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russian armor

Jagdtiger

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27 Nov 2014, 11:35 AM
#141
avatar of Australian Magic

Posts: 4630 | Subs: 2



And you must be new to the concept of repairs beeing free while losing whole squads or at least several models is not free to reinforce? :D


First of all, it's not like that. ISU os not wiping squads with every shot. It misses often, and if hit, it's not 100% to lose a full squad.
Secondly, since ISU has HE/AP shells, you know there is ISU on the field and probably it is using HE, you don't charge with inf. Recon, flares etc.. Plenty ways to get knowledge where ISU is atm.
And since HE shells almost cant damage tanks, your pushing with tanks.

Combined arms. Something very unpopular in Axis players community :D

Jadgtiger completly denies ISU so problem solved. Keep pushing ISU with JT and it won't kill your inf.
27 Nov 2014, 12:15 PM
#142
avatar of Rupert

Posts: 186



First of all, it's not like that. ISU os not wiping squads with every shot. It misses often, and if hit, it's not 100% to lose a full squad.



Funny... it's as if ANY other unit in the game can even come close to doing what the ISU does to infantry...




Secondly, since ISU has HE/AP shells, you know there is ISU on the field and probably it is using HE, you don't charge with inf. Recon, flares etc.. Plenty ways to get knowledge where ISU is atm.
And since HE shells almost cant damage tanks, your pushing with tanks.



Recon, flares etc... none of it available to OKW commanders except for 45 munitions one with short range...




Combined arms. Something very unpopular in Axis players community :D



By that logic, the pre-nerf Jagdtiger should also not be a problem is it?




Jadgtiger completly denies ISU so problem solved. Keep pushing ISU with JT and it won't kill your inf.


And Jagdtiger costs the soviet equivalent of 435 fuel, not to mention higher cp as well.

Also how do you push something with better spotting? You seem to believe that jagdtiger can blindly roll forward and make it out alive.... with shitty pathing and crew stuns, the Jagdtiger can never afford to be spotted unless the enemy is a retard who throws armor at your jagdtiger in a frontal assault.

Basically, unless dealing with extreme lack of skill, Jagdtiger is not worth it most of the time, but yet is still the only counter to ISU in certain maps. See the flaw here?
27 Nov 2014, 12:53 PM
#143
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post27 Nov 2014, 12:15 PMRupert


Funny... it's as if ANY other unit in the game can even come close to doing what the ISU does to infantry...

King Tiger, Tiger Ace, Brummbar can do very well, Stuka zu fuss.




jump backJump back to quoted post27 Nov 2014, 12:15 PMRupert


Recon, flares etc... none of it available to OKW commanders except for 45 munitions one with short range...

Flare and units with higer sight. Once ISU is spotting, arc or view is very narrow so it's easy to spot


jump backJump back to quoted post27 Nov 2014, 12:15 PMRupert


By that logic, the pre-nerf Jagdtiger should also not be a problem is it?


I don't get your point...
Problem with JT was it completny denied flanking. I remember Crossing Woods. We started north. I saw Tiger with damaged enginde close to right fuel. It was at the height of little foreston our side of the river. I used Jackon to kill it. Because of enginde damage it should be easy. But NO! Jagtiger which was somewhere around middle VP (no sight on Tiger and Jackons because of woods and little bulding) shooted through everything annihilating my flanking Jackson. Was it right? Was it balanced? Hell no!
I used Guards button, markt target, FAB-50 bombing and 2 ISUs shooting at front armor. We call it combined arms. Yet JT still survived


jump backJump back to quoted post27 Nov 2014, 12:15 PMRupert

And Jagdtiger costs the soviet equivalent of 435 fuel, not to mention higher cp as well.

Also how do you push something with better spotting? You seem to believe that jagdtiger can blindly roll forward and make it out alive.... with shitty pathing and crew stuns, the Jagdtiger can never afford to be spotted unless the enemy is a retard who throws armor at your jagdtiger in a frontal assault.

Basically, unless dealing with extreme lack of skill, Jagdtiger is not worth it most of the time, but yet is still the only counter to ISU in certain maps. See the flaw here?


Stop doing math with fuel income. It is how it's designed and nothing to talk about.
How do I push? Well, each shot reveals position so you can counter attack and since you have higher range there is no threat about stun.
Since ISU can't keep Tanks and Inf at distance togehter, you can counter it even if Puma or PzIV. Deal with ZiS first and nothing can stop you. Soviets don't have AT infantry.
Shitty Pathing? Have You played USF and used Jackson?
27 Nov 2014, 13:11 PM
#144
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post27 Nov 2014, 12:15 PMRupert
By that logic, the pre-nerf Jagdtiger should also not be a problem is it?

If only OKW infantry wasn't using terminator armor and plasma bullets and allies, especially soviets had handheld AT able to kill anything above scout car.



And Jagdtiger costs the soviet equivalent of 435 fuel, not to mention higher cp as well.

Cost is not excuse for overpowered unit to stay overpowered.

Also how do you push something with better spotting? You seem to believe that jagdtiger can blindly roll forward and make it out alive.... with shitty pathing and crew stuns, the Jagdtiger can never afford to be spotted unless the enemy is a retard who throws armor at your jagdtiger in a frontal assault.

Basically, unless dealing with extreme lack of skill, Jagdtiger is not worth it most of the time, but yet is still the only counter to ISU in certain maps. See the flaw here?


Smoke, using true sight, abusing the incredibly long reload and rushing with armor after it shots at infantry ect ect.

Also, JT doesn't need to blindly roll forward-it got that range on it for a reason.

And yea, you are right here, extreme lack of skill on OKW players part was one of the reasons why JT was so popular unit before-you didn't even need brain to win the game as long as you could train yourself to sit 2 volks with shrecks, puppchen and 2 obers near it.
27 Nov 2014, 13:34 PM
#145
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

jump backJump back to quoted post27 Nov 2014, 13:11 PMKatitof
Words


Instead of filling the forums 24/7 with arguments, and me counterpointing it, why not 1. go play the game 2. go use the unit. It's a much better way figuring out how bad exactly it is.

In fact that probably goes for everyone out there arguing about it- if you haven't used the Jagdtiger this patch, go and do it. It gives a sense of perspective far more useful than sitting on the forums and arguing theory can possibly do.
27 Nov 2014, 13:43 PM
#146
avatar of Rupert

Posts: 186

jump backJump back to quoted post27 Nov 2014, 13:11 PMKatitof

If only OKW infantry wasn't using terminator armor and plasma bullets and allies, especially soviets had handheld AT able to kill anything above scout car.


Should go back to the 158034th topic with OKW faction design.



Cost is not excuse for overpowered unit to stay overpowered.


You have terrible issue-spotting skills. Penetrating Shot was overpowered, not the unit itself. The overpowered attribute is gone but counterbalancing factors remain, making it pretty useless in 1v1.



Smoke, using true sight, abusing the incredibly long reload and rushing with armor after it shots at infantry ect ect.


Rushing into zis guns and mines? I've watched many top 10 replays and only time ISU fails is when luftwaffe airstrike or some RNG God decides to takes out both zis guns and guards covering the ISU



Also, JT doesn't need to blindly roll forward-it got that range on it for a reason.


Range doesn't matter when it's blind.



And yea, you are right here, extreme lack of skill on OKW players part was one of the reasons why JT was so popular unit before-you didn't even need brain to win the game as long as you could train yourself to sit 2 volks with shrecks, puppchen and 2 obers near it.


So there's a slow-ass tank with 4 infantry squads and you can't think of a single Katusha to fire on it? That's pretty disappointing. In fact, a single P47 strafe can bring it down to 20% health because it is too slow to dodge the rockets...

Maybe if you spent half the time writing over 3000 posts with baseless claims on the forums on actual ranked matches, you might have a more balanced view of the game.
27 Nov 2014, 14:33 PM
#147
avatar of OZtheWiZARD

Posts: 1439

I feel that ISU-152 and Jagtiger in team games right now (after recent changes) is more of a team play rather than balance problem right now.
27 Nov 2014, 15:06 PM
#148
avatar of Rupert

Posts: 186


Holy gardening pudding... Tell me, how units with 40-70 range can stun unit with 85 range?


Holy gardening pudding... Tell me, how can infantry fight MG when it can suppress infantry?

And this stun is not stunnig really. It stuns for 0,5s?


It's fixed at 5 seconds.... your lies do nothing but reduce your own credibility.


Recently I caught alone JT with my Jackson at Lienne Forest behind this huge building that looks like train station. 3 shots, maybe one DVD damage, rest make stun BUT during this "stuns" JT still was able to reverse behind fuel Point, close to first bunker or flak. So this stun thing is not very punishing if in fact you can move.


Crew shocks immobilize the vehicle and render it unable to fire. For 5 seconds. Again, your made-up stories add nothing to the debate on hand. If you believe there was a bug, then bring a replay to prove it.
27 Nov 2014, 17:00 PM
#149
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post27 Nov 2014, 15:06 PMRupert


Holy gardening pudding... Tell me, how can infantry fight MG when it can suppress infantry?



It's fixed at 5 seconds.... your lies do nothing but reduce your own credibility.




Crew shocks immobilize the vehicle and render it unable to fire. For 5 seconds. Again, your made-up stories add nothing to the debate on hand. If you believe there was a bug, then bring a replay to prove it.


Obers = wiped MG

So tell, does crew shock mechanizm work excatly the samy way for all vehicles?

Because there is something wrong with your theory and Im not liar...

Does not matter. I'm uploading video with stuns on Jadgtiger. It lasts for 3 sec (NOT 5!) and JT is still able to move during it (like I said) but little slower. It's like it's standing for 5sec and doing nothing. Just wait few mins and I will throw this viedo here.

Here you have:
Watch carefuly. I think you can count, so count how long JT is stuned.
Check 31sec. Stunned JT is able to rotate as I command
1:02 Before stun I ordered to move forward -> stun -> JT still could go forward but just slower.
If I say, JT can move while stunned and if I say JT was able to escape from my Jackson, then it's truth.
On the contrary, your 5sec stun... :clap:




How the hell Panther with stuned crew could fire?
First few secs.

27 Nov 2014, 19:44 PM
#150
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



Instead of filling the forums 24/7 with arguments, and me counterpointing it, why not 1. go play the game 2. go use the unit. It's a much better way figuring out how bad exactly it is.

In fact that probably goes for everyone out there arguing about it- if you haven't used the Jagdtiger this patch, go and do it. It gives a sense of perspective far more useful than sitting on the forums and arguing theory can possibly do.


Quoting to bring some sense here.


@Australian Magic, you were fine till the Brummbar part. It's like someone came here and complained about the Bulldozer.
Theres a difference between wiping squads at 75 range and at 15-25.
27 Nov 2014, 19:50 PM
#151
avatar of Australian Magic

Posts: 4630 | Subs: 2





Quoting to bring some sense here.


@Australian Magic, you were fine till the Brummbar part. It's like someone came here and complained about the Bulldozer.
Theres a difference between wiping squads at 75 range and at 15-25.


I use Brummbaer very, very rarely, but when I do, most of the time it wipes squads or at least kills 70% models. Maybe I'm just lucky with Brummbar. And range does not matter since Allies can use PTRS or Bazooka.
27 Nov 2014, 20:04 PM
#152
avatar of ferwiner
Donator 11

Posts: 2885

Correct me if I'm wrong but now when we have 2 types of shells for ISU different scatters for them can be implemented. Just add some scatter on HE shells and get off that poor ISU.
27 Nov 2014, 20:25 PM
#153
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2


I use Brummbaer very, very rarely, but when I do, most of the time it wipes squads or at least kills 70% models. Maybe I'm just lucky with Brummbar. And range does not matter since Allies can use PTRS or Bazooka.


1- I guess allies don't have paks.
2- A turretless tank which fires in a parabola at 40 range. Yeah, really hard to dodge.

27 Nov 2014, 23:28 PM
#154
avatar of NinjaWJ

Posts: 2070

Brummbar is actually pretty good. It sorta is like the m8a1, but with less range. It can wipe squads, and is fairly accurate.
28 Nov 2014, 01:45 AM
#155
avatar of wongtp

Posts: 647



Instead of filling the forums 24/7 with arguments, and me counterpointing it, why not 1. go play the game 2. go use the unit. It's a much better way figuring out how bad exactly it is.

In fact that probably goes for everyone out there arguing about it- if you haven't used the Jagdtiger this patch, go and do it. It gives a sense of perspective far more useful than sitting on the forums and arguing theory can possibly do.


not convinced in any sense.

its a team game weapon now, thats the probably the biggest.

nothing changed except the fact that it cannot hide behind buildings anymore. its still a point and shoot weapon despite the artifical micro they tried to add to it. in terms of tank killing efficiency, its still insanely good.

huge frontal armor values still means frontal attacks are useless. flanking are the only way to deal with it. it has probably the hardest time to fight against p47 strikes and thats about it.

if you are getting flanked by medium tanks or AT GUNS(LOLOLOLOL) despite having the cheapest and best AT infantry, the strongest AI infantry and panzerfusiliers. there's a problem and its not the unit.
28 Nov 2014, 01:48 AM
#156
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2






\

very interesting. a patch ago, i remember jt getting stunned pretty well and for a good few seconds.

is that a bug or intended change? who knows
28 Nov 2014, 02:04 AM
#157
avatar of __deleted__

Posts: 1225

jump backJump back to quoted post27 Nov 2014, 23:28 PMNinjaWJ
Brummbar is actually pretty good. It sorta is like the m8a1, but with less range. It can wipe squads, and is fairly accurate.

ARGH, ARGH, ARGH! Australian, you too. No seriously guys, just stop it with stuff like this, you are hurting my feelings and your reputation. Instead, play some Ostheer 1s and 2s. You will find out the following: Ost T4 is extremely situational to begin with and only really feasible with one doc to begin with, to be precise, Luftwaffe supply. (provided your opponent is remotely up to scratch of course) Secondly: If you get T4 up, you will NEED your fuel for hard AT (Panthers) unless your opponent is a total beginner. Thirdly, the Brummbär has only modest AI potential and is further curtailed by the fact that it has no turret = meaning, unlike Bulldozer you cannot flank AT guns, and cant do shit to armor. You will get more utility out of even a Pwerfer, and that is really saying something.
28 Nov 2014, 07:00 AM
#158
avatar of NinjaWJ

Posts: 2070


ARGH, ARGH, ARGH! Australian, you too. No seriously guys, just stop it with stuff like this, you are hurting my feelings and your reputation. Instead, play some Ostheer 1s and 2s. You will find out the following: Ost T4 is extremely situational to begin with and only really feasible with one doc to begin with, to be precise, Luftwaffe supply. (provided your opponent is remotely up to scratch of course) Secondly: If you get T4 up, you will NEED your fuel for hard AT (Panthers) unless your opponent is a total beginner. Thirdly, the Brummbär has only modest AI potential and is further curtailed by the fact that it has no turret = meaning, unlike Bulldozer you cannot flank AT guns, and cant do shit to armor. You will get more utility out of even a Pwerfer, and that is really saying something.


it is a good unit, it is just stuck in a tier that's not that accessible and has a panther in it.
28 Nov 2014, 07:31 AM
#159
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

jump backJump back to quoted post28 Nov 2014, 01:45 AMwongtp
More words


I'm afraid you don't understand my point- I'm not asking for your arguments or your rehearsed theorycrafting. I'm asking you to play OKW and use the Jagdtiger . As much as I don't want to be a member of the Card Police, it's apparent that you haven't so much as played OKW in a large team game, let alone used the unit. Go on do that, not because I want to be snobbish and go "oh you haven't played as much as me, your view is irrelevant" but because it's really the only way to reach an accurate perspective, much more so than shouting on a forum thread could ever do.

28 Nov 2014, 07:50 AM
#160
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post19 Nov 2014, 19:11 PMRMMLz

It's not about compensating, it's about making it worth calling. Back then JT could counter everything (which was OP) but right now there is no point calling it. I meant it needs more tweaks to be worth investing for. For example, increase the movement speed but reduce the range and price . This way you gotta move it to the front line and risk getting flanked if you want the huge damage. I want it to be interesting, not OP.


No point in the Jagd Tiger or in its commander? Because Fusiliers are reason alone to use that commander. Jagd is now the OKW equivalent of the Elefant in addition to having Pak43 in another commander I think it's fine.
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SHOUT IT OUT!

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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
Last Friday, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
Last Friday, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Last Thursday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Last Thursday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM
adamírcz: Just to be clear, Im askin cause I want someone banned, not coz I would wanna synchhack
01 Feb 2025, 15:10 PM
adamírcz: Do Relic still banana people for synchhacks in CoH2 or is it only for CoH3 now
01 Feb 2025, 15:09 PM
Lady Xenarra: Great, we're all getting somewhere B-)
30 Jan 2025, 21:32 PM
Rosbone: @Lady Xenarra Yes, I am more than happy that Kill Counts were added. I apologize for the insane rant. Like everything else, if you want it done right you have to do it yourself :romeoHairDay:
30 Jan 2025, 19:44 PM
adamírcz: Damn, didnt expect to trigger such impressive rant, but there is nothing I disagree with there :rofl:
30 Jan 2025, 19:33 PM
Lady Xenarra: Errr, browser error. Come on, aren't you happy the game finally got a kill counter? I mean it's fantastic for viewing how many inf you mowed down charging MGs frontally :rofl:
30 Jan 2025, 19:05 PM
Lady Xenarra: @Rosbone
30 Jan 2025, 19:04 PM
Rosbone: *trip on
30 Jan 2025, 18:13 PM
Rosbone: Damn it, you got me talking about Relic again. I had almost completely forgotten about Coh3, like most everyone else. You can only watch waterheads tri n the sidewalk so many times before its just sad.
30 Jan 2025, 18:13 PM
Rosbone: They offer no help to the underling because they dont know shit, they just annoy them until they quit and go somewhere else. There it is, the business in a nutshell.
30 Jan 2025, 18:08 PM
Rosbone: Like most companies, if someone is good at their job they dont get promoted. So only the dumb rise to management roles. These people are usually what I call list makers. All they understand is "I have a task on my list that needs done, did you do it?".
30 Jan 2025, 18:06 PM
Rosbone: It is extremely sad that some moron like me could go there and out work everyone there in multiple roles.
30 Jan 2025, 18:05 PM
Rosbone: So now it has multiple points of failure and relies on asynchronous internet calls. Just the dumbest of the dumb work at Relic. It is clear, they have no concept of what is good or bad.
30 Jan 2025, 18:02 PM
Rosbone: The old file had player name, position, rank, RelicID, SteamID. Coh3 should have included these and player color. Now it just has player name and IDs. You have to go search for the rest of the data from a Relic server.
30 Jan 2025, 18:01 PM
Rosbone: In typical Relic fashion, they did something truly great and then f*cked it beyond repair in a fit of retardation. I have not looked deep in Coh3s files but I would imagine it is still broken. They should have expanded the local info, but its Relic so....
30 Jan 2025, 17:58 PM
Rosbone: @adamírcz Not sure which CELO you are using, but all CELOs pull information from a Relic server. This is because Relic is retarded. All the data neded used to be in a local file, then Relic broke it.
30 Jan 2025, 17:56 PM
adamírcz: and now its back on; noice
29 Jan 2025, 22:56 PM
adamírcz: why the fuck is celo down?
29 Jan 2025, 22:41 PM
SteamNOC: teamkiller ban plz
29 Jan 2025, 16:21 PM
NigelBallsworth: @GenMe what you're saying makes sense, but if that's the case, the designers are creating a situation that makes it very irritating and not at all fun to play Allies, seeing as the player of average skill gets stomped 4 out of 5 times by players of noskill
28 Jan 2025, 23:49 PM
Soheil: Axis 3v3 , 4v4 but Alies strong in 1vs1 and 2vs2
28 Jan 2025, 22:41 PM
OKSpitfire: Relic*
28 Jan 2025, 16:05 PM
OKSpitfire: Which brings up back to the inevitable: How on earth could they allow- Oh of course, the game was released in a really broken and unfinished state, much like the last one. But this time the publisher has had enough. Cheers for that.
28 Jan 2025, 16:03 PM
OKSpitfire: I think these things especially annoy the community because it brings us back to obvious strategic bullshit and exploits that were already a 'thing' that got painstakingly corrected in the previous iteration of the game.
28 Jan 2025, 16:01 PM
OKSpitfire: I think it's more that the lessons learned from all the years of carefully balancing the previous game haven't been learned or carried over. Thats and mechanics have generally been dumbed down to make the game more noob friendly.
28 Jan 2025, 15:50 PM
OKSpitfire: I dunno. I find the idea that anyone would purposefully make one faction stronger than another in a multiplayer RTS game kind of dumb. Why would any designer do this? There's no upside.
28 Jan 2025, 15:49 PM
Rosbone: But the miss was for good reason, to increase the player count and sales. But it has removed too much of the pleasure of out skilling your opponent.
28 Jan 2025, 11:13 AM
Rosbone: Because noobs that cheese are too competitive. Coh2 really was as good as it gets in every aspect of RTS. Relic just needed to fix some small issues and add mechanics. They missed the mark a little.
28 Jan 2025, 11:10 AM
Rosbone: @GenMe Finally someone gets it. Coh2 was designed so varying levels of skill could play together. This increases the available players. Which helps everyone due to better match making. Sadly Coh3 took this idea too far. Which has alienated top players.
28 Jan 2025, 11:08 AM
GenMe: same in coh 2, you pretty much guarantee an axis late game victory, so all they have to do is last out, it also makes them easy to play for newer players, no need to flank, squad wipe late game units
28 Jan 2025, 09:47 AM
GenMe: the reason axis is OP is because they have a massive following, you cant blame relic for listening to thier target audience, a strong axis faction makes more money
28 Jan 2025, 09:45 AM
NigelBallsworth: and then "EZ", like no shit it's ez. team Axis is ez mode.
27 Jan 2025, 22:45 PM
NigelBallsworth: @aerafield "low effort, maximum reward" is an excellent way to phrase the shit that a LOT of Axis players do in team games.
27 Jan 2025, 22:38 PM
Lady Xenarra: @aerafield Given how much screaming there is about it already, there’s nothing for me to say to add to it.
27 Jan 2025, 14:04 PM
aerafield: Ofc the axis main won't mention the Wespe with double barrage and no cooldown :megusta:
27 Jan 2025, 00:26 AM
Lady Xenarra: So will we be seeing substantial nerfs to the SPG spam in 2.0? Bishops were already pretty obnoxious before 1.8 but the extra MP reinforce costs now make SPGs in general an ez click to win option.
26 Jan 2025, 13:47 PM
donofsandiego: the location will be dug double wide so that coh 3 can fit beside it
26 Jan 2025, 07:04 AM
donofsandiego: Upcoming: Operation Shed. For this operation, we will be relocating Coh2.org to it's permanent resting place behind the shed.
26 Jan 2025, 07:03 AM
Rosbone: This has been a paid for announcement from The People for the betterment of Coh Society.
23 Jan 2025, 20:11 PM
Rosbone: And at a point when they need to have as many positives as they can. Instead they drop the ball and beg people for upvotes. You wouldnt need begging if you just did your jobs, like ever.
23 Jan 2025, 20:08 PM
Rosbone: They put out new maps and increase the chance you get the new maps! Great idea! Thanks! Now its been 2 months of getting the same map over and over and over. How do they always fail themselves. Turn a positive into a negative everytime.
23 Jan 2025, 20:07 PM
Rosbone: Seriously now, how is Relic still around. They cant do anything at all without F'ing it up.
23 Jan 2025, 20:05 PM
GenMe: Its pointless even recording wins or losses in coh or any other RTS, they are being maphacked to death
22 Jan 2025, 05:16 AM
aerafield: But make no mistake, this is not supposed to be a "DAK OP" rant. The whole game CoH3 is designed in a way so that stupid players can perform well and reach high ladder spots. Low effort, maximum reward strategies are everywhere
21 Jan 2025, 22:51 PM
aerafield: Yeah I was gonna say, you clearly never saw the 10 IQ 10 APM blobbers roaming around on CoH3's top 20 ladders as DAK. Blobbing VSL Pgrens near the camouflage truck
21 Jan 2025, 22:47 PM
Lady Xenarra: Nvm, I was wrong about VSL. Ultra efficient blob smashers go brrrrrr
21 Jan 2025, 21:31 PM
Lady Xenarra: VSL is a myth, that is all.
17 Jan 2025, 20:10 PM
Rosbone: Ahhh I see the time span was less than a month for my view.
16 Jan 2025, 15:35 PM
Rosbone: 1600 is also lopsided based on 3v3 or 4v4.
16 Jan 2025, 15:32 PM
Rosbone: 4v4 has enough players or Wespe blobs but 3v3 doesnt? Some good axis teams are only playing 4v4?
16 Jan 2025, 15:31 PM
Rosbone: @aerafield What is up with the Coh3 win rates? 4v4 1500 has axis at 57% winrate. Same setting in 3v3 is allies at 52% win rate.
16 Jan 2025, 15:30 PM
Rosbone: Bueller? Bueller?
16 Jan 2025, 15:16 PM
aerafield: weekly shoutbox post :)
16 Jan 2025, 11:49 AM
Rosbone: :snfPeter:
09 Jan 2025, 11:04 AM
Willy Pete: So yes, he was very much doing Ullu things B-)
09 Jan 2025, 00:56 AM
Willy Pete: @Rosbone Couldn't spam pumas, he ragequit after 4 mins. Told his teammates they sucked and disappeared into a puff of smoke
09 Jan 2025, 00:55 AM
Rosbone: @Willy Pete Did he spam Pumas and do all the great Ullu things? :romeoHype:
09 Jan 2025, 00:16 AM
Willy Pete: I played against Ullumulu in coh2 today. The legend lives on
08 Jan 2025, 20:32 PM
blvckdream: @Rosbone yeah ... still no alternative to coh2 -_-
05 Jan 2025, 09:12 AM
Rosbone: @blvckdream They just might. Glad you are still in the mix brother!
04 Jan 2025, 14:59 PM
blvckdream: @Rosbone I submitted a request. Let`s see if they do something lol
04 Jan 2025, 12:28 PM
Rosbone: If you go thru the process, please mention @aerafield just for kicks :foreveralone:
04 Jan 2025, 10:54 AM
Rosbone: relic stopped banning people. But was rumored to do a ban-wave recently. They just announced this new portal: https://help.relic.com/hc/en-us/sections/36051779792147-Code-of-Conduct-Relic-Account
04 Jan 2025, 10:53 AM
blvckdream: Obvious map hacker. doesnt even hide it. who can i send the replay?
04 Jan 2025, 09:25 AM
blvckdream: Is there still a way to report coh2 maphackers?
04 Jan 2025, 09:19 AM
donofsandiego: "boo womp"
03 Jan 2025, 19:01 PM
donofsandiego: me when my riflemen blob gets insta wipeb by a V1
03 Jan 2025, 19:00 PM
Rosbone: @Willy Pete :clap:
03 Jan 2025, 03:33 AM
Willy Pete: And apparently Relic has as well lol
03 Jan 2025, 02:37 AM
Willy Pete: Do enough people care to even complain? I don't mind the v1 but I've given up caring about balance
03 Jan 2025, 02:36 AM
Lady Xenarra: @aerafield :rofl:
01 Jan 2025, 14:11 PM
aerafield: "Deploy a devastating V-1 rocket capable of wiping out the opponent's base immediately. Only 9.99$ BUY IT NOW!"
31 Dec 2024, 22:19 PM
Lady Xenarra: I am surprised by the lack of screaming that the V-1 will be in the new battle groups.
31 Dec 2024, 14:55 PM
Rosbone: Its going to be one of those years.
25 Dec 2024, 12:39 PM
donofsandiego: rosbone coming out in the shoutbox was not on my 2024 bingo card
25 Dec 2024, 06:46 AM
Hannibal: Relic lost their most professional CoH3 hater
24 Dec 2024, 11:48 AM
Rosbone: However, since Relic added kill counts I cannot trash Coh3 anymore. And have subsequentially started to sprout breasts. I am slowly transitioning into a Coh3 enjoyer :blush:
23 Dec 2024, 13:43 PM
Rosbone: Its good to see people coming back even if it is to trash Coh3 and shit talk each other. That is what men do. :snfQuinn:
23 Dec 2024, 13:41 PM
Rosbone: @skemshead How do you know they are idiots? I mean. I know. But how do YOU know? :snfPeter:
23 Dec 2024, 13:40 PM

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