I agree with OP. While we are at it Smoke and Blitz could be removed as well.
throw in an overdrive and youve got yourself a god damn deal
Posts: 950 | Subs: 1
I agree with OP. While we are at it Smoke and Blitz could be removed as well.
Posts: 987
I agree with OP. While we are at it Smoke and Blitz could be removed as well.
Posts: 17914 | Subs: 8
throw in an overdrive and youve got yourself a god damn deal
Posts: 752
Posts: 8154 | Subs: 2
Posts: 17914 | Subs: 8
You have to accelerate to reach a speed, fyi.
Not that Wooof mentioned either speed or acceleration.
Dunno why you did.
Posts: 752
Because he seems to be hinting that overdrive and blitz are comparable.
Posts: 170
Posts: 950 | Subs: 1
Because he seems to be hinting that overdrive and blitz are comparable.
Overdrive gives acceleration unless it was ninja changed.
Blitz gives both, speed and acceleration.
Posts: 752
DPs are expensive.
Button itself is rather expensive as well.
Guards die relatively easy.
Button is most often a way to punish axis players for overextending with vehicles/armor.
I like button.
Posts: 665
Posts: 987
Soviets have no real handheld AT, they need something to compensate. Button is doctrinal, 60 ammo a pop, requires a 75 ammo upgrade, and comes on a platform that doesn't have that much going for it. Soviets going Guards means they don't have Shocks and LMG grens can counter their entire infantry roster. With how sucky PTRS are, the Guards also need a supporting unit to make Button worthwhile, and a single pop of smoke (which is on half of Ostheer's doctrines and on several OKW vehicles) negates the ability entirely. If button gets nerfed/changed/removed, then PTRS need to become a valid anti-tank weapon against anything bigger than a halftrack.
Button's a bit ''gamey'', sure, but no more than sending red flares down the 10 square meters that heavy artillery will bombard in 3 seconds flat. Because that sure as hell ain't how arty works in real life. Or German wunderwaffen (some of them having almost never seen combat) working flawlessly all the time despite being plagued with design problems IRL. Or snipers turning, proning and shooting in the space of 2 seconds while getting a bullseye every time. Ect.
Posts: 1158
i would go the direction i came from since, you know, i just drove that way.
also, i wouldnt consider that "changing the circumstances". do you frequently button tanks with guards then just sit there for the duration of the ability? people typically button tanks so they can flank them or keep them in front of AT guns.
if you want to talk real life, im pretty sure a tank crew wouldnt say "lets sit here for a while, im sure their ability will be on cooldown soon"
Posts: 1439
Posts: 954
Posts: 1042
Posts: 950 | Subs: 1
Posts: 249
literally every other AT ability like that has been nerfed.
there should be something the german player can do without smoke.
86 | |||||
7 | |||||
113 | |||||
3 | |||||
1 |