Veterancy for MG Nests

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Posts: 1664

Posts: 9


Posts: 9


Posts: 1664

Posts: 538

Posts: 17914 | Subs: 8
Reason?
Not everyone have them.
Armies who do already have advantage over armies who don't, why the gap should be widened?
Being able to build fortification is already advantage in itself.

Posts: 1605 | Subs: 1
Forgot to mention Incendiary rounds/survival smoke grenade or something of this nature to be included in this process.
Smoke for MG bunkers? Sure.


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Posts: 764
produce Goliaths at vet3!!
Only reason why i would like this idea


Posts: 1355
Vet1: Smoke
Vet2: Armour piercing rounds
Vet3: Blitzkrieg




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Posts: 17914 | Subs: 8
whats the point of it..
To provide a suitable dirt hole for ubermensh manning the gun.



Posts: 1094 | Subs: 20

Posts: 168
Yeah good idea, but OKW needs a vet 5 bunker.
Currently a lot of OKW vet options are underwhelming and not in line with the rest of the faction design, such as recrewed weapons and tanks only vetting up to 3 stars instead of their signature 5.

Posts: 380

Posts: 17914 | Subs: 8
Currently a lot of OKW vet options are underwhelming and not in line with the rest of the faction design, such as recrewed weapons and tanks only vetting up to 3 stars instead of their signature 5.
Maybe because they had better training on panther and raketenwerfer then on sherman and maxim HERPDERP.
They don't have vet5 on allied equipment, because it makes no sense.

Posts: 1605 | Subs: 1
Five stars for flak hq, oh sheeeeeeeeet
Vet 5: upgrade caliber to 8,8 (keeping rate of fire the same ofc)

Posts: 1963 | Subs: 1
Wrong.
Maybe because they had better training on panther and raketenwerfer then on sherman and maxim HERPDERP.
They don't have vet5 on allied equipment, because it makes no sense.
They had better training on Allied equipments actually. Think about why they can learn so much more using their own equipments but only a few with Allied equipments?







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