Even with ost buffs, they are still the weakest faction in game. Scout car still needs to be raised up to 30-35 fuel and get an armor and damage upgrade for the 2 cm. Hell the damage boost and armor upgrade can have a fuel cost of 15-20 to make it fair that way you aren't over paying for the shitty mg scout car. Or it could have the 2cm by default. Nobody uses them without the turret, why is it there? Just to add more muni upgrades?
......
So without further adieu I propose.
- All battlephases now cost 120mp
- Battlephase 1 fuel cost reduced by 10
- Battlephase 2 fuel cost increased by 20
- Battlephase 3 cost reduced by 20
Overall t2 for ost comes quicker, t3 comes later, and t4 comes quicker. Also manpower isn't sucked dry in early-mid game as badly but still are paying the most overall.
The cost of T3 and T4 for both Ost and Soviets should be reduced. Either that, or building T3 gets a command PIV or T34 similar to the Panther command tank (good main gun, mark target). T4 should get something as well. This would would make those tiers viable and add some needed variety.
In regards to the units themselves, Su85's movement characteristics is garden nice person pudding, the way it struggles to decide which way to turn is extremely annoying and it seems to get worse when you try to micro it a lot. The SU76 needs a much longer barrage distance as it's mobility is about as bad as the SU85, it is really fragile, and needs to be near the front to do anything, all of which is a bad combination.
On the German side, PanzerWerfer seems to underperform. I haven't tried it a lot so it might just be that I'm trying to use it incorrecly. Panther, Brumbar, PIV, T34, T70, Katy all seem okay. The tanks on that list would probably get used a lot more if the call-ins weren't as good or better and come without tech costs.