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russian armor

Veterancy for MG Nests

19 Mar 2015, 05:54 AM
#1
avatar of posadachi37

Posts: 9

Sure seem like a realistic and logical idea since there are personnel inside.

19 Mar 2015, 06:08 AM
#2
avatar of What Doth Life?!
Patrion 27

Posts: 1664

What would you have them gain on veterancy? I don't think defensive structures need any buffs.
19 Mar 2015, 06:14 AM
#3
avatar of posadachi37

Posts: 9

Inflict damage just like an M42 :D
19 Mar 2015, 06:16 AM
#4
avatar of posadachi37

Posts: 9

Forgot to mention Incendiary rounds/survival smoke grenade or something of this nature to be included in this process.

19 Mar 2015, 06:43 AM
#5
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I dunno man. I would much rather see manpower invested into improving the veterancy system for infantry and vehicles but instead we will get an overhauled War SSpoils system which has no place in RTS IMO.
19 Mar 2015, 06:50 AM
#6
avatar of gunther09
Donator 22

Posts: 538

produce Goliaths at vet3!!
19 Mar 2015, 07:40 AM
#7
avatar of Katitof

Posts: 17914 | Subs: 8

Really bad idea.
Reason?
Not everyone have them.
Armies who do already have advantage over armies who don't, why the gap should be widened?
Being able to build fortification is already advantage in itself.
19 Mar 2015, 07:56 AM
#8
avatar of ElSlayer

Posts: 1605 | Subs: 1

Forgot to mention Incendiary rounds/survival smoke grenade or something of this nature to be included in this process.


Smoke for MG bunkers? Sure.
19 Mar 2015, 08:15 AM
#9
avatar of Wreathlit Noël
Donator 11

Posts: 169

Only if it applied to basic HMG nests that were available to all factions. If so then possible abilities could be AP ammunition, button vehicle, munitions or manpower-costing self repair (when out of combat), an activated faster burst that causes very high suppression but significantly less damage. I could probably think of more but it's too late for that right now.
19 Mar 2015, 08:35 AM
#10
avatar of kamk
Donator 11

Posts: 764

produce Goliaths at vet3!!

Only reason why i would like this idea :D
19 Mar 2015, 08:38 AM
#11
avatar of The amazing Chandler

Posts: 1355

Yeah, nice idea.

Vet1: Smoke
Vet2: Armour piercing rounds
Vet3: Blitzkrieg

:crazy::crazy::crazy:
19 Mar 2015, 08:40 AM
#12
avatar of dasheepeh

Posts: 2115 | Subs: 1

whats the point of it..
19 Mar 2015, 08:47 AM
#13
avatar of Katitof

Posts: 17914 | Subs: 8

whats the point of it..

To provide a suitable dirt hole for ubermensh manning the gun.
19 Mar 2015, 08:56 AM
#14
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20

Yeah good idea, but OKW needs a vet 5 bunker.

19 Mar 2015, 09:06 AM
#15
avatar of jeesuspietari

Posts: 168

jump backJump back to quoted post19 Mar 2015, 08:56 AMluvnest
Yeah good idea, but OKW needs a vet 5 bunker.



Currently a lot of OKW vet options are underwhelming and not in line with the rest of the faction design, such as recrewed weapons and tanks only vetting up to 3 stars instead of their signature 5.
19 Mar 2015, 09:07 AM
#16
avatar of Gluhoman

Posts: 380

Five stars for flak hq, oh sheeeeeeeeet
19 Mar 2015, 09:16 AM
#17
avatar of Katitof

Posts: 17914 | Subs: 8



Currently a lot of OKW vet options are underwhelming and not in line with the rest of the faction design, such as recrewed weapons and tanks only vetting up to 3 stars instead of their signature 5.

Maybe because they had better training on panther and raketenwerfer then on sherman and maxim HERPDERP.

They don't have vet5 on allied equipment, because it makes no sense.
19 Mar 2015, 09:23 AM
#18
avatar of ElSlayer

Posts: 1605 | Subs: 1

Five stars for flak hq, oh sheeeeeeeeet

Vet 5: upgrade caliber to 8,8 (keeping rate of fire the same ofc)
19 Mar 2015, 09:26 AM
#19
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post19 Mar 2015, 09:16 AMKatitof

Maybe because they had better training on panther and raketenwerfer then on sherman and maxim HERPDERP.

They don't have vet5 on allied equipment, because it makes no sense.
Wrong.

They had better training on Allied equipments actually. Think about why they can learn so much more using their own equipments but only a few with Allied equipments? :snfBarton::snfMarcus::snfCHVGame::snfAmi::snfPeter::snfQuinn:
19 Mar 2015, 09:47 AM
#20
avatar of Katitof

Posts: 17914 | Subs: 8

Sooo, any photoshop/paint master want to make Königsbunker or Bunker Ace picture? :snfPeter:
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