soviet t1 useless aginst okw faptrack
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Or Guards button to moving halftrack + AT nade or two is effective. Or rush it with 4 conspricts and nade it. Or choose tankhunter commander, and use epic grenade volley Mines and demos are good too. There are many ways to kill it
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In all seriousness though OKW struggles against double sniper so its kind of a fair trade off. If you only have T1 and the flack truck comes out you should be close to a tank or light tank of some sort, it does cost a significant amount of fuel.
Personally I think it just has too much range, if its circle of denial was smaller it would be fine. Currently if they can push you off and set it up in a nice spot it is a huge no go zone
On a side note, no major change will ever happen so this whole Soviet T1 blows against the schwere will never be resolved
Posts: 2070
If it makes you feel better US T0 and Lieutenant tech is pretty useless against it too.
In all seriousness though OKW struggles against double sniper so its kind of a fair trade off. If you only have T1 and the flack truck comes out you should be close to a tank or light tank of some sort, it does cost a significant amount of fuel.
Personally I think it just has too much range, if its circle of denial was smaller it would be fine. Currently if they can push you off and set it up in a nice spot it is a huge no go zone
On a side note, no major change will ever happen so this whole Soviet T1 blows against the schwere will never be resolved
The unit shreds infantry but i feel like it is balanced since it needs to set up. HOWEVER there is this weird bug (or feature) that players can move the flaktrack in half-set up mode. This makes the unit start firing as soon as it stops
going back to soviet t1 and what you said, US Lt. tier, it really is frustrating. These tiers have no good AT (but doesn't the US Flaktrack counter many light vehicles?). It would be nice if there was better intra-tier dependence so you can mix and match commanders and tiers better,
Posts: 77
If it makes you feel better US T0 and Lieutenant tech is pretty useless against it too.
In all seriousness though OKW struggles against double sniper so its kind of a fair trade off. If you only have T1 and the flack truck comes out you should be close to a tank or light tank of some sort, it does cost a significant amount of fuel.
Personally I think it just has too much range, if its circle of denial was smaller it would be fine. Currently if they can push you off and set it up in a nice spot it is a huge no go zone
On a side note, no major change will ever happen so this whole Soviet T1 blows against the schwere will never be resolved
first of all, the amercan AA track rapes the shit out of the faptrack, the americans at least have smoke
second of all, double sniper does nothing to faptrack
third of all, are you saying 40+55 fuel under fuel conversion is anywhere close to 50+120+70 fuel for a t70?
forth of all, if the faptrack had a smaller denial, cons are just going to charge in and nade it. its NOT the faptracks fault raping the infantry, rather its the t1's fault for being so lame against it
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the soviet t1 just cant do anything against the okw faptrack other than relying on con AT nade, which is purely relying on luck
Hello, I invite you to see this replay or VOD on Youtube.
You should try to improve. As you can see, a game with the Soviet T1.
If you have any questions, ask me.
Posts: 54
If you hate the flacktrack that much, leave def doc in your roster and don't pick a commander until you see what he spends his early fuel on.
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as soon as it starts deploying, throw satchel
instakill before it can unpack again
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not everyone uses a-move all the time
if they a-move the truck will stop well outside of satchel range anyways
never seen someone throw a regular grenade at a light vehicle? it's not the best but sometimes it's all you need
faptrack i squishy, lots of things work against it
Posts: 22
If you don't deal with the Flak HT quickly, you tend to lose map control. After you lose map control, flanking options get more and more limited.
And while Jesulin's example does show how to bait and coordinate.. I gotta ask: WTF did Luvnest think was going to happen? He drove it blind around the corner of the house into conscript grenade range. No screening infantry. Nothing. He had to know that other infantry was nearby because the VP was decapped. If he had put the FHT in front of the Command truck and waited for volks, he would've been fine.
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Who cares if you get a squad wiped or lose a bunch of cons they are amazingly cheap.
They're just as expensive as grenadiers, and more expensive than volks. How are they amazingly cheap again?
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