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OKW rework story

1 Oct 2014, 06:30 AM
#21
avatar of JohnnyB

Posts: 2396 | Subs: 1

if okw could build observational posts theyd put their truck next to a key resource point, put a post on it, then put their t4 building next to it. Thats some way over the top locking down power

66% munitions income would be ridiculous, they just had their muntion income moved down to 80%, and from the few times ive played them i feel like their munitions spending power is about right. They cant just buy all the upgrades they want or throw all the grenades they want.

fuel income was probably too much before they changed munitions to be 80%, but now that they have less munitions to hold up their army until they get the panther they have to spend fuel on more P2s and pumas to keep in the game (which delays their larger tanks)



Not any truck. Just T2. I mean, if OKW wants to chose this tactic of early locking, they will have to open with T2 instead of T3. Advantages and disadvantages all the same.
1 Oct 2014, 07:43 AM
#22
avatar of Mr. Someguy

Posts: 4928

Honestly most people complaining about OKW are scrubs or 4v4 players.

They are perfectly beatable in 1v1 and 2v2.
I see so many people complaining about OKW heavies , and yet they are so easily beatable - people just dont know how (again talking about 2v2/1v1). I saw so many streams already where people had like 4-5 tanks and did not go in for the heavies that were not even properly supported and then are surprised they dont penetrate their frontal armor.

Im really getting sick of it.


You do realise that a T-34/76 / M4 Sherman has only a 53% chance to penetrate a King Tiger in the back at point-blank, right? That means to kill a King Tiger, it needs to be hit from behind up to 16 times. This means it would take a T-34/76 an average of over 100 seconds of firing point-blank into the rear of a King Tiger to destroy it. Now factor in the Panzerschreck support and Obersoldaten escort, and it's a nigh unstoppable beast capable of dealing with any and every threat, except artillery (which it is durable enough to shrug off a hefty amount of before falling back).

I've only seen an ally lose a King Tiger once, because our opponent spammed dual M1919 Riflemen and M36 Jacksons. The rifleblob overwhelmed 2 Heavy Machine Guns and 2 Anti-Tank guns and when the King Tiger revealed itself to stop the charge, it took hits from 5-6 Jacksons sitting behind the mob. This is the only time I've seen a properly used King Tiger KIA.
1 Oct 2014, 07:55 AM
#23
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


Lol, can't agree more. I would realy like to shout a big L2P in their faces but that's not the way to go. Changing OKW base build (not necesarely in the described way) can be a solution. Maybe.


Have fun saying that to those top 200 players. Stats prove that they even have trouble fighting axis in a 4v4

My apologies i don't want to offend the reich, You are obviously the #1 player with OKW.

I will remember to not forget that
1 Oct 2014, 07:57 AM
#24
avatar of JohnnyB

Posts: 2396 | Subs: 1



Have fun saying that to those top 200 players. Stats prove that they even have trouble fighting axis in a 4v4

My apologies i don't want to offend the reich, You are obviously the #1 player with OKW.

I will remember to not forget that


Pffff.... that's not the idea. I'm as middling as someone can get.
1 Oct 2014, 08:05 AM
#25
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned


Pffff.... that's not the idea. I'm as middling as someone can get.


90% winrate with okw in 4v4's

80% with oshteer in 4v4's

50% with both usf and russians

This is disgusting

This isn't a l2p issue. (in some cases yes)




1 Oct 2014, 08:33 AM
#26
avatar of $nuffy

Posts: 129

66% overall.. 2 fuel for scavenge ?!? wtf !?? lower armor on the ass of the KT ?!? with it's speed and laughable turret rotation that thing - if unsupported - is fish in a barrel for two Easy8/T34/85 ! Geez !
1 Oct 2014, 09:00 AM
#27
avatar of $nuffy

Posts: 129



90% winrate with okw in 4v4's

80% with oshteer in 4v4's

50% with both usf and russians

This is disgusting

This isn't a l2p issue. (in some cases yes)






I honestly find that statistic hard to believe. For how long period of time is this supposed to be ?

I have good weeks, and I have bad weeks, sometimes I win 4 in a row, sometimes I lose 4 in a row.

And my W/L ration is always somewhere around 55% maybe. I think many of the balance issues ppl are complaining about are actually the product of the peculiar automatching system with which Relic is trying to manipulate with the "game experience" and "user satisfaction" issues.
1 Oct 2014, 09:01 AM
#28
avatar of ludd3emm

Posts: 292

Did someone threaten you JohnnyB? I never thought we would see such a post from you.

I agree with the fuel cost for Kübel, it will delay the Puma (or Stuka if we talk about team games) enough and it will give some more room for the M20 to do its thing.

I strongly object with your suggestion that OKW T2 trucks can lock down territory as this would make them even more ridiculous in 3v3 and 4v4. Imagine if they could lock down their own cut off and their own fuel...
1 Oct 2014, 11:23 AM
#29
avatar of gokkel

Posts: 542



You do realise that a T-34/76 / M4 Sherman has only a 53% chance to penetrate a King Tiger in the back at point-blank, right? That means to kill a King Tiger, it needs to be hit from behind at least 16 times. This means it would take a T-34/76 an average of over 100 seconds of firing point-blank into the rear of a King Tiger to destroy it. Now factor in the Panzerschreck support and Obersoldaten escort, and it's a nigh unstoppable beast capable of dealing with any and every threat, except artillery (which it is durable enough to shrug off a hefty amount of before falling back).

I've only seen an ally lose a King Tiger once, because our opponent spammed dual M1919 Riflemen and M36 Jacksons. The rifleblob overwhelmed 2 Heavy Machine Guns and 2 Anti-Tank guns and when the King Tiger revealed itself to stop the charge, it took hits from 5-6 Jacksons sitting behind the mob. This is the only time I've seen a properly used King Tiger KIA.


Look at what chance the Panzer IV has to penetrate an IS-2 from the back in point blank range, it is not much higher.
1 Oct 2014, 11:43 AM
#30
avatar of broodwarjc

Posts: 824

The problem with delaying OKW Puma is that it may help the Americans plethora of light vehicles do more, but it leaves the OKW exteremly vulnerable to early T34s from Soviets. This has and still is the problem, Relic had ot buff the OKW munis to get Volks earlier shreks to deal with early M3 flame cars and buffed the Kubel moving damage to help fight snipers and maxims. This made the OKW early game too much for the US and now they are toning it down.

If they slow down the OKW's mid-game then the Soviets will have significant early and mid game dominance over the OKW.
1 Oct 2014, 12:44 PM
#31
avatar of $nuffy

Posts: 129

just lost 3 in a row with okw.. rifleman spam, thunderbolt spam, maxim spam, zis spam you name it. Allies just need to know how to exploit the game, and there it is - EZ mode just as some of you want think late OKW is ...
1 Oct 2014, 14:39 PM
#32
avatar of NinjaWJ

Posts: 2070

just lost 3 in a row with sovs.. lmg gren spam, obersoldaten spam, fallschirmjaeger spam, pak spam you name it. Axis just need to know how to exploit the game, and there it is - EZ mode just as some of you want think late game sov is ...
1 Oct 2014, 15:07 PM
#33
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
jump backJump back to quoted post1 Oct 2014, 09:00 AM$nuffy


I honestly find that statistic hard to believe. For how long period of time is this supposed to be ?

I have good weeks, and I have bad weeks, sometimes I win 4 in a row, sometimes I lose 4 in a row.

And my W/L ration is always somewhere around 55% maybe. I think many of the balance issues ppl are complaining about are actually the product of the peculiar automatching system with which Relic is trying to manipulate with the "game experience" and "user satisfaction" issues.



Win/Loss Ratio

Ur denial is powerful

1 Oct 2014, 15:48 PM
#34
avatar of Jinseual

Posts: 598




Win/Loss Ratio

Ur denial is powerful



Sorry for messing up the stats :p I will play more allies next time!
1 Oct 2014, 21:34 PM
#35
avatar of RunToTheSun

Posts: 158



You do realise that a T-34/76 / M4 Sherman has only a 53% chance to penetrate a King Tiger in the back at point-blank, right? That means to kill a King Tiger, it needs to be hit from behind up to 16 times. This means it would take a T-34/76 an average of over 100 seconds of firing point-blank into the rear of a King Tiger to destroy it. Now factor in the Panzerschreck support and Obersoldaten escort, and it's a nigh unstoppable beast capable of dealing with any and every threat, except artillery (which it is durable enough to shrug off a hefty amount of before falling back).

I've only seen an ally lose a King Tiger once, because our opponent spammed dual M1919 Riflemen and M36 Jacksons. The rifleblob overwhelmed 2 Heavy Machine Guns and 2 Anti-Tank guns and when the King Tiger revealed itself to stop the charge, it took hits from 5-6 Jacksons sitting behind the mob. This is the only time I've seen a properly used King Tiger KIA.


And this is exactly what i mean , you wonna rely on medium tanks that are not TD's to kill a heavy ?
1 Oct 2014, 22:31 PM
#36
avatar of Mr. Someguy

Posts: 4928

And this is exactly what i mean , you wonna rely on medium tanks that are not TD's to kill a heavy?


Because the poor Soviet Faction design forces it. You should never lose a game simply because you picked the "wrong" doctrine and the "wrong" tier, and didn't go with the meta.

And by the way, the SU-85's chance to penetrate the front of a King Tiger at long range is about 43%, and an 82% chance to penetrate shooting it in the rear from long range. Lets say it takes over 17 hits to kill a King Tiger, with 9 deflections. That's still over over one minute of shooting, with your dedicated Tank Destroyer, to kill a King Tiger. You can buy 3 SU-85's for the price of a King Tiger, but then you've sunk all your fuel into AT vehicles with mediocre performance against OKW heavy's and zero use against OKW's infantry blobs.
7 Oct 2014, 19:03 PM
#39
avatar of NinjaWJ

Posts: 2070



And this is exactly what i mean , you wonna rely on medium tanks that are not TD's to kill a heavy ?


TDs wont kill it anyways
9 Oct 2014, 13:28 PM
#40
avatar of The amazing Chandler

Posts: 1355

Look at this game (btw, one of the best games ever):
What a game:clap:.

The only thing that kept OKW in the game was the KT.

KT needs nerf, i dont now how exacty but it needs it!!!!
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