High rear armor values
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So the question is, should rear armor values be high enough to block anti-tank weapons on ANY mobile coh2 object?
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Similarly, it'd be nicer for the poor Amis if sneaking some zooks around the side actually mattered. They still just bounce off a lot of the time. And yes, snare abilities bouncing off of the ass of the tank are infuriating.
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tbh, tanks had good rear armours, for example Tigers was 80 while front 102, same on others
Yeah I pretty much think the armor values of the tanks are perfectly fine at the moment.
The long range super heavy tanks all have relatively low rear armor value of 150 (even the jagdtiger whose front armor is 525). And the short range heavy tanks need some rear armor because they often have to get into the thick of battle.
The only thing that needs fixing when it comes to armor is the jackson penetration. Currently it just bounces too often against the KT from the front, and flanking that thing is made impossible due to the always-present SchrekVolks and the low health of the jackson.
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Which would be nice if they existed.
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I was like, FUCK THIS GAME
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There should just be some reward for surrounding a heavy tank, or a decent chance of punishment for driving a heavy right past a snare squad. Instead light equipment really just gets to skedaddle, and plays no role once late game stuff (axis and soviet at least) comes out.
Medium armor is fine, since snares and light armor (from behind) regularly pen it.
Posts: 179
When Tiger I can't penetrate ISU ass at blank point range
I was like, FUCK THIS GAME
How can you be this cool?
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Permanently BannedWhen Tiger I can't penetrate ISU ass at blank point range
I was like, FUCK THIS GAME
im pretty sure this never happens
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When Tiger I can't penetrate ISU ass at blank point range
I was like, FUCK THIS GAME
You know that is mathematically impossible, right?
Tiger even at 50 range got still more then 155 penetration.
Posts: 954
When Tiger I can't penetrate ISU ass at blank point range
I was like, FUCK THIS GAME
ISU Rear armor 155, Tiger far pen 180.
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Posts: 4928
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There definitely should be side armour values. I know it would force Relic to add more algorithms and complicate things, but it's one of the features I most want to see added.
Definitely this! Vehicles need to have 3 armor types: front, side and rear.
Posts: 2779
You know that is mathematically impossible, right?
Tiger even at 50 range got still more then 155 penetration.
I dunno the maths data, but it happens to me.
Posts: 1158
I dunno the maths data, but it happens to me.
So are you telling us the game is capable of doing things outside of it's programming? The values indicate 100% penetration at all ranges.
Posts: 640 | Subs: 1
So are you telling us the game is capable of doing things outside of it's programming? The values indicate 100% penetration at all ranges.I would not dismiss the possibility that there are bugs in the code. I too have seen Kubels bounce AT riflenades on rare occasions. There are also cases where a t34 triggers a Teller and continues on, undamaged. This also should never ever happen according to the game's programming. Another possibility is that the shot didn't in fact bounce but miss, hit the ground next to the ISU or something and Porygon is just blind with axis fanboy rage .
/devilsadvocate
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