Rifle grenade madness after last big patch
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Posts: 432
I don't either, that is not why I brought it up. I did it to tell you that I am no top tier player, but even for me evading all grenades but rifle grenades is really easy. Before units were super responsive, the 1.5 second fuse was usually not enough to evade pretty much all incoming damage. Now it is.
Since the fuse time does not apply to rifle grenades evading them did not get easier.
About the cover clumping: This makes all grenades more efficient, but it doesn't matter since anything but rifle grenades is now easily avoided.
I feel that the last big patch really screwed up grenade balance (even inside the axis faction. why would you ever wanna throw another type of grenade?).
I think the best way to do that is to reduce timers on grenades a tad, and make "cooked" grenades practically detonate on impact. Though some might consider that to be way too harsh. But you know, can't move forward unless we have all kinds of ideas in the open.
Posts: 1970 | Subs: 5
Posts: 2838 | Subs: 3
I think it would be nice if they just added some kind of indicator to make it more obvious you are getting grenaded. Other grenades display the timer, this one is kind of hard to see if you're not looking for it. I'm not sure what it would look like though.
Trollface appears on the guy kneeling down to shoot the grenade?
Posts: 764
I think it would be nice if they just added some kind of indicator to make it more obvious you are getting grenaded. Other grenades display the timer, this one is kind of hard to see if you're not looking for it. I'm not sure what it would look like though.
Maybe also add a fancy QTE "press x to dodge grenade"?
Posts: 1970 | Subs: 5
Maybe also add a fancy QTE "press x to dodge grenade"?
Because "press right click to dodge grenade" is soooo much more sophisticated
Posts: 1158
Posts: 1970 | Subs: 5
Trollface appears on the guy kneeling down to shoot the grenade?Best balance suggestion I've heard in my life
Posts: 2470
Posts: 17914 | Subs: 8
Well that's entertaining and not surprising at all. Now to find Jaigen's.
Can't see what doesn't exist.
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Posts: 2470
Posts: 2307 | Subs: 4
they could stick a timer on the grenadier squad while it's loading the grenade.
Or you could look for the guy who is bending down to tie his shoe.
Posts: 2470
i don't have any issues with the current system but i understand why some people don't find RGs easy to see.
Posts: 2885
Posts: 647
lower its range or give it some fairly decent signs that its about to fire a nade.
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