axis vehicles. If a match takes longer than 30Mins, you will have to face multiple Jacksons/M10s or in case of the SU,Double SU85s. P47, Zooks and MarkDatPanza are the icing on the cake.

A feasible suggestion is to increase their cost, while slightly improving their performance.

Can't see any logic behind this, having such a significant advantage at all stages of a match.


It's like you have no idea what you're talking about. 'Limiting the maneuverability of axis vehicles', almost as if that is their role...

High speed? M10 sure. Su85? No way.

Cheap? Not really when you consider their specialised role and the fact that you often need to sacrifice a TD to chase down and actually finish (rather than just push back) axis armour.

Facing multiple TDs in a 30min+ game? Yes, in the same way you can face multiple axis tanks in that time.

p47 is strong yes, perhaps a tad too strong on some maps but it is also a big cost for an already munitions intensive faction. Zooks just aren't that good. TDs are in a pretty good place right now; they provide a solid counter to armour and they need to be given that allies don't have anything else that can truly threaten heavy armour.
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