..... Why OKW doesn't have a sniper? ....
See?
Though, maybe it would be a good idea instead of kubel wich is hated to the bone.
And thereby I present you the Light Jeager Infantry AKA 4 man sniper squad.
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..... Why OKW doesn't have a sniper? ....
See?
Though, maybe it would be a good idea instead of kubel wich is hated to the bone.
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And thereby I present you the Light Jeager Infantry AKA 4 man sniper squad.
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You have no idea what you are talking about. Or the guy who named Obersoldaten "snipers", or any sort of G43. German units have better accuracy at distance. G43 is a verry accurate distance rifle. But none of these aren't snipers. Exageration to prove your frustrations related to some OKW units won't do.
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CoH1 flat out made shit up though, CoH2 not so much.
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I know you really believe that, so bursting your bubble might cause psychological harm.
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Independent snipers in the US Army?
Squads of high-ranking Officers with Assault Rifles?
Vampire Half-Tracks that siphon resources from the ground?
T17 Armoured Cars in the US Army?
US Army using Teller Mines?
Panzer Elite's secret Mega Mines?
The entire British Army design?
Hell the T17 is used twice as an American unit and a British unit, it has a different name and paint job (T17 for Americans and Staghound for Brits) and completely different stats.
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I guess you missed my point.
My point being that COH2 is full of fantasy as well.
As to the T17 - 1500 were contracted to be built by the US Army but in midst of this contract they decided to standardize around the smaller m8. Some 250 had been built. That is more, I should point out, than the Ostwind (40), Elefant (65), 20mm Puma (200), 50mm Puma (100), or Sturmtiger (10). The brits called this model the Deerhound.
4000 of the T17E1 were used by the brits. This was the model called the Staghound.
As to the Brit army design... it was, in the style of the new powers-that-be i Relic, designed to be "different", just as the PE with their shared vet (and the ability to choose whether it was defensive or offensive) was designed to be different. And isn't the new OKW teching design similar? With the added bonus one of the trucks gets its own gun.
As was mentioned before, the US squads had designated marksmen within each squad or platoon. A scoped rifle was a part of the TO&E. And the many parts of the US had and have a long tradition of marksmanship so there wasn't a lack of good marksmen even if they didn't have trained snipers.
COH isn't and has never been a good model of WWII. That goes for COH2 as well as COH1.
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True, but CoH2 is a bit more grounded than CoH1 was, for the most part.
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And yet, COH1 generally plays more like a WWII simulator, with lots of infantry combat, combined arms, flanking, less cheese and not every game devolves into swarms of supertanks rolling over everything. (Yeah, that sometimes happened with vet3 Wehr armor, but it wasn't a given and it didn't show up at the 20 minute mark).
If that wasn't the case, why are so many complaining about the gameplay in COH2?
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OKW has snipers, best kind too. Obersoldaten, they have automatic sniper rifles too, quite amazing.
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pathfinders dont have a chance to crit. they execute soldiers with less than 40 hp. Most useless concept of sniping ever as a soldier with 40 hp was about to just be killed by any old small arms fire.
i wish pathfinders atleast had an aimed shot ability like the brits had in coh1.
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I believe Soviet needs a rework.
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Rework? Just fix the useless units and they are fine Penals, SU76, TD
German units have better accuracy at distance. G43 is a verry accurate distance rifle. But none of these aren't snipers. Exageration to prove your frustrations related to some OKW units won't do.
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I honestly don't get why Penals are called bad units. I played against some heavy Penal strats and they are no fun to play against especially as Ost. Penals became some kind of durable and do very good damage especially with flamers.
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I don't get it too, Penals are good, able to own Grens, Volks in early game, can win Sturmpio if they have flamer, and they are quite scale-able.
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