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OKW extremly OP, when a new patch will be out?

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16 Jan 2015, 19:46 PM
#121
avatar of Katitof

Posts: 17914 | Subs: 8

Btw, from someone who never plays 2v2: What makes double Soviets so strong there?

And for the topic on hand: Ostheer has it worse.

Affordable combination of all tiers and synergy of doctrines.

In short:

If soviet players play real coop with supporting each other, they have as potent combined arms as ost.
16 Jan 2015, 19:49 PM
#122
avatar of WingZero

Posts: 1484

jump backJump back to quoted post16 Jan 2015, 19:46 PMKatitof

Affordable combination of all tiers and synergy of doctrines.

In short:

If soviet players play real coop with supporting each other, they have as potent combined arms as ost.


Which makes me sad that Soviets have no access to all of its Tiers. :(
16 Jan 2015, 20:04 PM
#123
avatar of Porygon

Posts: 2779




- Faust for Volks, Obers with option to upgrade double Schreck or LMG
- From my exp, OKW is floating with MP
- It's risk only while building but after it's denying cut-off mechanizm which is gardening OP
- Panzer III in HQ, King Tiger in Elite Armor.

All problmes solved :D


Oh God, not that again.
Ostheer PG sucks at carrying screcks because of their ridiculous high reinforcement cost but squishy, now someone suggesting a 50 reinforcing cost units carrying screcks that having VERY HIGH RISK getting one shot wiped by Sherman HE, T34/85, Scotts and Gayhound :facepalm:

I didn't even mention the ISU.

-----

OKW is floating MP because they are starving fuel making them unable to get enough armour, NOT because they MP income is higher than the other faction. It is not COH1 Wehr, which have super low upkeep, thus higher MP income than the other faction, but it is balanced by purchasing vet mechanism.

-----

You mean the Flak truck? Is it really that hard getting a mortar / Pack howie / ATG shooting at it?
Let me tell you the damn risk, once a mortar constantly barrage on it, Sturmpio CANNOT repair it or risk getting squad wipe, but if you don't repair it, 80 fuel and the tech will be LOST, which 90% means a GG.
16 Jan 2015, 20:50 PM
#124
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post16 Jan 2015, 20:04 PMPorygon


Oh God, not that again.
Ostheer PG sucks at carrying screcks because of their ridiculous high reinforcement cost but squishy, now someone suggesting a 50 reinforcing cost units carrying screcks that having VERY HIGH RISK getting one shot wiped by Sherman HE, T34/85, Scotts and Gayhound :facepalm:

I didn't even mention the ISU.

-----

OKW is floating MP because they are starving fuel making them unable to get enough armour, NOT because they MP income is higher than the other faction. It is not COH1 Wehr, which have super low upkeep, thus higher MP income than the other faction, but it is balanced by purchasing vet mechanism.

-----

You mean the Flak truck? Is it really that hard getting a mortar / Pack howie / ATG shooting at it?
Let me tell you the damn risk, once a mortar constantly barrage on it, Sturmpio CANNOT repair it or risk getting squad wipe, but if you don't repair it, 80 fuel and the tech will be LOST, which 90% means a GG.


So Faust for Volks and Schrek for Storm.
____________
I think OKW is floating MP because vetted Volks and Obers are very durable

___________
It's not that easy when you went for Lt or T1 as Soviets.
And while mortaring flakbase, you need to protect mortar because your enemy will try to get them which means you need to stick together and because of this, you are leaving big part of the map completly open.
16 Jan 2015, 20:52 PM
#125
avatar of sir muffin

Posts: 531

jump backJump back to quoted post16 Jan 2015, 20:04 PMPorygon


O Gayhound :facepalm:




shreck PGs can kill it in 1 volly. dead. even with skirts.

the input delay and the time it takes for canister shot to activate is around 4 seconds

shrecks are fucking stupid
16 Jan 2015, 22:07 PM
#126
avatar of pussyking
Donator 11

Posts: 551



So Faust for Volks and Schrek for Storm.



+1

Remove damn shreks from volks and balance problem solved

As simple as that, its a no brainer really
16 Jan 2015, 22:42 PM
#127
avatar of Porygon

Posts: 2779



+1

Remove damn shreks from volks and balance problem solved

As simple as that, its a no brainer really


Why dafug Volks cannot have screck? It is only singled and ultra expensive. What is the logic behind "no brainers"?

Airbornes upgrading RR "no brainers"? Sapper getting PIATS "no brainers"? Rangers getting thompsons "no brainers"? PG getting G43 "no brainers"?

Volks is designed like this, squishy as fucked without vet, hard as stonewall after vet, I think they are perfectly suited for light anti-tank squad purpose. The problem is just COH2 screcks being too accurate in long range.

But comparing to super durable Airborne with their laser guided RR (periodically failed when targeting light armour), I think COH2 Volks has NOTHING wrong in 1v1 and 2v2.



Blame big teamgame balance if you find it is wrong, well, of course everything is wrong with 20 Volks zombining around the map anyway. The sheer amount of DPS is beyond balance.

OKW is even a more specialised faction then PE, scarce of resource making combined arms almost impossible, because they are so specialised, their real combined arms under co-op teamgame making them the most powerful team because they can virtually hard counter everything. 4 OKW in team game as a team are always equal to "I win" if they co-op really well. But if they nerf it (in obvious Relic style), OKW can no longer be playable in 1v1.

Unless there are different DPS config in different game mode, it is stupid to balance for big team game because the sheer amount of DPS must be ridiculous. If you play 4v4, either L2P, L2Adapt, or just deal with it. I doubt Relic will ever making different DPS in different game mode.
16 Jan 2015, 22:45 PM
#128
avatar of sir muffin

Posts: 531

allied tanks have more chance to hit than miss

volks shreck hit every single time (supposed old men and children filling in the gaps of the german army)
16 Jan 2015, 23:11 PM
#129
avatar of Porygon

Posts: 2779

allied tanks have more chance to hit than miss

---------------------------------

volks shreck hit every single time (supposed old men and children filling in the gaps of the german army)


Learn to micro, S key for "stop" is what you need.

----------------------------------

Wrong, and was being wrong more than 10 thousands times. Volksgrenadier had no difference from Grenadier. It was only named by this for building morale, encouraging the german people joining the Wehrmacht protecting their country through nationalism.

Volkssturm is what you stated.
16 Jan 2015, 23:35 PM
#130
avatar of sir muffin

Posts: 531

jump backJump back to quoted post16 Jan 2015, 23:11 PMPorygon


Learn to micro, S key for "stop" is what you need.




then why can p4 squadwipe my squads all the time on the move, sometimes even using blitzkrieg
:snfBarton:
17 Jan 2015, 00:24 AM
#131
avatar of pussyking
Donator 11

Posts: 551

Volksgrenadiers and volksturm are the same: criples, elderly, sick, children.

A good example of volksgrenadiers is a book and a movie "Die Brugge" (The Bridge)

Basicly a pack of 15 years old teens
17 Jan 2015, 00:50 AM
#132
avatar of voltardark

Posts: 976

The problem with volks blobbing is that they are too good to pass over and that there is nothing as good and versatile in the OKW arsenal (except some of the heavier tanks). Thus it lead to the same gameplay over and over and that's the big problem. OKW need more options, so they won't have to blob shrecks to have a chance to win.

The US faction suffer form the same lack of variety, but to a lesser extent. But with the missing good armor.

A boring game is a dead game...

Thanks.
17 Jan 2015, 10:46 AM
#133
avatar of ElSlayer

Posts: 1605 | Subs: 1

Sure!

- No ability to inflict engine damage
- Expensive unit replacement (which overperform per mp but losses might be underestimated in the first minutes)
- Risk tied to FQH positioning (which is a benefit per se)
- No medium tanks, time until P5

If OKW could build Pz.IV, the same as Ostheer, would you build it?
The answer is no, just like Ostheer prefer build Panther and call-in Tiger.
Building Pz.IV also delaying Panther and KT.
17 Jan 2015, 10:52 AM
#134
avatar of Mr. Someguy

Posts: 4928

If OKW could build Pz.IV, the same as Ostheer, would you build it?
The answer is no, just like Ostheer prefer build Panther and call-in Tiger.
Building Pz.IV also delaying Panther and KT.


Hell yeah I would, I love Panzer IV's. My favorite tank.



Anyway Peter says CoH2 is completely balanced, so don't count on a balance patch anytime soon, if ever. :snfPeter:
17 Jan 2015, 11:47 AM
#135
avatar of CasTroy

Posts: 559

Hell yeah I would, I love Panzer IV's. My favorite tank.

Anyway Peter says CoH2 is completely balanced, so don't count on a balance patch anytime soon, if ever. :snfPeter:


+1 for Panzer IV.
17 Jan 2015, 11:52 AM
#136
avatar of CasTroy

Posts: 559

If OKW could build Pz.IV, the same as Ostheer, would you build it?
The answer is no, just like Ostheer prefer build Panther and call-in Tiger.
Building Pz.IV also delaying Panther and KT.


Do you even know how long it takes to wait on a single Panther V, because of lack of Fuel and other vehicles you have to build (Flak HT ....)?

If I could build a Panzer IV as OKW I instantly would build one.

Nobody uses OKW Elite Armour Doctrine because both Panzer IVs come to late. That is why this doctrine is useless. But if you could get Panzer IVs earlier, I promise you, you would see a lot of Panzer IVs used by OKW.
17 Jan 2015, 12:04 PM
#137
avatar of Jaigen

Posts: 1130

Volksgrenadiers and volksturm are the same: criples, elderly, sick, children.

A good example of volksgrenadiers is a book and a movie "Die Brugge" (The Bridge)

Basicly a pack of 15 years old teens


Depends on what grenadier division. some where indeed of poor quality but some where of excellent quality. Volksgrenadiers consisted out of spare Luftwaffe and kriegsmarine soldiers , youths that came straight from the hitlerjugend and their fore already had some discipline and elderly who where veterans from ww1. more importantly they where led by recovering veteran heer soldiers.

The sturm indeed consisted out of criples, elderly, sick, children
17 Jan 2015, 12:25 PM
#138
avatar of Spearhead

Posts: 162


If OKW could build Pz.IV, the same as Ostheer, would you build it?
The answer is no, just like Ostheer prefer build Panther and call-in Tiger.
Building Pz.IV also delaying Panther and KT.


The funny thing is, the P4 is better then anything soviets without call ins can ever field.
10 Dec 2015, 16:31 PM
#139
avatar of GenMe

Posts: 294

This conversation reminds me of people who say terrorism is nothing to do with Islam, the facts are pretty much staring everyone in the face, Axis are OP, the games not broken, but its pretty obvious, that if you give a faction with way stronger tanks and remove any of the problems they have getting them, then match the infantry so neither have any particular difficulty in holding their own against each other the end result will be the faction with the stronger armour will win- not every time, after all there are many more variables, but generally and with equal player skill that will be the outcome, I would say for the most part Soviets are the worse faction, Axis generally outnumbers them in inf and Tanks even in 1v1, they have a real problem with manpower bleed, they cant take Axis tanks on without flanking yet Axis have so many ways to prevent that happening, virtually every unit has the ability to stop a tank and the shrek blobs roll through allied tanks like a knife through butter, I think the shrek is the biggest problem as far as tank balance is concerned, especially with OKW.
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