CoH2 beta sounds were much better
Posts: 183
2. Guards Rifle Sound: 13.23 https://www.youtube.com/watch?v=JQmE9ywbFrI
3. Sound of Mortars https://www.youtube.com/watch?v=Em4fdMCucbw 7.15-30
And all in all the flair is much better so the silver symbols at the units on the top ...
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WTF? In beta T34/85 in 4 command points
Back then CPs were aquired much slower.
5CP was a tiger.
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Nah, PTRS sounds too loud in beta. But i think MG42 is worse now.. WTF? In beta T34/85 in 4 command points
you gained command points at half the rate back then, so that would be 8 by todays standard
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Turn down for whut!
https://www.youtube.com/watch?v=HMUDVMiITOU
Oh man when that track hits.
TURN DAWN FO WAT!
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I do like the new DShK sound though. I'd love a new BAR sound, too. It currently sounds like a paintball gun.
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MG42s, BARs, FG42s sound really weak to me.
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The old mortars sounded awesome. As did the MG42. And the US armor company barrage. I don't know why Relic changed their sounds to considerably less intimdating versions.Somehow, I don't think the US army handed paintball guns that cost 60 ammo.
I do like the new DShK sound though. I'd love a new BAR sound, too. It currently sounds like a paintball gun.
They changed it to less intimidating versions so that Relic's plans of torturing our mind to make us worship them works?
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Also, for some resaon, back in coh 2 beta, all units had different vet 1 capabilities, then relic decided that all of those need to go and replaced with medkits/ tripwires
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But I'm going to second myself and say again that BARs are in need of a sound overhaul. They sound so weak. And I'm still butthurt about the MG42 sound change. That'll never grow on me. Considering how good Relic's sound design is overall (those tank engines, oh baby), it really comes as a shock they'd use such weak sounds for these weapons.
Yeah, graphics and sounds are suprisingly were alot better in coh 2 beta.
Also, for some resaon, back in coh 2 beta, all units had different vet 1 capabilities, then relic decided that all of those need to go and replaced with medkits/ tripwires
Not all of them. I do, however, remember the conscripts got an ability like Zeal from Terror Doctrine in the first game. I liked that a lot better than trip wire flares. If I remember correctly, the German one kind of sucked.
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Not all of them. I do, however, remember the conscripts got an ability like Zeal from Terror Doctrine in the first game. I liked that a lot better than trip wire flares. If I remember correctly, the German one kind of sucked.
The Germans got Focus Fire. Anyone wondering how the beta was like could watch some of Imperial Dane's beta casts. It's interesting to see some of the differences in the game.
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