USF and mobile rocket artillery
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If they really, absolutely need it to be viable then sure, but just "the other guy has it" is pretty much the worst reason you could give.
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http://www.coh2.org/topic/24596/relic-sir-are-you-high-pack-howie
Neither are very good "artillery Options" as even without a reinforce cost of 95 the pack howie loses to mortars and is hard to manuever and protect where as the scott is countered by units arty is supposed to counter
Posts: 239
Why should they? Not saying they can't, but I don't get this presumption that every faction needs at least 1 of everything (see: constant Pershing begging). Why shouldn't factions have intentional unit gaps? Diversifying the factions and their playstyles makes the games more interesting.
If they really, absolutely need it to be viable then sure, but just "the other guy has it" is pretty much the worst reason you could give.
That's all well and good, but it kind of feels that USF is missing more "stuff" than the other factions.
No stock "elite" infantry (I know Penals are meh but they fit the bill)
*Kinda sorta countered by Rifles being the best stock infantry, but Rifles can't stand up to Axis elites outside of doctrinal LMGs.
No heavy tank
* Obvious. Jacksons are strong, but whether that is enough is up for debate.
Lack of mines
*Only faction with mines locked behind a tech choice and no anti-infantry mine at all. The doctrinal light AT mines are bad, and I think bugged as well. Could counter by saying USF is only faction with non-doctrinal tank traps. I'd trade any day.
No Rocket Artillery
* No real mortar either, just the overpriced Pack Howie and the terrible doctrinal Halftrack. Priest is supposed to fill this gap I guess, but is doctrinal and in my opinion worse than the Katyusha and Stuka (but better than the Panzerwerfer).
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Wow, I know that you stole it with falls, who aren't the ideal capturing unit, but Jesus, that piece of shit wannabe artillery gun costs more to reinforce than soviet snipers.
Wrong thread there bud
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Posts: 179
Just make the priest non-doc
Make the rocket arty jeep non doctrinal. Or even better yet, make the calliope upgrade for shermans.
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As for the barrage role, this is supposed to be somewhat made up by major arty and the pack howitzer. Both of which are terribly under-performing, especially in filling that role.
The only unit that successfully fills it is the priest, which is only in one commander.
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Definitely should be added for a supposedly versatile faction.
Posts: 179
That's all well and good, but it kind of feels that USF is missing more "stuff" than the other factions.
No stock "elite" infantry (I know Penals are meh but they fit the bill)
*Kinda sorta countered by Rifles being the best stock infantry, but Rifles can't stand up to Axis elites outside of doctrinal LMGs.
No heavy tank
* Obvious. Jacksons are strong, but whether that is enough is up for debate.
Lack of mines
*Only faction with mines locked behind a tech choice and no anti-infantry mine at all. The doctrinal light AT mines are bad, and I think bugged as well. Could counter by saying USF is only faction with non-doctrinal tank traps. I'd trade any day.
No Rocket Artillery
* No real mortar either, just the overpriced Pack Howie and the terrible doctrinal Halftrack. Priest is supposed to fill this gap I guess, but is doctrinal and in my opinion worse than the Katyusha and Stuka (but better than the Panzerwerfer).
Lack of flamers, snipers, fast mg's, and the list goes on.
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USF does have doctrinal flamers in 3 doctrines (Armor and Mechanized can get Assault Engies, Rifle you can get Riflemen flamers)
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the usf has the m20 mine, stop making the argument that it doesnt have a nondoctrinal mine when the m20 mine is extremely powerful and is a guaranteed engine destroyed or immobilized
What if you don't go for T2?
Its certainly a great mine, but USF teching isn't exactly linear.
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Conversely the rocket artillery the other factions have are relatively expensive by way of teching, and thus limited in their use. The only fuel cost for US artillery is the Scott, and that thing can fire by itself and while moving, not limited to a barrage ability. Panzerwerfer, Katyusha and Walking Stuka are longer range yes, but there's only one such unit and all cost quite a bit of fuel.
The only improvement for USF artillery, I think, should be found in doctrines, and include emplacements; 105mm or even 155mm howitzers for example could surely be a suitable artillery emplacement. I am a bit mixed with the Calliope, as it mixes a Sherman's medium armour with the range and firepower of rocket artillery, perhaps the only way to get it is via upgrade after building your own Shermans?
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