Ive put my arguments with many posts here. No need to repeat.
Yea... Allies... I have almost 50/50 each side You have 85/15?
Posts: 4630 | Subs: 2
Posts: 1604 | Subs: 3
Yea... Allies... I have almost 50/50 each side You have 85/15?
Posts: 1637
Yes, 10 minute shermans and 15 minute panthers are just stupid, yet I don't give players the fault but relic. Players usually will go for the easiest way to win.
Posts: 1484
If so, the gun should be controllable and not firing always at the first unit that enters the los. Since it becomes a upgrade/purchasable it should be treated like one and not just as a faction bonus.
Posts: 1604 | Subs: 3
Ummm I can get out a T34/76 faster then a Sherman...soooo what does that have to do with USF tech speed? Whats my secret? The same thing the USF does to get a quick Sherman. Build Caches.
Posts: 4630 | Subs: 2
Mathematics are not your strength huh? I see everybody is just allowed to post and help players on this board if you have a strict 25% 25% 25% 25% with all factions.
Posts: 1604 | Subs: 3
761 total, 15% - 114, you have 162. Not big difference.
1472 total, 50% - 736, I have 599.
So you are playing whole factions but I play only allies? What stuff are you smoking?
And I dont see how couting in few sec without adding games or anything, just by looking, is bad if I was wrong only about 40-50 games in your cause, so I guess math is not your biggest advantage
Counted only randoms
Posts: 1637
Sherman is harder to deal with imo, because he doesn't care for mines, has smoke and is higher threat to infantry. T34 is just....poor.
Posts: 4630 | Subs: 2
That autism.
Dude I said I main okw, but dont exclusively play them. Is that a problem?
Just like many other players main a faction/prefer a side. Doesn't mean I don't want a balanced game. Have I said you only play allies? I just said it's childish to use Ad Hominem arguments in a discussion.
And now can you leave that playercard obsession aside and focus on the topic with your posts? First you mention Schwere Panzer HQ, then Pak43, then volk/ober blobs then the panther, all the time derailing the thread. If you have further issues, send me a pm.
Imbalances appear if a faction has not access to a counter or this counter is too expensive or disproportionate in order to deal with the issue. This thread showed many ways to deal with the schwere panzer hq and I stated what relic thinks about it. Now it's up to you to adapt.
Posts: 1604 | Subs: 3
Yes you have
"Just like you main the allies factions, so what you say to me applies also to you."
Main allies factions statement does not fit into my games, but let's move forward.
There were as well many thread how to deal with ISU and many many other units. One side was saying that it's OP and one that's fine so that does not prove anything.
I mean, you could see many options to counter ISU vut still it was settled down.
Posts: 4630 | Subs: 2
Further derailing. ISU had exactly one counter, which lead to a boring and stale meta.
Posts: 4951 | Subs: 1
Posts: 1604 | Subs: 3
ISU, Clown Car, Panther spam and I guess you can rememeber many other OP features in the past.
In all threads you could see for example "use 222 agasint M3 with double sniper".
Was it good counter? Yes, but did that mean Relic should leave Clown Car? Of course not.
Posts: 4630 | Subs: 2
And what has that to do with the Schwere Panzer HQ? Does the schwere panzer hq have exclusively one counter? Does it wipe squads <5 minutes into the game? Do you have only a 2 minute window to counter it?
Posts: 1604 | Subs: 3
It denies cap off mechanizm which is main feature of CoH2.
Posts: 1484
Defending cut offs is also a main feature of CoH2.
Also what you say applies also to caches, booby traps, satchels & mg bunkers.
Now what is setting one more back: Losing a cache or the T4 building? So you can conclude, high risk - high reward.
Posts: 4630 | Subs: 2
Defending cut offs is also a main feature of CoH2.
Also what you say applies also to caches, booby traps, satchels & mg bunkers.
Now what is setting one more back: Losing a cache or the T4 building? So you can conclude, high risk - high reward.
Posts: 521
Defending cut offs is also a main feature of CoH2.
Also what you say applies also to caches, booby traps, satchels & mg bunkers.
Now what is setting one more back: Losing a cache or the T4 building? So you can conclude, high risk - high reward.
Posts: 1604 | Subs: 3
Caches and bunkers can be killed with Captain alone, Schwerer is taken down by combined arms. You basically have to commit almost all your forces for this task, leaving you vulnerable with map control and flanks.
All I'll say is I wish Major, Tankovy Batallion Command or Battle Phase 3 could defend about 10% of a map.
Like you said, defending. It requires some action. For OKW it's "put schwerer in good spot and forget". Pure braindead.
You can't make bunker, plant demo or put mg and forget.
You have keep eye on it, control it, switching MGs positions, bunkers must be on open area to be effective, you have to watch if enemy is walking over demo etc.
With schwerer you can just forget about it and push for enemy's fuel, while you know he can't send 1-2 units to cap your point while OKW blob is punishing everything.
It's obvious advantage that none faction should have.
Posts: 2779
Are you comparing caches, booby traps, mgs, bunkers or demos to schwerer? Really?
Like you said, defending. It requires some action. For OKW it's "put schwerer in good spot and forget". Pure braindead.
You can't make bunker, plant demo or put mg and forget.
You have keep eye on it, control it, switching MGs positions, bunkers must be on open area to be effective, you have to watch if enemy is walking over demo etc.
With schwerer you can just forget about it and push for enemy's fuel, while you know he can't send 1-2 units to cap your point while OKW blob is punishing everything.
It's obvious advantage that none faction should have.
63 | |||||
10 | |||||
130 | |||||
32 | |||||
15 | |||||
15 | |||||
5 | |||||
2 | |||||
1 | |||||
1 |