Login

russian armor

KV-8 Post-WFA

15 Dec 2014, 14:41 PM
#21
avatar of WingZero

Posts: 1484

I think KV-8 needs a bit of a damage buff, it has a very difficult time killing blobs.
15 Dec 2014, 14:55 PM
#22
avatar of Sgt. Dornan

Posts: 49

KV-8 is fine as it is (or could use slight dmg boost as many of you said) and I really like using it - it's quite tough and it that can be deadly if used properly. Just remember it's a specialist unit - don't expect it to dominate the battlefield on its own.
15 Dec 2014, 15:00 PM
#23
avatar of Cadoc

Posts: 62

In 4v4 I mostly see it used as a source of XP for shreck blobs.
15 Dec 2014, 15:12 PM
#24
avatar of Katitof

Posts: 17914 | Subs: 8

If anything needs a change about KV-8 it is the armor up to KV-1 level, so it doesn't melt against the units its supposed to hardcounter.
15 Dec 2014, 15:15 PM
#25
avatar of OZtheWiZARD

Posts: 1439

jump backJump back to quoted post15 Dec 2014, 15:12 PMKatitof
If anything needs a change about KV-8 it is the armor up to KV-1 level, so it doesn't melt against the units its supposed to hardcounter.

Exactly. Buff frontal armour so these Shreks bounce of it more often. Rear one leave as it is right now. Same goes for its HP pool.
15 Dec 2014, 15:24 PM
#26
avatar of Chegwin

Posts: 84

now is in a decent spot


like using it for the lulz


all soviet units deserve to be in that spot
15 Dec 2014, 15:25 PM
#27
avatar of PanzerErotica

Posts: 135

KV8, sherman crocodile, what´s the difference?
15 Dec 2014, 15:35 PM
#28
avatar of Cadoc

Posts: 62

KV8, sherman crocodile, what´s the difference?


Oh man, can you imagine how useless the Crocodile would be, given the current state of handheld AT?
15 Dec 2014, 16:51 PM
#29
avatar of PanzerErotica

Posts: 135

It´s not like there is a huge gap between their performance. But yeah I guess it might be little more durable. Offensive capabilities though...
15 Dec 2014, 22:30 PM
#30
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

the KV-8's dps can't be increased without becoming bullshit again but increasing the AoE would make it better against blobs without increasing the dps.
15 Dec 2014, 23:53 PM
#31
avatar of Mr. Someguy

Posts: 4928

Blobs were mentioned 10 times in this thread, maybe blobbing is the problem and not the KV-8?

Nah blobbing can't be the problem, because blobs are easily countered™.
16 Dec 2014, 00:00 AM
#32
avatar of Cadoc

Posts: 62

Well, you would think a unit like KV-8 would be a nice blob counter - alas, its poor armour and the shrecks' crazy efficiency kinda mess things up.
16 Dec 2014, 00:18 AM
#33
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post16 Dec 2014, 00:00 AMCadoc
Well, you would think a unit like KV-8 would be a nice blob counter - alas, its poor armour and the shrecks' crazy efficiency kinda mess things up.


Well you can't expect a 390MP/145F unit to counter 940MP/360MU by itself, because the blob costs a lot more™.
16 Dec 2014, 00:22 AM
#34
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

It's not good for charging into hordes, but aside from a T-70 it's a squad wiping machine on retreat. Maybe a slight price decrease or durability increase, but that's about it.

I don't want the old days where it killed squads in 2-3 seconds and that's not including flame crits.
16 Dec 2014, 00:54 AM
#35
avatar of wongtp

Posts: 647

schrecks are more likely to be the problem than kv8 itself. its armour cannot resist schreck hits and neither does it have the hp to tank them nor it has the dps/speed to shoot and scoot.

reducing schreck efficiency at range, buff rakenten to compensate, kv8 and other medium tanks will suddenly shine.
16 Dec 2014, 01:21 AM
#36
avatar of Kothre

Posts: 431

I never use it anymore. I don't like getting tanks that have no AT capability as any faction, honestly, but the real nail in the coffin for this unit is (the mega nerfs it got long ago aside) shrek blobs. You just can't risk running your tanks up to them. At least with other tanks, you can kind of stay out of range. I'm sure it has a place, but I sure don't like using such a risky unit, even if it can occasionally pay off.
16 Dec 2014, 03:42 AM
#37
avatar of maskedmonkey2

Posts: 262



Well you can't expect a 390MP/145F unit to counter 940MP/360MU by itself, because the blob costs a lot more™.


Though that seemingly makes sense, I don't buy into that school of thought.

The kv8's entire purpose in life is anti infantry. I would like to see a small buff to it's armor to help it bounce a few more shrecks
16 Dec 2014, 04:50 AM
#38
avatar of Mr. Someguy

Posts: 4928

Though that seemingly makes sense, I don't buy into that school of thought.

The kv8's entire purpose in life is anti infantry. I would like to see a small buff to it's armor to help it bounce a few more shrecks


I'm not being serious, I'm parodying the "Machine Guns shouldn't counter blobs because blobs cost more" line of thinking that comes into every 'buff MG' or 'nerf blobs' thread.
16 Dec 2014, 07:09 AM
#39
avatar of StephennJF

Posts: 934

KV8 is fine I think.

You have to be careful now to not overextend it, but if it is in the correct position at the right time it can really push Axis around. KV8 just needs a lot more vision support than it used to, which is a good thing.
16 Dec 2014, 09:05 AM
#40
avatar of gman1211

Posts: 133

Actually took the time to try out the kv8. It works alright. But honestly in every situation, except for killing OKW trucks, id rather have a kv-1.
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

624 users are online: 624 guests
2 posts in the last 24h
8 posts in the last week
40 posts in the last month
Registered members: 49065
Welcome our newest member, Huhmpal01
Most online: 2043 users on 29 Oct 2023, 01:04 AM