It is RNG yes, but my point was the penetration needs a serious buff.
lol it needs definitely no buff
jacksons are deadly with some micro. If you see jacksons, stop building stugs, panzer IV and ostwinds.
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It is RNG yes, but my point was the penetration needs a serious buff.
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Still isn't it the reason people rush the M36 into enemy tanks is to get maximum penetration power? Buffing penetration would make it so that people will start attacking from long range right? The penetration for the M#6 should be 200/180/160 short-long. At long range it can even bounce off a panzer IV.... It should penetrate all those mediums except panther perfectly.
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lol it needs definitely no buff
jacksons are deadly with some micro. If you see jacksons, stop building stugs, panzer IV and ostwinds.
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Half of the Jackson's problem is the lack of open maps in the 1v1 pool. Very hard to take advantage of its range when everything is buildings and corners...
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When you consider the cost and what you get for it Jackson is in good spot where it is right now. It's a glass cannon by definition and definately one needs to learn how to use it.
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Then the mobility should be the one to buff. I just tried it and felt that slow acceleration mentioned. Acceleration buff is needed. That thing is like a KT upon moving.
HVAP does just fine and at Vet 3 with HVAP it has 0 problems. In fact if it was more mobile it could get behind the heavies where they have weaker armor.
I use dual M10s and since it costs little more and they only have slightly worse penetration and are cheaper i.e. vet faster you can survive this
2 M10s means they can survive 6 hits as a pair. 3 hits each. The Jackson can survive 3 hits. It will get blitzed on. Extra Penetration will not save you from a Puma or Blitzing P4/Panther.
Really with lackluster HPs and Mobility it might as well be a casemate tank like the SU85. There is no room to maneuver the thing and escaping is a challenge.
It has no AI either like brought up in another post with no AI no armor and no HPs unlike an Elephant/JagdTiger/JP4 its range doesnt amount to much because it WILL get chased down and destroyed quite easily.
Its a high value target. Its both expensive and the easiest dedicated Tank Destroyer in game to kill.
It either needs to be able to easily escape situations (mobility) or its needs more HPs to survive so it can for it to be an asset and not a liability.
Raise the cost 10 fuel and give it 640 HPs for all I care. It requires more surviability more then anything else right now.
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I used to lose too many Jacksons because I didn't use them properly. I found that If I hold fire with them and I use them as tank snipers covering the Shermans and other units spotting for them they are really good at killing tanks without receving damage. You have to shoot tanks with them, don't let them shoot infantry or you're wasting fire power.
You have to be very careful though because they're really weak to enemy AI squads and heavy Axis tanks. They need spotters to make their best and shermans serve this role. I even use PathFinders to spot for them sometimes.
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HVAP does just fine and at Vet 3 with HVAP it has 0 problems. In fact if it was more mobile it could get behind the heavies where they have weaker armor.
I use dual M10s and since it costs little more and they only have slightly worse penetration and are cheaper i.e. vet faster you can survive this
2 M10s means they can survive 6 hits as a pair. 3 hits each. The Jackson can survive 3 hits. It will get blitzed on. Extra Penetration will not save you from a Puma or Blitzing P4/Panther.
Really with lackluster HPs and Mobility it might as well be a casemate tank like the SU85. There is no room to maneuver the thing and escaping is a challenge.
It has no AI either like brought up in another post with no AI no armor and no HPs unlike an Elephant/JagdTiger/JP4 its range doesnt amount to much because it WILL get chased down and destroyed quite easily.
Its a high value target. Its both expensive and the easiest dedicated Tank Destroyer in game to kill.
It either needs to be able to easily escape situations (mobility) or its needs more HPs to survive so it can for it to be an asset and not a liability.
Raise the cost 10 fuel and give it 640 HPs for all I care. It requires more surviability more then anything else right now.
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Tbh, the jackson is a very good tank destroyer when microed properly and plus it has a turret and plus it comes in a tier that also has M4 shermans and scotts, making it good combined arms.
Compared to the su-85, which has less speed, no turret, less damage and comes in a tier that is completely inflexible.
The thing that really needs some fixing, is wehrmacht and soviet T4, both are pretty bad.
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I think, with 640 hp, you get a unit, with SU 85 hp, SU 85 range, WITH turret - faster rotation, good speed, acceleration/dec, very good penetration with HVAP and vet, and 240 (1,5x) damage. I dont think, on hand a player with good micro, would be balanced vs axis tank, maybe, a smoke addition, for 30-45 muni price, if really need something.
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Not really. I don't think one US player would complain if the Jackson was replaced by a plain vanilla heavy tank instead. The Jackson simply have too few advantages compared to how hard it is to use effectively.
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If you want Jackson replaced than beg Relic so they implement this into the game but I wouldn't keep my hopes high as the idea of Pershing soaking the damage, followed by Jackson doing the damage from the second line gives me the nightmares.
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Yes and thats the rub. Look at this logically though Oz.
A jackson as GREAT as the DPS is isnt as good as a Pak40s.
A Pak 40 can follow a Tiger. It would have even a better effect. Sure it doesnt have the front loaded damage and isnt as fast but the DPS is better.
Jacksons are a HUGE economical risk to follow a Tank but a Pak really isnt.
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If you want Jackson replaced than beg Relic so they implement this into the game but I wouldn't keep my hopes high as the idea of Pershing soaking the damage, followed by Jackson doing the damage from the second line gives me the nightmares.
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I don't want the Jackson replaced. I just want it in a state where it is as usable as the heavy tanks other factions have. At the moment it just plain isn't. Maybe it is on paper, but in reality it is way, way too hard to use effectively compared to the heavy tanks other factions have.
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