Please go check the DPS of Grens and Cons. Youll see that Grens are designed to DPS down 6 models as quick as Scripts are meant to DPS down 4. Thus its the same. Same amount of time to kill async balance. This was an intentional change in the first March deployment for just this type of situation.
Please tell me how .5 less AOE is the same as the 120MM lol. Your argument is blatantly wrong.
300% less ROF is a huge magnitude less. For example to dislodge units from cover or a turtle to get the same Performance of one Ost Mortar the Soviet player must build 3. That is ALOT worse Prec strike or no Prec strike.
Which is why you WILL see Ost Mortars ALOT MORE OFTEN then youll see a Soviet Mortar that isnt the 120MM.
The proof is in the pudding. If having Prec Strike on the standard mortar was as great as folks make it out to be you would see more of them.
I do see a lot of them, I use a lot of them. .5 AoE less than the highest AoE mortar in the game is fairly good! Especially considering the current bunching mechanics making 1 shots a lot easier to pull off, especially with AT guns and Mortars which always need at least 2 crewmen to use them.
I'm not talking about grens and con's dude, I'm talking about the support weapons. The Soviet ones are more durable by design thanks to all support weapons having 25% more received accuracy, but soviets are unique in the 6 crewmen aspect.
Yes the Soviet mortar fires less often, but when your a magnitude more accurate then you need to fire less shots to hit your target. I think your also forgetting that Axis in general is more campy, which makes the accuracy of the Soviet mortar important because you need it to dislodge enemy bunkers, machine gun nests, and trucks.