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Armor Company (US) vs. Mechanized Assault (Wehr)

25 Apr 2015, 19:51 PM
#1
avatar of coh2player

Posts: 1571

Which one offers more advantage to the player?
25 Apr 2015, 20:42 PM
#2
avatar of Omega_Warrior

Posts: 2561

Neither is better then the other. Both have one useless ability, but both are pretty nice.

Mechanized is good for the early jeep that can counter kubels. you can also go for light armor and use the refund to still rush early mediums. The artillery on it is amazing as well. The M3 is terrible though, don't use it. The commander is great for mobile play and tank rushes.

Armor gives you assault engis to mix up your early builds with so you don't have to do a full rifle opening, but they can be tricky to use right. M10 provides you with a great cheap flanking TD and the 105 sherman destroys infantry quickly, you can also skip major. The arty is a bit situational, but is is great for area denial or if your opponent has a lot of defences in one place. Good luck trying to make use of advanced vehicle crews though. Nice all rounder commander gives you a variety of units and abilities to take on a variety of situations.

I wouldn't say one is better then the other. They both act quite differently.

25 Apr 2015, 20:54 PM
#3
avatar of dasheepeh

Posts: 2115 | Subs: 1

You may not take me seriously, but i love to switch vehicle crews with echelons and upgrade the crews with thompsons. They shred at short range. Good micro required.
25 Apr 2015, 21:02 PM
#4
avatar of Omega_Warrior

Posts: 2561

You may not take me seriously, but i love to switch vehicle crews with echelons and upgrade the crews with thompsons. They shred at short range. Good micro required.
You may love to do it it, I like trying to use underpowered stuff too, but let's be honest. Putting 90 munis into a 4 man close range squad with no combat abilities or vet is ridiculously stupid. And despite the ability being active at 0cp, you can't even get a vehicle crew until after you tech and get either a stuart or M15 well after trying to use such a low durability squad is very dangerous.

The upgrade is great, but the vehicle crews are such a terrible platform for it. And the whole middle man of switching out the crew could be eliminated by just giving the upgrade to rear echelon.
25 Apr 2015, 21:44 PM
#5
avatar of coh2player

Posts: 1571

I had attached a poll onto this one but somehow it didn't show...I meant mech. assault as the Wehr commander with the Stug E.

Yea, I find mech. assault considerably better than armor...
25 Apr 2015, 21:47 PM
#6
25 Apr 2015, 21:51 PM
#7
avatar of __deleted__

Posts: 1225

Armour actually is a nice softcounter to Mech Assault. The Wolverine shuts the StuG-E down hard, which is after all the centerpiece of Mech Assault, and en masse is a serious threat to any and all Axis armour including the Tiger. Engies, Bulldozers, and 240mm all have considerable utility too and allow you to go for an Lt into Cpt. build which offers both early pushing and midgame staying power.
25 Apr 2015, 21:58 PM
#8
avatar of RMMLz

Posts: 1802 | Subs: 1

Well you can't compare these two commanders, but Mechanized assualt is kinda abusive with that StuG E and with decent micro you can have an easy win.
25 Apr 2015, 22:26 PM
#9
avatar of ilGetUSomDay

Posts: 612

They are two separate commanders, its kind of hard to compare.

Mechanized is I think the 2nd best commander right now, after Shock is2 docterine and just before Guards motor.

with that said I believe mechanized brings a lot to the table for Wher compared to Armored. Armored has some nice perks, but the regular Major tech has HE round shermans and Jacksons so Armored only brings a twist to the USF.

I do however from plenty of personal experience feel Armored is a competitive commander against mechanized. The M10 is a great counter, and is easy to get numbers with to swarm the later Tiger. The Bulldozer is a wiping machine that can tank quite a bit so these baddies can push back the lmg grens. They also can make un crushable heavy cover which is great.

Demos are always awesome too
25 Apr 2015, 22:39 PM
#10
avatar of Omega_Warrior

Posts: 2561

I just realized he is asking about the Whrr commander not the U.S. one. That's an extremely weird question. How can you compare the two, not only are they seperate factions but they both do entirely different things. Why are you even asking this?
25 Apr 2015, 22:47 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Is this a comparative matchup between both, or anaylising them individually ?
26 Apr 2015, 00:12 AM
#12
avatar of coh2player

Posts: 1571

Just in general- They are both effectively call-in doctrines.

Mechanized is more along the lines of my playstyle. The sherman bulldozer breaks the bank a bit too much to be a specialist. The stug e is cheap enough to be a specialist. The Tiger is a tiger, and the m10 is a specialist as well- which isn't what I like.

Both artillery are situational.
26 Apr 2015, 00:25 AM
#13
avatar of Brachiaraidos

Posts: 627

Both have their strengths. Against each other, Armour is actually a really good counter to Mech Assault, but Mech Assault is somewhat more useful all around.

Against each other, the M10 beats off StuG's and can easily swarm a tiger. Ass Engineers aren't the best counter to Ass Grens, but they provide an awesome way to screen your rifles; any attempt to close in is met with grease guns. Demo charges are good and the dozer sherman is just some infantry killing as and when you need it.

The LeiG barrage is miles, miles more useful than the offmap 240 IMO.



On that matter: Is it true that the Railway and 240mm arty always land the first shell directly on target? I've not used the 240 with enough attention recently to check, but I used railway recently and it seems to hold true (not rigorous testing, ofc)
26 Apr 2015, 00:30 AM
#14
avatar of __deleted__

Posts: 1225

The 240 is an excellent area denial tool that also obviously breaks Wehr support weapon camps, I've used it with great success recently.
Have a look here, first game right at the start. ;)
http://www.twitch.tv/helpinghans/v/4347259
26 Apr 2015, 02:57 AM
#15
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

240 is an area denial, don't expect to do damage unless your opponent is stupid enough to stay in the zone.
26 Apr 2015, 06:41 AM
#16
avatar of ThoseDeafMutes

Posts: 1026

Well, good for hitting forward bases I guess. Kinda pricy for that and I'd take ToT over it any day.
26 Apr 2015, 06:46 AM
#17
avatar of WhySooSerious

Posts: 1248

M10 IS AWESOME MAN
26 Apr 2015, 07:15 AM
#18
avatar of Grumpy

Posts: 1958

You may not take me seriously, but i love to switch vehicle crews with echelons and upgrade the crews with thompsons. They shred at short range. Good micro required.


I tested using the crews with Thompsons versus upgraded grenadiers using two accounts. The vehicle crews couldn't close across open ground versus LMG grens. If they can surprise units by coming around a sight-blocker and starting the engagement at short range then they'll win. They are a lot tougher than RE's so the trade-off is a lot of toughness and short range dps versus having to pay for the munition upgrade. They do vet up really fast. All-in-all, it seems like a lot of micro for little gain.
26 Apr 2015, 08:38 AM
#19
avatar of RMMLz

Posts: 1802 | Subs: 1



On that matter: Is it true that the Railway and 240mm arty always land the first shell directly on target? I've not used the 240 with enough attention recently to check, but I used railway recently and it seems to hold true (not rigorous testing, ofc)


I also have this feeling that they both kinda chose target, specially with the first shot.
26 Apr 2015, 09:36 AM
#20
avatar of turbotortoise

Posts: 1283 | Subs: 4


when everyone aren't sure what's being compared xD
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