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russian armor

Which Faction Is OP At Present & Why ?

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16 Apr 2015, 12:00 PM
#121
avatar of Herzy

Posts: 16

PTRS should be a semi-automatic rifle with the old accuracy. Guards should have 1 PTRS instead of 2 and the conscript one should cost like 80 munitions. That way it will be used in its intended role, light vehicle counter. Also demo charge should always be visible, you are planting it above the ground for God's sake. And the call in tanks should be included in teching just as OKW.
16 Apr 2015, 12:04 PM
#122
avatar of sickpetey

Posts: 101

jump backJump back to quoted post16 Apr 2015, 12:00 PMHerzy
PTRS should be a semi-automatic rifle with the old accuracy. Guards should have 1 PTRS instead of 2 and the conscript one should cost like 80 munitions. That way it will be used in its intended role, light vehicle counter. Also demo charge should always be visible, you are planting it above the ground for God's sake. And the call in tanks should be included in teching just as OKW.


Snipers and jagdpanzers are above ground too and they can get cloaked. I mean if you want we can ask relic to make demo look like a bush or something. Camo in game is not showed everything that has camo just gets invisible so your complaint about demo is kinda silly.
16 Apr 2015, 12:10 PM
#123
avatar of xXRenzovXx

Posts: 21

grens blob with lmg
16 Apr 2015, 17:05 PM
#124
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

How many units on a 10m radius is a blob?

I won't consider 3 cons a blob but i'll do so if those are elite units for example.
16 Apr 2015, 17:26 PM
#125
avatar of S0_L337_1T_HURTS

Posts: 99

Soviets:

- No tech call in meta.
- Get 2 IS-2s by the time a KT arrives. Get the same armor as the KT on the much cheaper vehicle.
- No problem whatsoever in penetrating Panthers and the KT.
- T-34/85 with the same health as a Panther.
- PTRS doctrine annihilating weapon crews.
- Forgiving 6 men gameplay.
- Best artillery in the game. 120mm annihilate OKW HQs, Katjuschas do the rest.

--> In general they have the most amount of cheese for the least micro effort in the game.


This. Soviets OP by massive margin not even a debate.
16 Apr 2015, 17:29 PM
#126
avatar of S0_L337_1T_HURTS

Posts: 99

Shocks and other troops have smoke which render MG's and Flack HT's useless instantly. No need for flanks.
16 Apr 2015, 17:41 PM
#127
avatar of comm_ash
Patrion 14

Posts: 1194 | Subs: 1

Shocks and other troops have smoke which render MG's and Flack HT's useless instantly. No need for flanks.


I know right? It sucks that flack HTs and mgs can't reposition. They have to wait there and be sacrificed. B-)
16 Apr 2015, 17:52 PM
#128
avatar of S0_L337_1T_HURTS

Posts: 99

jump backJump back to quoted post15 Apr 2015, 13:18 PMBurts



Protip : Flamers and HMGs completely ignore the shock troopers armor bonus. LMGs do this to a lesser extent as well. I really do not know what your problem with shock troops is.



HMG's get smoked by shocks, HMGs = useless. Flammers melt rather fast.


jump backJump back to quoted post15 Apr 2015, 13:18 PMBurts


Shocks have been like this for 8 months now.. And really they have been OP for all this time?



YES.
16 Apr 2015, 17:54 PM
#129
avatar of S0_L337_1T_HURTS

Posts: 99



I know right? It sucks that flack HTs and mgs can't reposition. They have to wait there and be sacrificed. B-)


Shocks just hide in the smoke so re positioning a flack is useless.
And HMG's specifically can't reposition in such a scenario. Too slow, get overrun/raped fast.
In such a scenario you retreat or lose it.
16 Apr 2015, 18:27 PM
#130
avatar of sickpetey

Posts: 101

They will be suppressed before throwing a smoke so HMG should be able to reposition in time. The only way they can smoke and get to HMG faster than they reposition is when they actually know where HMG is at and in that case you're at fault for leaving him camping on the same place entire time.
16 Apr 2015, 19:24 PM
#131
avatar of S0_L337_1T_HURTS

Posts: 99

Getting a grenade off before being fully pinned is easy.
16 Apr 2015, 19:36 PM
#132
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Getting a grenade off before being fully pinned is easy.

Sickpetey said suppressed, not pinned. As in, Shocks get suppressed, toss a smoke, and then are still suppressed for a bit as they continue to advance thus allowing the HMG to get away.

Shocks just hide in the smoke so re positioning a flack is useless.

Unless you use attack-ground.
17 Apr 2015, 14:09 PM
#134
avatar of S0_L337_1T_HURTS

Posts: 99

76% of poll respondents believe ALLIES in general are OP.
62% believe SOVIET is the most OP.

There's substance to this and it's not a "L2P noob!" issue.
17 Apr 2015, 14:15 PM
#135
avatar of Katitof

Posts: 17914 | Subs: 8

76% of poll respondents believe ALLIES in general are OP.
62% believe SOVIET is the most OP.

There's substance to this and it's not a "L2P noob!" issue.

The issue is only 24% of players can play. :snfBarton:
17 Apr 2015, 14:34 PM
#136
avatar of Burts

Posts: 1702

76% of poll respondents believe ALLIES in general are OP.
62% believe SOVIET is the most OP.

There's substance to this and it's not a "L2P noob!" issue.



it doesn't matter what the general opinion is to me, all i am saying is that what you are saying is pure horseshit and you have zero idea what you are talking about.

Despite many top players here giving you advice, you still insist on slurring out your utter dog poop.


General opinion is generally extremelly exxagerated. OKW was OP last patch, but it was no where near as OP as some people here claimed it to be. You could still work around the horrid blob spam somewhat.

Now soviets are probaly the strongest faction, yet sov vs wehr is pretty balanced, while sov vs OKW might be a little too advanataged for the soviets..

But who gives a shit, people were picking prostheer in tourneys againts soviets anyways, even in the last patch. OKW could not really do much againts IS-2s last patch, and because they dont require tech it was extremelly hard for them to deal with it. This patch is a bit easier, but because of the ober nerf the infantry fight is alot more equal, which hurts OKW in the end.

Prostheer never gives a shit with pak-40s and stuka close air support easily destroying IS-2s.
17 Apr 2015, 15:20 PM
#137
avatar of REforever

Posts: 314

I voted for USF. On my alt account, most of my wins are from Rus players so I don't consider that faction a problem. USF on the other hand is the faction I consider the strongest at the moment; they have the best infantry(Hoping that the British will change this), best tanks, best tank destroyers and best artillery. A good USF player is far more strong than a good Rus player.
17 Apr 2015, 15:37 PM
#138
avatar of Porygon

Posts: 2779

jump backJump back to quoted post16 Apr 2015, 11:42 AMKatitof
Why the hell do you repeat that ost is weakes like it was some kind of holy mantra?

Update your game already and comp stomp with new buffs, early game was fixed, mid and late game was never a problem.


Let's 2v2 with your "balanced" Ostheer,
again? :clap:
17 Apr 2015, 15:54 PM
#139
avatar of Aladdin

Posts: 959

jump backJump back to quoted post17 Apr 2015, 15:37 PMPorygon


Let's 2v2 with your "balanced" Ostheer,
again? :clap:


lol
17 Apr 2015, 15:57 PM
#140
avatar of austerlitz

Posts: 1705

jump backJump back to quoted post17 Apr 2015, 15:37 PMPorygon


Let's 2v2 with your "balanced" Ostheer,
again? :clap:


Lolz,porygon at his best.The problem is katitof and ratchet,burts co would love to say l2p here but can't.:rofl:
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