USF Pack Howitzer
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I tried using pack howi many times. but i just cant make it pay for itself.
its 480mp so it is dear to get/reinforce in the first place and takes forever to vet. no green cover, 3 man minimum crew, no retreat... its vet 2 just got nerfed hard.
it is literally double the cost of sov/ost mortar but comes much later and not particularly better. the only standing out part would be if you have a clear shot at the target, the projectile travel time is lower.
your opinions?
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
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What were the changes to vet2 btw? I still have the feeling that this thing goes beastmode at vet 2.
Ive had multiple games with 60+ kills in relatively short time. The barrage ability is so good because the shells travel fast and low ensuring kills and higher responsitivity.
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It lost AT rounds at vet 2 I think.
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-Reduce MP cost from 480 to 440 (or somewhere else along those lines)
-Slight RoF increase on regular rounds
-Return Heat auto-attack, but tone down AoE at near to reduce instant wipes. It was gibbing even before the formation changes
-Fix the crew reinforce. Currently it's set to 1 instead of 0.5 for its reinforce modifier unlike most or squads and units.
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http://www.coh2.org/topic/27920/abandon-and-veterancy-bug/post/255148
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If you reduce the cost, he needs to be nerf at vet 2-3. He is cheat at these veterancy. Actually he is useless because he cost 500mp at good only at vet 2. But if he cost like 240 mp, he become cheat.
You should take time off and spend it on catching up with patch notes, balance and stealth changes.
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
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If you give them HEAT like it was done you will get the same bug again:
http://www.coh2.org/topic/27920/abandon-and-veterancy-bug/post/255148
Or, you know... we could fix the bugs, rather than simply nerf units that develop them for no other reason?
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You should take time off and spend it on catching up with patch notes, balance and stealth changes.
does the pack howitzer still get double damage at vet2 or was that changed?
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![avatar of JHeartless](/images/avatars/zis_at_gun.png?updated=1398332839)
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Certainly not justified to be in the overpriced Capt Tier and sure not justified at its current high cost.
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Crappy unit in a crappy tier. Its performance is certainly not better then the 120MM or the turbo mortar or the any other Howi or even a Katushya or Werfer. Literally this and the ISG are the worst indirect anything in game at the moment.
Certainly not justified to be in the overpriced Capt Tier and sure not justified at its current high cost.
Yeah, the Cpt. is such a slap in the face. 80 fuel for the privilege to requisistion a paint scratching ATG, a t70 flop, and ofc, the abomination in question, the only thing direct about it is your path to defeat after building it.
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So I'd say it's slightly better than ISG, which isn't saying much.
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