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Over nerfed Obers

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31 Mar 2015, 21:12 PM
#121
avatar of LemonJuice

Posts: 1144 | Subs: 7

fusiliers are like rifles where theyre kinda in an awkward spot where theyre better than regular infantry but worse than elites. they have a very tough time dealing with close range specialists even with g43s, and they do take awhile to vet up since they can only really damage infantry. obers on the otherhand have most of the firepower focused in one entity that lets them quickly take out models.
31 Mar 2015, 21:26 PM
#122
avatar of DakkaIsMagic

Posts: 403

Aw look, OKW can't just blob two types of units and a-move them to victory anymore.


Thats just a damn shame an't it?
31 Mar 2015, 21:36 PM
#123
avatar of __deleted__

Posts: 1225

Problem with OKW is not so much in their specific units themselves, but in the fundamental faction design, which in turn necessitates the nature of said units (Volks/Obers and their synergy) and, well, their blobbing. Try not blobbing these two types of units and a-moving - you'll have a hard time, because A: you dont have alternatives in the first place B: Your supplementary units are rarely cost effective, and typically cannot function on their own. Voilà, embrace the suck.
31 Mar 2015, 21:38 PM
#124
avatar of Alexzandvar

Posts: 4951 | Subs: 1

You all cry about Obers but I think the biggest blow OKW got is Volks nerf.
I think this change will change OKW play and its meta drastically


They actually got a huge buff. The new Vet 5 ability they get gives them a 43% increase in the ROF of their shreks and Kar98ks.

Aw look, OKW can't just blob two types of units and a-move them to victory anymore.


Thats just a damn shame an't it?


If only this were true?

fusiliers are like rifles where theyre kinda in an awkward spot where theyre better than regular infantry but worse than elites. they have a very tough time dealing with close range specialists even with g43s, and they do take awhile to vet up since they can only really damage infantry. obers on the otherhand have most of the firepower focused in one entity that lets them quickly take out models.


They are essentially just filler for your army. Flares are helpful as well.
Problem with OKW is not so much in their specific units themselves, but in the fundamental faction design, which in turn necessitates the nature of said units (Volks/Obers and their synergy) and, well, their blobbing. Try not blobbing these two types of units and a-moving - you'll have a hard time, because A: you dont have alternatives in the first place B: Your supplementary units are rarely cost effective, and typically cannot function on their own. Voilà, embrace the suck.


It really doesn't help OKW lacks any sort of MP dump in the form of support weapons or tanks resulting in the super huge float which encourages people to just pump out buttloads of infantry but only ever get 1 tank.

It's been said before, OKW needs something to bridge the gap between the lights and the heavies.
31 Mar 2015, 21:43 PM
#125
avatar of JHeartless

Posts: 1637



They actually got a huge buff. The new Vet 5 ability they get gives them a 43% increase in the ROF of their shreks and Kar98ks.



If only this were true?



They are essentially just filler for your army. Flares are helpful as well.


It really doesn't help OKW lacks any sort of MP dump in the form of support weapons or tanks resulting in the super huge float which encourages people to just pump out buttloads of infantry but only ever get 1 tank.

It's been said before, OKW needs something to bridge the gap between the lights and the heavies.


Because the Problem wasnt their ability to take out tanks Late Mid game but to shut them down early game. While being backed up by Obers to kill all the Handheld AT Counters, While getting Vet 5 and being fully immune. Then wait for the Panther for the ultimate LOL.

I could care less about Vet 5 DPS late game if they are bleeding MP white and getting their heads kicked in by AI infantry for once.

Pfuse, Falls and JLI didnt add to the cost effectivness because they lack the .7 inc acc modifier.

So I am glad Volks arent going to be useless. But I am also glad they will be bled for being stupid.
31 Mar 2015, 21:44 PM
#126
31 Mar 2015, 21:45 PM
#127
avatar of Alexzandvar

Posts: 4951 | Subs: 1



Because the Problem wasnt their ability to take out tanks Late Mid game but to shut them down early game. While being backed up by Obers to kill all the Handheld AT Counters, While getting Vet 5 and being fully immune. Then wait for the Panther for the ultimate LOL.

I could care less about Vet 5 DPS late game if they are bleeding MP white and getting their heads kicked in by AI infantry for once.

Pfuse, Falls and JLI didnt add to the cost effectivness because they lack the .7 inc acc modifier.

So I am glad Volks arent going to be useless. But I am also glad they will be bled for being stupid.


Well, uh, you might want to reconsider this line of thought because the massive increase in ROF on their shreks at Vet 5 mean they will be doing a lot more DPS. Who cares if they are not as durable? Relic claimed they wanted to deal with shreks being a little to good, but then apply a huge buff to the Volk Shrek.

Fallsch, JLI, and Pfuss have something Obers don't: utility.

EDIT: This doesn't even take into account the Rackten finally not being garbage, the more I think about it the more all in all the changes seem more like an OKW buff than a nerf.
31 Mar 2015, 21:47 PM
#128
avatar of JHeartless

Posts: 1637



Well, uh, you might want to reconsider this line of thought because the massive increase in ROF on their shreks at Vet 5 mean they will be doing a lot more DPS. Who cares if they are not as durable? Relic claimed they wanted to deal with shreks being a little to good, but then apply a huge buff to the Volk Shrek.

Fallsch, JLI, and Pfuss have something Obers don't: utility.


And they always have YET they werent in the A move LOL Meta. So I am glad you arent taking this hard and will Adapt. And I am sure you will be JUST as successful. So I guess we can just /thread.

31 Mar 2015, 21:51 PM
#129
avatar of Alexzandvar

Posts: 4951 | Subs: 1



And they always have YET they werent in the A move LOL Meta. So I am glad you arent taking this hard and will Adapt. And I am sure you will be JUST as successful. So I guess we can just /thread.



I very rarely ever used Obers before, and will only rarely use them now. Not really much of a change for me.
31 Mar 2015, 22:04 PM
#130
avatar of pussyking
Donator 11

Posts: 551

Obers are still the best infantry in the game, so whats the problem?
31 Mar 2015, 22:04 PM
#131
avatar of IGOR

Posts: 228

Why axis players cant play with a balanced unit ? crying about over nerf,are your a noob dude? usf players have to use doctrinal unit to counter u non doc oberst terminator shit that at vet 5 sprint,suppress and kill fast as f%@k...


PS : and to all axis fanboys cry as much possible :lolol: <444>3
31 Mar 2015, 22:09 PM
#132
avatar of MoaningMinnie

Posts: 197

OKW always floats mp anyway so not sure why you're crying about the 50 mp reinforcement cost..
31 Mar 2015, 23:19 PM
#134
avatar of RMMLz

Posts: 1802 | Subs: 1

Problem with OKW is not so much in their specific units themselves, but in the fundamental faction design, which in turn necessitates the nature of said units (Volks/Obers and their synergy) and, well, their blobbing. Try not blobbing these two types of units and a-moving - you'll have a hard time, because A: you dont have alternatives in the first place B: Your supplementary units are rarely cost effective, and typically cannot function on their own. Voilà, embrace the suck.


Yup. That's what happens when you give viable AT capabilities to your core infantry, design problem.
1 Apr 2015, 00:36 AM
#135
avatar of GenObi

Posts: 556

With the nerf obers, now they are juat regular elite troops instead of super soldiers. Thats right, now you have to use little bit of strategy for them now.
1 Apr 2015, 00:39 AM
#136
avatar of Alexzandvar

Posts: 4951 | Subs: 1

jump backJump back to quoted post1 Apr 2015, 00:36 AMGenObi
With the nerf obers, now they are juat regular elite troops instead of super soldiers. Thats right, now you have to use little bit of strategy for them now.


Not really, they just reduced their damage by 25%. They will still be quite good at their job, if maybe a bit expensive if your stretched thin on resources.
1 Apr 2015, 00:52 AM
#137
avatar of Mr. Someguy

Posts: 4928

So you're saying they were Obernerfed?
1 Apr 2015, 00:54 AM
#138
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

So you're saying they were Obernerfed?

http://instantrimshot.com/
1 Apr 2015, 01:32 AM
#139
avatar of Jaigen

Posts: 1130

Bad news: obers are shit. and not worth getting.

Good news: volks are even more ridiculous at killing tanks and the puchpen and support gun are insanely good now.

Overall the okw got some pretty tasty buffs so obers i will replace them with something decent. like volks i guess
1 Apr 2015, 11:24 AM
#140
avatar of ofield

Posts: 420



Not really, they just reduced their damage by 25%. They will still be quite good at their job, if maybe a bit expensive if your stretched thin on resources.


Wrong, they reduced the dps of the lmg34 by 25%, which is only carried by 1 squad member, Obersquad dps with lmg was reduced by 16% at max range.. the dps loss decreased with decreasing range.
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