Dear Relic, please revert OKW muni income in 1v1,2v2
Posts: 2779
Munition are for enhancing units and mining defense, it should not have a handicap limit strategic choice.
Thank you.
Posts: 83
Disregard
Posts: 94
Go laddering OKW 1v1 into top 20 or GTFO.
So Porygon, once again your words, not mine. I guess its time to GTFO.
And about the idea? Sure lets make most OP faction a bit more op, that will work. I would agree on increase of income on ammo AND fuel even to 100% for OKW, but then we should have major cost increase on almost everything. I guess it would be easier to balance with the same resource income for every faction, and same starting resources.
OKW starting with 40 fuel? Bitch please, they dont need to tech up in first 30 seconds, they got best t0 units, with insane variety, recon with suppres, great close and medium range infantry, long range mainline infantry, AT. There is no single reason, why they should be able to make so abusive rushes to puma at minute mark 6, lets delay it at least a bit.
Posts: 1605 | Subs: 1
Posts: 4928
Posts: 188
Posts: 2280 | Subs: 2
Permanently BannedPosts: 1221 | Subs: 41
Posts: 2396 | Subs: 1
Though I like OKW I am not an exclusive OKW player, and from the other side OKW doesn't look so disadvantaged.
Posts: 365
Posts: 934
No, 80% muni is perfectly fine. You can add 15 muni or something to their starting resources so you can get the first mines or schrek slightly faster, but the faction was broken as fuck with 100% income (and still is, but it was still a step in the right direction).
Agree.
Posts: 2561
Posts: 83
The OKW needs a rework like Soviets do, or maybe some large changes.
Posts: 8154 | Subs: 2
You don't need to buff a whole faction due to one unreliable unit.
Posts: 304
Why did they nerf their vet rate anyway?
Posts: 83
I agree, I realised the other day how unreliable Raketens have become. They take so long to fire the first shot, so long to reload, so fragile and now they don't even gain vet a decent speed either. I would be happy to see them even just get their old vet rate back so they can at least cloak in a decent time.
Why did they nerf their vet rate anyway?
I believe because vet 5 ones could kill is2s, so relic lazy and increased vet requirement, instead of nerfing vet 5
Posts: 324 | Subs: 2
Sorry for beeing a cynical asshat. I agree with Cruzz and Walther.
Livestreams
21 | |||||
11 | |||||
70 | |||||
21 | |||||
4 | |||||
4 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM