why no sniper in us army ?
Posts: 142
Posts: 1702
Penals can't do anything to armor and unlike Gren's MG42 upgrade, their flamethrowers blow up easily in the middle of the fight then lost forever. You have to spend another 60 muni if you want to have it again.
Penal flamethrowers never explode. It's a saving grace they have that makes them somewhat useful in certain situations.
Posts: 142
Penal flamethrowers never explode. It's a saving grace they have that makes them somewhat useful in certain situations.
You sure about that?
Then why it happens to combat engineer's flamethrower? Is it a bug or was intended?
Posts: 2280 | Subs: 2
Permanently Banned
You sure about that?
Then why it happens to combat engineer's flamethrower? Is it a bug or was intended?
Combat engineers are not penals
Posts: 196
You sure about that?
Then why it happens to combat engineer's flamethrower? Is it a bug or was intended?
Basically, the Penal's flamethrower is 'special' in that it has the explosion crit disabled, unlike all other flamethrowers. Presumably this is intended, since this has been the case for a long time and would likely have been fixed if it was a bug.
Posts: 1970 | Subs: 5
Presumably this is intended, since this has been the case for a long time and would likely have been fixed if it was a bug.
Posts: 284
US never made snipers in the war, otherwise they would be in the game.
have u ever seen saving private ryan? Man that american sniper was one good shot.
Posts: 1216
Posts: 142
Basically, the Penal's flamethrower is 'special' in that it has the explosion crit disabled, unlike all other flamethrowers. Presumably this is intended, since this has been the case for a long time and would likely have been fixed if it was a bug.
Never thought about that, thank you for the correction. I'll have to try using penals again .
Posts: 3787
Posts: 657
Posts: 365
Posts: 142
Back to the topic, to say the truth i really do miss the thrilling feel of snipers war in vCOH (when one has at most 2 snipers, no spam). Hope Relic will do something to make it back .
Posts: 2885
as soon as tanks come in, penals have pretty much no use. You can try and use a satchel with a button.. though besides the difficulty of getting in an ideal situation like that.. button no longer immobilizes tanks so the satchel will miss.
It's like saying that obers are UP because they cannot harm tanks...
Posts: 41
pathfinders dont have a chance to crit. they execute soldiers with less than 40 hp. Most useless concept of sniping ever as a soldier with 40 hp was about to just be killed by any old small arms fire.
i wish pathfinders atleast had an aimed shot ability like the brits had in coh1.
You do realize that units only have 80 hp per man, right? A model being half health is not just 1 bullet away from dying. It's an extremely powerful passive they have.
Figure 1:https://www.youtube.com/watch?v=7x0m0VE0MmE
Posts: 1802 | Subs: 1
There actually is a thread on official forums about it since some axis players decided its boring to sit 20 mins waiting for que.
If you ask me, they can either change faction or cry like babies all they want.
Back to topic, Asymmetrical balance maybe? and if you ask me they don't really need it when the blobbing is fixed. and even if it's not fixed a sniper or two can't do much against a blob of 3 volks and 2 ubers.
Posts: 186
And yet, COH1 generally plays more like a WWII simulator, with lots of infantry combat, combined arms, flanking, less cheese and not every game devolves into swarms of supertanks rolling over everything. (Yeah, that sometimes happened with vet3 Wehr armor, but it wasn't a given and it didn't show up at the 20 minute mark).
If that wasn't the case, why are so many complaining about the gameplay in COH2?
Because obviously people whined about how strong mgs were and nerfed it to the ground. Combined arms only happen if the "combining elements" can do their job. Right now not so much. So there.
Posts: 186
Penals aren't broke, they're just under used.
So Axis troops are just better at distance than their USF counterparts now too ... I thought the whole point of USF (and Soviets to some exctent for that matter) was the dominance early game and flexible infantry, which is supposed to be superior to the Axis infantry at distance at the very least (as we all know Axis infantry is far superior close range generally anyway).
So now the Axis (or at least OKW) are supposed to be greater at long range too? So where exactly are any of the Allied factions supposed to excel? Late game (lol)? For me all you have done is underlined WHY USF could do with an effective sniper/marksman/distance infantry unit to at least counter the superior axis infantry at all distances.
Currently G43 are bugged and do less damage at long range, making JLI pretty much useless atm.
Posts: 31
Posts: 503
Currently G43 are bugged and do less damage at long range, making JLI pretty much useless atm.
Update September 9th, 2014
Jaeger Light Infantry
[...]
Squad no longer fully equipped with the G43 rifle; base rifle switched to KAR 98
Squad now equipped with one G43 sniper rifle; instantly kill entities at or below 75% health on hit
[...]
Livestreams
102 | |||||
37 | |||||
37 | |||||
15 | |||||
10 | |||||
181 | |||||
12 | |||||
8 | |||||
6 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.653231.739+13
- 2.839223.790+2
- 3.35057.860+15
- 4.592234.717-1
- 5.278108.720+29
- 6.306114.729+2
- 7.645.928+5
- 8.922406.694+1
- 9.1122623.643+3
- 10.265138.658+2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
0 post in the last week
28 posts in the last month
Welcome our newest member, Baqis73421
Most online: 2043 users on 29 Oct 2023, 01:04 AM