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russian armor

TIL that retreat is the same hotkey as de-crew vehicle...

7 Aug 2014, 21:46 PM
#1
avatar of thefonz

Posts: 35

So I had just got my Jackson about thirty seconds after both enemy players bought PzII's.... WOOOO HOOOOOOOOO!!!!!!!!!

I had some pathfinders in the same control group as my Jackson for spotters. They sent some infantry and the Pz II's in not knowing about my Jackson. LET THE MURDER PARTY BEGIN!!!!!!!!!

Shit starts flying I smack a PZ for over half it's health. Their ISG and infantry start eating up my pathfinders. Being a commander who loves my men I selected the group with the hot key and mashed the fuck out of 't' to get them out of there. (Because I've had *serious* problems where the command does not register and I lose squads. This is an unacceptable issue IMO, and it's been there since launch.........)

My pathfinders haul ass out of there.

Then my Jackson de-crews.

Then the crew hauls ass out of there.

Then I got to find out what it's like to be a guest at the murder party instead of the host.....

Dear relic, please change the default hotkey to de-crew a vehicle.
7 Aug 2014, 21:48 PM
#2
avatar of The Soldier

Posts: 218

Yes. 100%. It's even worse than the key to exit a vehicle and use overdrive.
7 Aug 2014, 21:49 PM
#3
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

happens to me all the time.

The hotkey for dismount (D) is also the same as the hotkey for Step On It! for american transport vehicles. This is even worse.
7 Aug 2014, 21:56 PM
#4
avatar of Khan

Posts: 578

You could switch to gridkeys; the dismount button is F, while the retreat button is R according to that setting.
7 Aug 2014, 21:58 PM
#5
avatar of thefonz

Posts: 35

jump backJump back to quoted post7 Aug 2014, 21:49 PMRomeo
happens to me all the time.

The hotkey for dismount (D) is also the same as the hotkey for Step On It! for american transport vehicles. This is even worse.


Is this with the grid layout for hotkeys or default? Or do different vehicles have different dismount/de-crew keys?

Any time I de-crew to repair I just end up clicking the button since I'm gonna chain the repair and re-crew commands by shift clicking too. That's why I never noticed the hot key until now.
7 Aug 2014, 23:03 PM
#6
avatar of The Soldier

Posts: 218

Some of us actually like using the classic layout, you know. :P It's just more natural since CoH1.
7 Aug 2014, 23:05 PM
#7
avatar of Dullahan

Posts: 1384

It'd be nice if Relic finally implemented a proper keybinding system. As it stands, key binds are defined in the ability file which is just silly. DoW2 had a .cfg file you could edit to change keys, but that was still way more clunky than a proper interface.

7 Aug 2014, 23:07 PM
#8
avatar of Brichals

Posts: 85

jump backJump back to quoted post7 Aug 2014, 21:56 PMKhan
You could switch to gridkeys; the dismount button is F, while the retreat button is R according to that setting.


This would have caused the Jackson to reverse to the location whilst the pathfinders don't retreat.

Slightly less disastrous but still :D
7 Aug 2014, 23:30 PM
#9
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

Maybe they did it on purpose because Relic finds it hilarious to troll people.
7 Aug 2014, 23:35 PM
#10
avatar of Part time commie

Posts: 99

Maybe they did it on purpose because Relic finds it hilarious to troll people.


I really like this idea ahah.

Grid keys solves most of the problems if not all. I used to be an advocate of the ol' times but after a few matches of getting used to grid keys, it's great and i feel less like i am fighting the interface and that it overall increased my performances slightly. Try it for like 3 matches and report back!
7 Aug 2014, 23:45 PM
#11
avatar of jmarks2001

Posts: 187

I'm sure I'm not the OKW player who's wondered why raketens kept magically appearing at my T1 buildings rally point.

1. Select Volks squad to reinforce (accidentally and unknowingly select the T1 building).
2. Spam the R key to reinforce.
3. Wonder what's taking so long for them to reinforce.
4. Wait another 30 seconds.
5. Notice three raketens standing around with nothing to shoot at.
7 Aug 2014, 23:46 PM
#12
avatar of OMGPOP
Donator 33

Posts: 137 | Subs: 2

I use classic hotkeys and it's never happened to me.

Never group vehicle and infantry together, not even for A-moves.
8 Aug 2014, 05:11 AM
#13
avatar of thefonz

Posts: 35

I'm sure I'm not the OKW player who's wondered why raketens kept magically appearing at my T1 buildings rally point.

1. Select Volks squad to reinforce (accidentally and unknowingly select the T1 building).
2. Spam the R key to reinforce.
3. Wonder what's taking so long for them to reinforce.
4. Wait another 30 seconds.
5. Notice three raketens standing around with nothing to shoot at.


Damn man that blows.

Also, you be floating a lot of MP.
8 Aug 2014, 06:40 AM
#14
avatar of Porygon

Posts: 2779

Both happened to me and my opponents, lol

The hotkey config is quite stupid, while switched to USF, I kept pressing E and wonder what's wrong with the pineapple.

God, grenades are grenades, why there are different hotkey of it?
8 Aug 2014, 07:31 AM
#15
avatar of Khan

Posts: 578



This would have caused the Jackson to reverse to the location whilst the pathfinders don't retreat.

Slightly less disastrous but still :D


Heh, fair enough. But at least it wouldn't be as disastrous as leaving a fully functional tank for your opponent. :P
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