A simple solution to have a more people playing allies
Posts: 976
Example : I play one match as Axis then i play one match as allies so i receive an additional supply drop.
-It's would be only on a voluntary basis,
-It could apply to all game modes,
-It wont change the meta,
-It's rather easy to implement.
Additional and different bonus could be considered, if more incentives are needed to even the queue.
Is the bonus enough ?
Someone has also suggest the great idea that the supply drop received is always from the opposing faction. (Thus forcing one to play both sides to gear is favorite side)
So less waiting on Axis side as more people would play Allies.
With that, i would alternate side more often.(If the wait time is less on the Axis side, i will play them more often)
Comments ?
Posts: 2070
Posts: 2115 | Subs: 1
Playing one faction or side exclusively doesnt make any sense to me, but hey, it apparently does for some people.
Posts: 17914 | Subs: 8
Nuff said, we'll instantly have 40% allies.
Posts: 1664
hopefully this does not lead to war spoils farming where people just switch sides and play shitty instead of actually trying .
This would just be another win for you if your opponent does it to get another 3% more stinky farts bulletin or something.
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Posts: 971
If you want to have even searching rates, this is definetly the wrong way to go. You need to change something in the actual game or balance, to encourage people playing both sides and not just one.
Playing one faction or side exclusively doesnt make any sense to me, but hey, it apparently does for some people.
+1
I don't think it's a good idea to lure players with more war spoils, exp or bonuses.
Players will come simply making allied factions more fun and balanced.
Not balance in the sense of being able to win as much games as your enemy, but balance in the sense of having always several choices to build your army making each game slighty different to the previous one while keeping all your chances to win the engagament.
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Posts: 971
They really only need to make the allies more compelling to play. It's that simple, and there are a plethora of examples of how to do this scattered all over these forums to put it bluntly.
Yeah, the sad thing is that there are a LOT of excellent suggestion here and in the official forums as well, but Relic ignores all of them and prefer to keep messing with trivial balance changes that doesn't change the meta at all.
Posts: 976
It's why i proposed alternative ways. If the few remaining allies players switch too play Axis, there will be no more 3vs3 and 4vs4 automatches....And rather lengthy wait time for the Axis....
Thanks.
Posts: 1355
I hope for that so i don't have to overcome my "fear" to play as okw
Posts: 976
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Permanently BannedPosts: 4928
hopefully this does not lead to war spoils farming where people just switch sides and play shitty instead of actually trying .
You do realise it's already to easily farm war spoils by creating a blank map in WB, walling off the enemy spawn, and just waiting a couple hours before driving 12 Tiger Aces into their HQ?
Alternatively, the only way to get more people playing allies would be a huge overhaul of Soviet and a moderate overhaul of USF. Personally, Soviet would need a lot of tweaks, USF could be made better by giving them stock access to 76mm Shermans, which by this point in the war were of higher demand than ever before due to the unexpected armoured resistance (so many panthers) they faced.
Posts: 2396 | Subs: 1
That one with 1 game as Axis - 1 game as Allied for an additional war spoil drop(Even 2 -2 would be ok). And random war spoil, as untill now.
The result can be astonishing on this forum.... meaning even more opinions that will favor Axis. We already saw this effect in former soviet fanboys.
Posts: 400
And ofc, have a few changes to make Sovs and USF more appealing to play without blatant incentives (but i'm afraid the aspects that repel people are what are the very fundations of those factions: big squad size of mediocre quality soldiers for Soviets, and early game focused without too much lategame options for USF => hard to change without completely screwing the game and/or balance).
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