Yeah and what is the penalty if Axis go support heavy? Well you can always get a Kat, but that comes out much later
Snipers, Penals, Mortars, Shocks with smoke, etc.
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Yeah and what is the penalty if Axis go support heavy? Well you can always get a Kat, but that comes out much later
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Snipers, Penals, Mortars, Shocks with smoke, etc.
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How anyone can defend the stuka is beyond me. In 1v1 and 2v2 I don't know, but in 3v3 and 4v4 it's a guaranteed unit destroyer.
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Yes because 3v3+ are clustered spammfests. It's hard not to hit anything with whatever artillery piece.
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The map size has nothing to do with the precision. The stupid damage values wouldn't even be so much of an issue if it wasn't for the precision. That's the whole reason why Soviets got nerfed on at least 1 mortar. The pm-82 did double damage as part of the munitions cost to precision strike, 1 shotting axis weapon teams. That got nerfed. Now we have a unit that does this even better and doesn't require vet1.
If you look at all the other artillery in the game, they are all strong enough to 1 shot a squad, even in buildings (but not as reliably for some). The problem is they all have far more scatter. The stuka needs to lose either splash damage or precision. If not, then other arty needs to be brought to it's level as it's a very unfair advantage. The stuka costs no where near as much as lefH, ml20, and b4, but outperforms them with infinite range.
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You can also get a Stuka fairly early compared to the Kat and Panzerwerfer.
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You can also get a Stuka fairly early compared to the Kat and Panzerwerfer.
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in 1vs1 that's a death sentence.
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You can also get a Stuka fairly early compared to the Kat and Panzerwerfer.
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Just saying... it is there if you want it
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because flanks and grenades only work for allies and luchs does not tear through support squads.