The back in the day struggle when it was just Sovs and Ons, MG42 spam opening that supressed on the first burst and pinned on the 2ed.
*shudders*
Dark days.
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The back in the day struggle when it was just Sovs and Ons, MG42 spam opening that supressed on the first burst and pinned on the 2ed.
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*shudders*
Dark days.
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Multiple people are saying that 2 MG42 work and yet you keep insisting they don't.
Did you even consider maybe you are doing something wrong?
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with their large arcs, you can create and arc of cover fire that looks like this:
.__ __.
/.........\
The dots are just place fillers to make the figure work.
This is a general look, you can adjust the angles appropriately based on where the force lies. The gist is that you prepare for the army to attack a key route, which should be in the middle of the two mgs.
In the USF case when they approach your set up defense, they can smoke one or both but not before being slowed down by the suppression from being two mgs. simply kite back the one that is smoked not only backwards but towards your other mg's arc. The best way to save an mg is to soft retreat it into another covering arc. Your other supporting infantry should be around laying down fire. Any suppressed targets will remain suppressed so that leaves only a part of the US force free to move in pursuit or preposition.
If you have them covering different areas, as long as they are supported (single mgs die to counter harrasment vehicles or just two units spread out) you can cover a larger part of the map, but the dissadvantage is your forces a spread thin. A long ranged blob, or concentrated mortar fire can open up one of the flanks leaving you vulnerable to a central, and supported flank attack.
Really it boils down to the map, and a judgement call, but given enough practice it will become easier to tell which one of the set ups will work best at the give time.
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Yeahhh smoke nade says hahahha no wayyyy
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....but once it hits vet you can incind rounds to rip right through light vehicles that approach.
...what about grenades and smoke? you can hear and see when riflemen are about to throw grenades and smoke. so pack up ur fucking mg and reposition it.
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In theory, but not in practice. MG42 incendiary special has a very long reload animation which gives opponent a long window to leisurely kill off the MG/flank before it finishes. On top of which, you must pray that the gunner isn't killed or the whole process drags on even longer--the whole time the MG is not firing, by the way.
This comment is fairly amateurish and seems to ignore completely, the fact that MG42's can't reposition. The pack-up animation is REALLY long, and the unit walks slowly, that you're going to be overwhelmed by the allied player. Especially if he has shocks (which have smoke!). Regardless of the allied unit, as soon as you see smoke, the best option is to retreat or lose the MG outright. This is the case, 99% of the time.
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never said they don't work, said they work on certain maps. READ
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thats why you should use incind rounds when youre inside a building. the opponent does not see the mg42 reload when its in a structure. in addition the reload is same length as a regular reload.
your comment seems fairly amateurish and seems to ignore completely the fact that you should have supporting infantry, and even supporting machine guns to reposition to face units advancing through smoke.
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never said they don't work, said they work on certain maps. READ
And that's what happen with any faction. Maps in some cases are more imba than some "meta" issues.
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Your reasoning is so flawed I don't feel I need to directly address or bother trying to convince you.
Fact is AXIS struggle from start to finish, and actually OKW have a much harder time now than OST. SOVIET is easy, stress free play.
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It doesnt matter what you say Lemon. They'll just say "no ur wrong" for another 5 pages.
Unless you want to boost your post count.
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I want to point out that Grenadiers scale a hell of a lot better into the late-game than MG42s. So double MG42s might work early, but you're losing a certain degree of your late-game potency.
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Your reasoning is so flawed I don't feel I need to directly address or bother trying to convince you.
Fact is AXIS struggle from start to finish, and actually OKW have a much harder time now than OST. SOVIET is easy, stress free play.
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I've switched over to Soviets from playing Ostheer.I totally agree with "SOVIET is easy".
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i could careless about the idiots who post misinformation,
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