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russian armor

PATCH NOTES !

30 Oct 2014, 01:46 AM
#21
avatar of MarcoRossolini

Posts: 1042

Only Relic postRelic 30 Oct 2014, 02:03 AM
#22
avatar of pqumsieh
Developer Relic Badge

Posts: 267 | Subs: 8

Could a mod please update the link to Attrition posted in the OP with the following link: http://steamcommunity.com/sharedfiles/filedetails/?id=333692191
30 Oct 2014, 02:05 AM
#23
avatar of VonIvan

Posts: 2487 | Subs: 21

Mostly good things support/broadcasting wise.....minor changes in balance though. Was hoping we could get some major changes balance wise, but unfortunately nothing really of the sort occurred. Hopefully next patch we see major improvements in balance(that don't involve the trend of switching between buffing axis/allies to solve major issues[more of a complete package that solves issues on both fronts fairly and reasonably]).... :snfPeter:

Also as a side note, nerfing Irregulars/Partisans for no particular reason(their weapon dps was reduced at far range) still makes me sad from the previous patch(as if they weren't bad enough...). :snfQuinn:

If you could give them a reason to be meta again I would throw some respect towards you PQ. :snfPeter:
30 Oct 2014, 02:17 AM
#24
avatar of FappingFrog

Posts: 135

what you've just said about partisans surely cannot be true!!!
30 Oct 2014, 02:21 AM
#25
avatar of VonIvan

Posts: 2487 | Subs: 21

what you've just said about partisans surely cannot be true!!!

jump backJump back to quoted post10 Sep 2014, 09:14 AMCruzz
I'm just gonna leave this here.
Irregular/Partisan LMG nerfed ~12% (same as the other LMGs, except these didn't get nerfed at short range)

30 Oct 2014, 05:53 AM
#26
avatar of Cabreza

Posts: 656

We were soooo close to seeing fewer ISU-152s and JTs in the meta. Gonna have to wait for the next patch now before that changes.
30 Oct 2014, 06:41 AM
#27
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

BOOOOO Jagd and ISU changes reverted make this patch much, much less appealing. While I understand that the beta adjustments were not a good solution, I would rather have those two units rot in futility until a reasonable fix arrives than have them dominate the meta for another month. They completely shut down creative play and the impact they have on the 2v2 scene is so over the top and boring....PLEASE FIX THESE UNITS SOON!
30 Oct 2014, 06:45 AM
#28
avatar of Flamee

Posts: 710

Also can't say that I agree this reverse of ISU and Jagd changes.

Otherwise patch looks good, too bad I can try it on my home comp next week earliest.

I guess I could try the new input lag on my laptop though..
30 Oct 2014, 06:48 AM
#29
avatar of Mr. Someguy

Posts: 4928

The supertank meta will never die! :S
30 Oct 2014, 06:50 AM
#30
avatar of Cabreza

Posts: 656

Yea, I don't want to come off as too negative. The rest of the patch is absolutely amazing, particularly the changes to unit responsiveness. Just a bit disappointed about the ISU and Jagd changes being reverted.
30 Oct 2014, 07:09 AM
#31
avatar of Sorban

Posts: 36

Uhm,.....nice patch. But I play mostly 2vs2 and the game destroyer JT and ISU are untouched. That's bad. In my opinion nerv them to hell. I'm sad an unhappy.

Also what about the thing, that they know Allies are harder to play because they have weaker and more units? Nothing :-(

Really nice tool but the balancing isn't mine. JT and ISU all over again :-(
30 Oct 2014, 07:12 AM
#32
avatar of JohnnyB

Posts: 2396 | Subs: 1

jump backJump back to quoted post30 Oct 2014, 02:05 AMVonIvan

Also as a side note, nerfing Irregulars/Partisans for no particular reason(their weapon dps was reduced at far range) still makes me sad from the previous patch(as if they weren't bad enough...).


The raketenwerfer can now be supressed. As if it wasn't bad enough...
30 Oct 2014, 07:56 AM
#33
avatar of tuvok
Benefactor 115

Posts: 786

Really sad about the JT and ISU news...training for the 2v2 nationscup seems pointless now
30 Oct 2014, 08:03 AM
#34
avatar of Ztormi

Posts: 249

Noooo, why were the ISU and JT changes reverted that was the best part of the patch :( :( :(
I'm so tired of that shit
30 Oct 2014, 08:30 AM
#35
avatar of CptEend
Patrion 14

Posts: 369

^No, best part was reduced input lag <444>3
30 Oct 2014, 08:42 AM
#36
avatar of carloff

Posts: 301

30 Oct 2014, 09:08 AM
#37
avatar of Lümmel
Patrion 14

Posts: 542 | Subs: 1

I was so fucking happy when they nerfed isu and jagd into oblivion.
The more im frustrated that they reversed it. Cause you know, "We are currently evaluating other methods that will better balance this unit’s functionality and performance." will at least take another month.
30 Oct 2014, 09:15 AM
#38
avatar of Aradan

Posts: 1003

All hopes for ballancing team games are in the hell. Whines about JT/ISU are victorious. >:(

This monsters dont have impact in 1v1, but only in larger team games.
30 Oct 2014, 09:16 AM
#39
avatar of What Doth Life?!
Patrion 27

Posts: 1664

I am also greatly dissapointed that the ISU and Jagdtiger nerfs did not make it to the live version. It made the ISU actually feel like an armored Howitzer and the Jagd... well it shoots through terrain for God's sake.
30 Oct 2014, 09:54 AM
#40
avatar of MarcoRossolini

Posts: 1042

The ISU/Jagd nerf should probably have been left in. Given their fearsome reputation currently, it's better for them to be useless (if the hands of a mediocre player anyway) than for them to be super good (as now)
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