It denies cap off mechanizm which is main feature of CoH2.
Defending cap points with defenses is a main feature of CoH2.
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It denies cap off mechanizm which is main feature of CoH2.
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Posts: 4951 | Subs: 1
Wires, bunkers, flaks, sangbags... Not buildings.
And how excatly you know which mode is my favourite?
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So the Schwer isn't a flak cannon? And bunkers/FP's/ect are all buildings. They don't take damage from small arms fire but they have 0 armor and thus any explosive/AP weapon does full damage to them.
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So the Schwer isn't a flak cannon?
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It's a building to make troops with flak cannon, not flak cannon with ability to make a troops.
They are defensive budilings with that purpose.
Schwerer purpose is to make units.
I'm gonna stop here. No need to repeat what Ive said already.
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Posts: 4951 | Subs: 1
It's a building to make troops with flak cannon, not flak cannon with ability to make a troops.
They are defensive budilings with that purpose.
Schwerer purpose is to make units.
I'm gonna stop here. No need to repeat what Ive said already.
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The Schwer has multiple rolls because all the WFA factions get bonus's with teching. So if you want to remove the Schwer and make it a base building your going to need to get rid of the major.
What exactly do you not understand about the whole idea of a building that can defend itself; if bunkers cost 80 fuel and made your most important units you would want them to not die to a passing breeze and maybe be able to hold off a small push.
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And like I said before, you are OKW hero, not CoH2 objective player. You have around 50-60 games as USF and hundreds as OKW so how can yoy make objective statement? You can't.
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Relic buffed the Flak post WFA release, it's anything but a hold out. It's in there to provide a defensive option to a faction that lacks any kind of build-able non doctrinal MG/Emplacement. Furthermore as much as it pains me to say it, but I think all five pages of Australian Magic's relentless Autism are in vain and the truck will remain untouched next patch.
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OKW does not have any defensive, nondoc options? My dear... Okw has best non doc structures.
And with fortification you have everything. Amazing wires, flak,mines, bunker, smine,sandbags. What else do you need?
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I suggest you actually build that Flak emplacement and see how Amazing it is, and tell us again.
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