How to prevent blobs
Posts: 34
I had two ideas about how to avoid blobbing. There are just WAY too much player's who just blob, no tactics, no thoughts. Just right-clicking.
1: Units within a blob receive more accuracy. Your enemy don't have to aim anymore to hit anything.
2: Units act as shotblocker like buildings, which means the Units in the back of the blob are not able to shoot.
This would affect all factions. No more Penalty blobs, no more Volks blob and no more Rifle blob
Posts: 708 | Subs: 1
Posts: 4951 | Subs: 1
It's much easier to give factions more blob counters like indirect fire and whatnot.
Posts: 101
Posts: 471
Hi Folks,
I had two ideas about how to avoid blobbing. There are just WAY too much player's who just blob, no tactics, no thoughts. Just right-clicking.
1: Units within a blob receive more accuracy. Your enemy don't have to aim anymore to hit anything.
2: Units act as shotblocker like buildings, which means the Units in the back of the blob are not able to shoot.
This would affect all factions. No more Penalty blobs, no more Volks blob and no more Rifle blob
Option 1 solves everything but you've already had the typical noob 4v4 player response (NEIN, MEIN BLOB IST EAZIER TO RECHT CLICK, JA).
Anyway, all the best solutions have already been suggested 100 times. Just a question of Relic a) listening and b) actually releasing a patch.
Posts: 4951 | Subs: 1
Option 1 solves everything but you've already had the typical noob 4v4 player response (NEIN, MEIN BLOB IST EAZIER TO RECHT CLICK, JA).
Anyway, all the best solutions have already been suggested 100 times. Just a question of Relic a) listening and b) actually releasing a patch.
The reason it's not been implemented is because it fucks everyone. There should be more blob counters, it's lazy and stupid just to make it so if your infantry is close together it takes more damage as that has nothing to do with skill and everything to do with the fact the maps are small and unit path finding is literal shit.
Posts: 34
Posts: 2396 | Subs: 1
Posts: 34
Just change def bonuses for OKW veterancy - problem solved. It's very hard to blob as Wehr or SU just because of their unit armor.
This thread is not about those whinning "buuhuuuu OKW is soooo OP".
SU is blobbing as much as the USF or OKW. I want every blob to be solved, regardless of the faction.
Posts: 431 | Subs: 1
A lot of you whine that blobs are hard to counter but after all it's just your micro and how you use your mg long range advantage.
Posts: 34
Posts: 1042
What is more, blobbing goes against the whole spirit of the game and therefore needs to be brutally punished.
Posts: 431 | Subs: 1
The problem with blobs is that they're dead easy to use and way more difficult to counter. They're not impossible to counter, in fact with the right tools they fold easily, but the lack of skill and micro required compared to what is required to destroyed is what is wrong.
What is more, blobbing goes against the whole spirit of the game and therefore needs to be brutally punished.
There already is punishment like demos and ss mine. ss mines might look stupid but on kholodny they block flank paths really well.
Posts: 1144 | Subs: 7
The problem with blobs is that they're dead easy to use and way more difficult to counter. They're not impossible to counter, in fact with the right tools they fold easily, but the lack of skill and micro required compared to what is required to destroyed is what is wrong.
What is more, blobbing goes against the whole spirit of the game and therefore needs to be brutally punished.
but against people who know how to exploit and deal with blobs, blobbing is a sure way to lose.
Posts: 1740
But CAS being the only counter to blobs insteas of MGs is questionable.
Posts: 34
Posts: 1144 | Subs: 7
people dont realize that not spotting for machine guns is actually a huge issue since youre losing like 1/4 or a 1/3 of the total range of the hmg if you dont spot for it.
Posts: 1042
There already is punishment like demos and ss mine. ss mines might look stupid but on kholodny they block flank paths really well.
Sorry, I must disagree with you there.
Blobbing is not just a significant problem for when they're attacking you, but they are also a massive problem when you're trying to push, where their sheer amount of fire power (particularly OKW blobs) will stop your units dead and obviously mines and demos have no chance of being placed.
As I keep saying, the reason blobbing is used isn't just because its for newbs, but also because it doesn't require much micro and gets good results and it forces your opponent into spending a lot of time and micro to punish in turn.
Posts: 34
Posts: 1163
The real blob counter are the HMGs. I mean they should be. A hmg must have a quite quick supress time and it actually needs to kill models from time to time. Remember mg42 from vcoh?Now that's how a hmg it's supposed to work. No matter the faction, greater or smaller fire con, etc, but they need to mean something.
But coh1 only worked because weapon teams couldn't cap, so needed inf support.
Cos of coh2 capping circles Mg's can be spammed. Hence why they got nerfed. They should buff the Mgs just a bit but lower their cap rate, or increase cost, just something to make it bad to spam them.
Livestreams
1 | |||||
874 | |||||
6 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.939410.696+5
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
10 posts in the last week
26 posts in the last month
Welcome our newest member, maydongphuctc
Most online: 2043 users on 29 Oct 2023, 01:04 AM