The Cost of Balance and Meta
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Not big on the fewer commanders idea. Right now it's wonky but I'm pretty sure more than 5 of the Sov and Ost commanders are viable, so the commander bloat still works.
I do wish that it was just USF versus OKW, and OH versus SOV.. but that would split the community.
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Relic did manage to balance the teams twice before into at least an acceptable state, but it took a lot of time and they were only working with two factions. Now? I can only imagine it's going to take longer, with a harder hit to peoples' patience.
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I do not consider playing against maxim spammers and especially those who abuse snipers 'fun' at all. Needs to be changed.
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Key part: fun/diverse meta
I do not consider playing against maxim spammers and especially those who abuse snipers 'fun' at all. Needs to be changed.
And I hate having to use such tactics to have a chance of winning as Soviets.
Agreed.
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It's a weird progression. The armies were at their most balanced state before the March Deployment if anyone remembers; Relic released information on win:loss ratios over time, and as of right before the March Deployment they were nearly dead even. Then the Deployment shook everything up, and we dealt with the balance growing pains of the new combat system. Then, once everything was close to even again (at least in perceived balance) before WFA, it's shaken up once more.That graph they showed had absolutely no dates. Also before the march deployment patch the balance was a very harsh early game vs late game balance. Even if it resulted in a 1:1 win ratio it was still a terrible way to balance.
Relic did manage to balance the teams twice before into at least an acceptable state, but it took a lot of time and they were only working with two factions. Now? I can only imagine it's going to take longer, with a harder hit to peoples' patience.
Besides it's not like we know what the current win ratio is anyway. For all we know it's still split rather even.
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Since WFA the fun meter has dropped way too much, the diversity isn't enough for COH2.
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they need to introduce strategy via feul based upgrades that scale with time and vet.
a simple example would be to buff the american atgun so that a new strat will come around, the rifles + atg creep backed by arty or a sherman into the late game.
a simple solution for the isu would be adding an upgradeble gun. it starts off with an anti inf main gun that ofc doesnt 1 shot squads but there is an upgrade availble that can turn it into and armor killer but at the cost of losing anti inf power.. this should ofc be a permanent upgrade and not switchable.
same goes for kubel.. either give it higher damage as it has now and take away its supression.. or give it suppression and take away its higher damage.
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the lmg upgrade for the wher can turned into a feul based global upgrade for grens, which gives the wher player choice to either tech or upgrade.
introduce defelection damage to atguns.
increase callin cp from 11 to 13-14 so that people have enough tech pacing to feild tier vehicles and call ins. you simply cannot wait 14 cps for a callin tiger, the opponent will tech and push you off the map.
the list goes on and on. these small changes will have big impacts on gameplay. Hope anyone from relic reads my opinion.
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These small changes will have big impacts on gameplay.
They aren't exactly small.
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If you would have near "Perfect" balance and a fun/diverse meta but at the cost of only having 2 armies in the game and only 5 commanders per faction, would you say yes ?
I would certainly say YES to the question itself, even though it's pretty much impossible. The commanders would need to completely change the factions so much, that it's basically 10 different factions. Otherwise I just can't see myself having too much fun in the long time and a diverse meta existing.
If you ask the question if CoH2 should be changed into something like this? No, as it's impossible to achieve. All it would do is decrease the variety in the game, which would make it less appealing to me.
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