Starting side for each nationality now fixed?
![avatar of stormycloud](/images/no_av.png)
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Not like there is a huge amount of maps anyway, and starting on a random side of the map mixed things up a bit. Rostruv the soviets always start on the broken side at the top for example.
Also, why are there 3, 4, 5 + kubels sat outside soviet base (almost) in the first 90 seconds in every game.
Thankings
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Kubel spam is really strong, thats why.
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If they don't, an example would be Axis always getting the good spawn on Rostov because those spawns are 5-8.
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In other words, nothing has changed guys. It's just showing you where the bases are now.
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South (away from city) in Lienne Forest
South in La Gleize
West in Lanzarreth Amush
West in Rhez Winter
South East in Steppes
West in City 17
North in Faceoff at Rostrov (thanks relic
![:) :)](/images/Smileys/smile.gif)
South in Lazur Factory
By north I am assuming top of the map as there are no indications of directions.
I will now start a game and see if I get egg on my face
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Whilst I have indeed played both sides of every map in the past. The last 30 + games or so have had the soviets on the same side each time (recent patch maybe?)
South (away from city) in Lienne Forest
South in La Gleize
West in Lanzarreth Amush
West in Rhez Winter
South East in Steppes
West in City 17
North in Faceoff at Rostrov (thanks relic)
South in Lazur Factory
By north I am assuming top of the map as there are no indications of directions.
I will now start a game and see if I get egg on my face
Yes this is what I have experienced. Perhaps Allies and Axis are locked into positions
![avatar of stormycloud](/images/no_av.png)
Posts: 12
South in Lienne Forests
South east in steppes
Thanks for input, yes it does appear to be broken then.
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I am not happy that this now means less variety and that certain maps will be even more unbalanced than before.
I am really unhappy that this was not announced
Why are Allies going to bother playing Rostov anymore?
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Posts: 5
Not only that, but player positionning seems a bit odd too, I'm found myself in the same place most of the time : Upper-Right on Semois (not once on the left), Upper-left on City 17 and Rzhev (not once on the right), upper-right on Oka River (not once on the left) although I rarely end up in the center, maybe it has something to do with player's names ? (positionned by alphabetical order ? Given my name starts with a C, more often than not I'm first in the alphabetical order)
Just a theory though, could be wrong, maybe just a statistical coincidence.
![avatar of stormycloud](/images/no_av.png)
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I've had that feeling too, since last patch.
Not only that, but player positionning seems a bit odd too, I'm found myself in the same place most of the time : Upper-Right on Semois (not once on the left), Upper-left on City 17 and Rzhev (not once on the right), upper-right on Oka River (not once on the left) although I rarely end up in the center, maybe it has something to do with player's names ? (positionned by alphabetical order ? Given my name starts with a C, more often than not I'm first in the alphabetical order)
Just a theory though, could be wrong, maybe just a statistical coincidence.
Yes this is annoying, I am always on the very right or centre right of the map in team games. Imagine how much fun I have in Lienne Forest.....
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Those numbers always existed, but are only now being displayed in the loading screen (Before you could only see them if you selected set locationsduring custom battles). For ranked matches they are always set to random starting locations which will randomize sides and base location.
In other words, nothing has changed guys. It's just showing you where the bases are now.
Those number existed in custom games when you selected fixed starting positions. Those numbers never changed.
Automatch used to have fixed starting positions off. Now they are on, and allies are always the low numbers, and axis are always the high numbers. So on Langreskya, Allies always spawn north. On Kholodney Ferma, Allies always spawn east. On Semoisky, Allies spawn south-west etc etc.
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