Allies (Mainly USF) TD spam.
Posts: 270
A feasible suggestion is to increase their cost, while slightly improving their performance.
Can't see any logic behind this, having such a significant advantage at all stages of a match.
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Permanently Bannedboth axis factions have superior AT to the allies, and u choose to complain about tanks that cant do jack shit to infantry? (besides m10 crush)
allied units are more specialized compared to axis units. u have to spam units that focus on either AI or AT. while axis factions have the luxury of having units that can do both. (I.E. panther and volks)
u cant win unless u spam in the late game. everyone who has played allies at a high level knows this.
in all honesty, learn how to play
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Seriously? Looks at Appleseeds Sig GIF then tell me about Jackson spam being a problem....
my sig gif is panther crashing shock troopers
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Seriously? Looks at Appleseeds Sig GIF then tell me about Jackson spam being a problem....
That in fact, has nothing to do with the topic at all and is thus absolutely off topic.
In addition it is from a shoutcast that was probably made in the early CoH2 days where Panther's addiction to Fast and Furious lead to some serious flat Russian soldiers (Almost 2 years ago).
Topic: A PaK43 does wonders. An Elefant/Jagdtiger does too. You can't counter those Jacksons by playing Mechanized Assault every game. Deploy mines (Riegelmines are FIRE) if you can or Tellermines. If you don't have said heavy tank destroyers on your side, make 2-3 Paks and slowly push them to the front with supporting infantry/tanks. A Jackson or SU85 can't do anything against a PaK at all as it has near zero anti infantry capabilities.
I also hate P47 (which Axis player doesn't?) but here's a tip: Turn your tank to the incoming plane (that the plane flies directly over the tank). Then the chances are that the plane will simply miss the tank as the tank stands between the rocket impacts.
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Tiger spam is not magical remedy for everything, sorry.
Also, I've hears PaKs are hard.
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Multiple scotts is more of a tricky problem for me. Forces you to try engage him, which can be more dangerous.
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If you see USF massing TD's then the counter is a couple of PGrens with shreks or Volks with shreks, use them up front to damage the TD's then go in with panthers, P4's and tigers to finish the job. Also if a Jackson hits a Teller mine it's a sitting duck. Learn to use them too.
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Learn the counters.
If you see USF massing TD's then the counter is a couple of PGrens with shreks or Volks with shreks, use them up front to damage the TD's then go in with panthers, P4's and tigers to finish the job. Also if a Jackson hits a Teller mine it's a sitting duck. Learn to use them too.
Unless it hit a mine out of death zone, Yankee can hop out, apply superglue within 2 seconds, and run away like nothing was happened.
Such bullshit.
Posts: 144
Unless it hit a mine out of death zone, Yankee can hop out, apply superglue within 2 seconds, and run away like nothing was happened.
Such bullshit.
Maybe you want to swap your 800 Hp Panther with the 480 Hp M36? And the crit repair only removes crit, he does give a little hp as well and costs 10 ammo, but it is micro intensive.
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Posts: 2779
Maybe you want to swap your 800 Hp Panther with the 480 Hp M36? And the crit repair only removes crit, he does give a little hp as well and costs 10 ammo, but it is micro intensive.
Oh sure, a simple click is micro intensive.
Posts: 247
High damage, high speed and cheap TDs are severely limiting the maneuverability of axis vehicles. If a match takes longer than 30Mins, you will have to face multiple Jacksons/M10s or in case of the SU,Double SU85s. P47, Zooks and MarkDatPanza are the icing on the cake.
A feasible suggestion is to increase their cost, while slightly improving their performance.
Can't see any logic behind this, having such a significant advantage at all stages of a match.
It's like you have no idea what you're talking about. 'Limiting the maneuverability of axis vehicles', almost as if that is their role...
High speed? M10 sure. Su85? No way.
Cheap? Not really when you consider their specialised role and the fact that you often need to sacrifice a TD to chase down and actually finish (rather than just push back) axis armour.
Facing multiple TDs in a 30min+ game? Yes, in the same way you can face multiple axis tanks in that time.
p47 is strong yes, perhaps a tad too strong on some maps but it is also a big cost for an already munitions intensive faction. Zooks just aren't that good. TDs are in a pretty good place right now; they provide a solid counter to armour and they need to be given that allies don't have anything else that can truly threaten heavy armour.
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