What if you don't go for T2? Its certainly a great mine, but USF teching isn't exactly linear.
I think that's a silly argument. You may as well have said "What if you don't plant mines?"
Then yes of course you will lack mines?
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What if you don't go for T2? Its certainly a great mine, but USF teching isn't exactly linear.
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Having three non-doctrinal light artillery units (Major's strike, pack howtizer and Scott) sort of seems fine. The only USF commander to not have off map artillery is Recon, which is kind of compensated for its myriad of oddly placed airborne abilities.
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I think that's a silly argument. You may as well have said "What if you don't plant mines?"
Then yes of course you will lack mines?
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Yes that argument is very strange, if anything USF has the very best mining capability because it does massive damage, cannot be wasted on infantry, and gets laid by a highly mobile and survivable vehicle.
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The US built some 200 Calliopes. They were in no way the base of US artillery, which was probably the most reactive, accurate and also powerful artillery in the war. The irony is that the 75mm pack howie was the rarity among US tubes while 105s and 155s were in huge supply and there were also a fair # of 203s.
That said, only 100 50mm Pumas were ever produced, 40 ostwinds, 65 Elefants and 10 Sturmtigers. But those are axis so Relic will include them.
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the usf has the m20 mine, stop making the argument that it doesnt have a nondoctrinal mine when the m20 mine is extremely powerful and is a guaranteed engine destroyed or immobilized
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Being forced to go Lieutenant and then M-20 if I want mines is kinda limiting. Sure I love the M-20 and it's a great mine, but the current placement of it discourages going Captain.
No anti-infantry mines at all is also a huge bummer, especially when a Shreck flank can kill all your anti tank in about 3 seconds.
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How much did the US even use mines during WW2? Most of the time they were pushing the Germans back and not vice versa.
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Yes it's behind a tier of tech but considering it's basically the best mine in the game I think that's fair.
Anti-infantry mines are not that important. Yes if you can bleed or deny an area it is somewhat useful, but immobilize a KT is better I think!
Posts: 1970 | Subs: 5
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Even if it has exact same stats it is still better because it is being used on more important targets. As axis your teller mine will hit one out of a zillion allied tanks spam. As allies your m20 mine could win you the game by disabling a panther, jagdp, KT, etc.
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How much did the US even use mines during WW2? Most of the time they were pushing the Germans back and not vice versa.
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Or your M20 mine could get hit by a 222, Puma, Luchs,P4, hell the OKW building halftrack could hit it.
I think the M20 mine is great, but I think being forced into a tech choice to get mines at all is dumb (and a big "BUY SWEEPERS" sign to your opponent)
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but all those light vehicles pose a very significant threat if they come out in a timely matter. in addition, any OKW vehicles are very big fuel investments so that even knocking one out is a huge win for the USF. for example, if you take out a puma with a mine, your m20 or AA halftrack have almost free reign to harass enemy units. the luchs is extremely deadly to infantry, and if u can knock it out, you wont have to worry about it.
you can sort of negate minesweepers by being careful with mine placements. generally heavy tanks will be used to spearhead a push, so if u put the mine on ur side of the map, often times heavy tanks will overextend and run into them while their sweepers lag behind.
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the usf has the m20 mine, stop making the argument that it doesnt have a nondoctrinal mine when the m20 mine is extremely powerful and is a guaranteed engine destroyed or immobilized
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