mg34 needs a price increase or a small nerf
Posts: 210
Suggestion are : price increase to 240mp
or change to 2cp
Or slight nerf to bring it inline with its price, cp and teching requirements.
Thoughts?
Posts: 2819
Posts: 210
Posts: 1439
If it is, then regular price of 240 would be appropriate as its performance has been adjusted.
Posts: 332
Posts: 365
Posts: 1026
Posts: 158
The Price and the call in function make them very spamable. I too do think a nerf/cost increase is due .
I also agree that mg42 is terrible ( at vet 0/1 )
Posts: 1248
Posts: 39
Posts: 1963 | Subs: 1
Posts: 99
Even if they decided not to touch the balance I wished they swap around the model of both weapons.
Posts: 1963 | Subs: 1
It really bothers me how the MG34, both the light and the heavy one, seem to outperform the MG42. :/Don't you love how the LMG34 is 2x better than LMG42. Did you know the LMG34 is the best weapon for shock troops to pick up other than a panzerschreck?
Even if they decided not to touch the balance I wished they swap around the model of both weapons.
Posts: 589
-Buff MG42
Posts: 122
The mg34 should theoretically be a cheaper and inferior gun to the mg42.
The olber mg34 is just a level 8 enchanted mg34, so of course it is a more powerful gun than the normal variants.
Posts: 1157 | Subs: 2
It is not better than an HMG, it just suppresses faster.
Which makes it better than the MG42. No one keeps a squad in MG42 fire to lose more than 1 model, its only purpose is to suppress.
I really don't think it needs a nerf but a small price increase is probably in order. Its pretty damn effective at 210 mp.
Posts: 542
I don't see any reason for a nerf to its stats, it already is the worst in terms of damage and has a ridiculous long reload speed (which sometimes effectively turns the gun completely useless in a fight because the gun won't reload between fights, so it can run out of munition at the start of a fight and let the enemy just walk through the firing arc). It is also terrible in buildings compared to Maxim (never seen American HMG in building, but stats would indicate it should be similar).
As long as Maxim isn't touched, a nerf to MG34 shouldn't even be in question and MG42 should be brought in line with the MG34 rather than the other way around.
Posts: 1026
We know for a fact they have a way to determine 'time out of combat' since ambush grenades operate using that exact metric.
Posts: 1701
Posts: 210
A price increase to 240 manpower is ok just to bring it in line with others, realistically it won't have any impact in a game still as 30 manpower mean little in this game.
I don't see any reason for a nerf to its stats, it already is the worst in terms of damage and has a ridiculous long reload speed (which sometimes effectively turns the gun completely useless in a fight because the gun won't reload between fights, so it can run out of munition at the start of a fight and let the enemy just walk through the firing arc). It is also terrible in buildings compared to Maxim (never seen American HMG in building, but stats would indicate it should be similar).
As long as Maxim isn't touched, a nerf to MG34 shouldn't even be in question and MG42 should be brought in line with the MG34 rather than the other way around.
mg34 or maxim which one would you choose in a fight?
Livestreams
67 | |||||
116 | |||||
74 | |||||
31 | |||||
7 | |||||
5 | |||||
4 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.943411.696-1
- 4.715.934+12
- 5.35659.858+2
- 6.599234.719+7
- 7.278108.720+29
- 8.307114.729+3
- 9.269143.653+2
- 10.10629.785+7
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
13 posts in the last week
32 posts in the last month
Welcome our newest member, Hernanda
Most online: 2043 users on 29 Oct 2023, 01:04 AM