OKW extremly OP, when a new patch will be out?
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There are lots of other games to play while you take a break or you could play other factions.
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OKW Fuel income set to 100% and OKW Ammunition income set up to 80% (the sense behind is to get schreck a bit earlier to counter M20)
and of course a little hp buff for Volx cuz they suck in the early game.
oh befor i forget to tell you the good thing, may you know OKW can gather a bit more Fuel or Ammo for the cost of the other. 4 ammo = 1 Fuel and 1 fuel = 2 Ammo. That was just ridiculous because of your even less income.
After the next patch that is hopefully comming at the end of this month OKW will become 1 Fuel for 2 Ammo and 4 Ammo for 1 Fuel.
It´s sounds just amazing to me!!!!!!!! Finally the game will be balanced for OKW.
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OKW is the strongest faction... But we don´t need any more threads about Oberkommando there are many of them already. And the poster above me must be a troll.
His post is perfectly valid. It would quite bad trolling if it was the case.
Posts: 551
I got some information´s that i have seen some weeks ago:
OKW Fuel income set to 100% and OKW Ammunition income set up to 80% (the sense behind is to get schreck a bit earlier to counter M20)
and of course a little hp buff for Volx cuz they suck in the early game.
oh befor i forget to tell you the good thing, may you know OKW can gather a bit more Fuel or Ammo for the cost of the other. 4 ammo = 1 Fuel and 1 fuel = 2 Ammo. That was just ridiculous because of your even less income.
After the next patch that is hopefully comming at the end of this month OKW will become 1 Fuel for 2 Ammo and 4 Ammo for 1 Fuel.
It´s sounds just amazing to me!!!!!!!! Finally the game will be balanced for OKW.
But how will COH2 be playable if 100% will be playing as axis?
It is 90% playing as axis right now, if Relic buffs axis we can bury COH2
Posts: 551
1. Play as USF
2. Use Captain 'On Me!'bugfeature
3. ...
4. BALANCE!
Captain has a tendency to die fast like all the US infantry
Posts: 228
Posts: 2053
Captain has a tendency to die fast like all the US infantry
You must have missed the shout box drama. The "feature" activates god mode on USF infantry. XD
Posts: 954
In teamed game why bother play allied?
Posts: 640
I got some information´s that i have seen some weeks ago:
OKW Fuel income set to 100% and OKW Ammunition income set up to 80% (the sense behind is to get schreck a bit earlier to counter M20)
Dude, easier on the crack, it's bad for you
Posts: 551
Posts: 732
Hey pussyking, I talked to Relic and they said they'll nerf OKW once you're rank 1 with them. They said you can do that EZ because they're so OP.
So go play a few games and send me a link to your profile when you're rank 1.
... or maybe you'll just discover that you're just bad at this game.
Posts: 640
play 1v1,2v2, the win rate on top tiers for 3 factions are very close except ostheer.
In teamed game why bother play allied?
This doesn't tell the true story about balance.
USF's only way to win in team games is to a-move a huge LMG blob and P-47 abuse and jacksons + M8s against equally skilled players. Anything else just doesn't work. But this "strategy" is very effective even vs OKW's late game.
In 1v1, wehrmacht's early and mid-game weakness boosts USF's winrate while long games (USF vs OKW) tend to go into OKW's favor. Soviets do decently vs OKW and can overwhelm Wehr during the early game and gives soviets a good advantage overall.
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