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USF faction need mines?

USF faction need mines?
Option Distribution Votes
45%
31%
9%
15%
Total votes: 65
Vote VOTE! Vote ABSTAIN
6 Mar 2015, 23:18 PM
#1
avatar of BIS-Commando

Posts: 137

Do you want mines for USF? Pls respond. Thx
6 Mar 2015, 23:28 PM
#2
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

But they do have mines. And m20 mine is pretty damn good.
6 Mar 2015, 23:31 PM
#3
avatar of BIS-Commando

Posts: 137

But they do have mines. And m20 mine is pretty damn good.


They are players who are not even building m20...
6 Mar 2015, 23:46 PM
#4
avatar of Brachiaraidos

Posts: 627

American AT mines are already awesome. A line of the cheap ones or a single heavy one, both are brutal to vehicles.

They have mines.

Use them.
6 Mar 2015, 23:54 PM
#5
avatar of dasheepeh

Posts: 2115 | Subs: 1

Absolutely. Every faction should have basic mines in their builder units arsenal, USF should be an exception. You shouldnt be limited to a specific vehicle or doctrine to build mines.
7 Mar 2015, 00:12 AM
#6
avatar of turbotortoise

Posts: 1283 | Subs: 4

They have 'em just in weird places, like support paras....
7 Mar 2015, 00:16 AM
#7
avatar of Omega_Warrior

Posts: 2561

American AT mines are already awesome. A line of the cheap ones or a single heavy one, both are brutal to vehicles.

They have mines.

Use them.
Have you ever actually used the light ones? They are terrible.

They take a shit ton of micro plant properly and have little to no effect.
7 Mar 2015, 00:30 AM
#8
avatar of Brachiaraidos

Posts: 627

Have you ever actually used the light ones? They are terrible.

They take a shit ton of micro plant properly and have little to no effect.


Lawdy you could not be more wrong.

Lie them in a straight line in a direction you expect an enemy tank to barrel forwards. Once they drive over five or six (the length it takes to brake even if they're paying careful attention) you'll normally immobilize the enemy tank.

https://www.youtube.com/watch?v=uH8ld-vYQzw has a great showing of them. Game is a little meh in general, but you see the light AT mines put to good use
7 Mar 2015, 00:36 AM
#9
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

so basically for 30mun worth of them they almost work as well as a standard 30mun mine but are doctrinal and do not work against infantry.

the point of cheap mines is not that you can make a line of them; it's that you can cover a wide area.
7 Mar 2015, 00:46 AM
#10
avatar of juggernauth

Posts: 118

No, they already have them.
7 Mar 2015, 00:48 AM
#11
avatar of Brachiaraidos

Posts: 627

so basically for 30mun worth of them they almost work as well as a standard 30mun mine but are doctrinal and do not work against infantry.

the point of cheap mines is not that you can make a line of them; it's that you can cover a wide area.


No, for 30 muni and good placement they work substantially better than standard mines.

Light engine damage is your norm on 30 muni of standard, heavy if you're lucky. A cluster of light AT will regularly immobilize. Massive, massive difference.
7 Mar 2015, 00:56 AM
#12
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

i heard they dont stack beyond 4.

anyway, i have been very happy with those mines. sure, a pain to use them relatively but, for 20 muni, not bad at all.
7 Mar 2015, 23:28 PM
#13
avatar of ASneakyFox

Posts: 365



They are players who are not even building m20...


you cant fault the game because of new players not building the best scout vehicle in the game..
8 Mar 2015, 01:19 AM
#14
avatar of skemshead

Posts: 611

The problem with this idea is it would further weaken Ost to the point of being unplayable. Ost are hugely susceptible to squadwipes as it is. Given that ost early game is hanging by a thread any further strengthening of Usf would be a disaster.

This is how game would play out. Usf pushes Ost of map or denies ost to 2 - 3 sectors. Usf spams 30 muni mines every where like soviets. Ost is then forced into buying 2 sweepers plus has to keep all troops together which favours usf. 222 would also be more restricted than it already is since 30 muni mine would kill it.

I can see the logic in this suggestion as it was a key feature to Coh1 Usf that worked well and was balanced but in Coh2 it would be a disaster.
8 Mar 2015, 22:46 PM
#15
avatar of Rollo

Posts: 738

US already have the best AT mine in the game and demo charges, not sure what more you want.

If anyone needs mines it would have to be OKW but not quite because they don't have them, but mainly for the fact you can barely afford to plant any due to the muni decrease.
8 Mar 2015, 23:39 PM
#16
avatar of some one

Posts: 935

USF needs aspens peg
9 Mar 2015, 08:29 AM
#17
avatar of The amazing Chandler

Posts: 1355

So to have good AT mines i HAVE to spend over 300 MP and 20 Fuel? And i loose the ability when my M20 hits the dirt? And what if i want to use another strat?

I think that US deserves normal mines like all the other Factions, especially when they don't have good late game.
9 Mar 2015, 08:47 AM
#18
avatar of Australian Magic

Posts: 4630 | Subs: 2

All factions have mines except USF.

Doctrinal mines can be special in someway but putting mines in a tier which means to AT gun is damn broken.

Mines can be unlocked for example when Major is ready, or Lt+Cpt.
9 Mar 2015, 08:51 AM
#19
avatar of dasheepeh

Posts: 2115 | Subs: 1

Im pretty sure Riegel mines are the best ones.
9 Mar 2015, 09:23 AM
#20
avatar of CelticsREP

Posts: 151

Relic has given USF mines, but the M6's are unit specific and within a tier meaning people simply dont use it or forget about it. Probably a top 3 mine in the game looking at cost and effectiveness.

Someone enlighten me as to how good the AP mines are? Ive never really needed to use them as im usually sporting 6 Rifles w/ Flamers within 2 metres of each other :snfBarton:
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