It only happens when you set your AA and sound settings at the highest possible.Hmm dont' think it's AA related - I've never used that.
Unrealistic sound effects?
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I don't think that this was ever a problem.
Only little thing is that I would like the old MG42 sound back.
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I have played and watched many WWII games and movies
all those movies are super realistic LOL
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The only thing I would like is that the BAR had a bit more punch to it when firing, but otherwise that is it. I am a BAR fanboy
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The loud as garden gunshot bug sound that randomly plays is pretty realistic at making ears ring like a real gunshot. A+
That bug will never die! It's so much fun when streamers get it and are surprised by it!
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I just like the vCoH soundtrack better because of the Panzer Elite theme (Shattered) which fit so perfectly into the German side of the war (I have to think about the holocaust when hearing that).
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the OP is lost. Sounds is the best thing on CoH Series.
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This is actually a noise generated by an engine error. Last I checked, Relic had no idea what caused the sound or how to get rid of it. The world of programming, isn't it amazing?
I thought it was the sound of a vehicle engine being destroyed. It has happened to me a few times exactly at the same time. It sounded cool though it's extremely loud
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The sound team is the only department at Relic that have consistently done an outstanding job on all of their games. From SFX to Voice work to soundtracks, soundtracks most of the time have been outsourced to contracted composers but I digress.
I really have no problem with the sound scape they have created for this game.
This. For every single game they make, the audio is outstanding. Unit chatter, dialogues, ambient, everything.
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Permanently BannedSome of the small arms effects don't sound captivating and immersive, but all the vehicle noises are stellar and on-point.
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No It's not locked.
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I think COH2 made a good effort in recording actual weapons and how they sound, without overly "enhancing" them to cinematic levels. Now, regarding the voice-overs, whoever cast those actors needs to be fired.
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The sound team is the only department at Relic that have consistently done an outstanding job on all of their games. From SFX to Voice work to soundtracks, soundtracks most of the time have been outsourced to contracted composers but I digress.
I really have no problem with the sound scape they have created for this game.
Same here, their sound team is gardening awesome!
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