Is this really necessary?
![avatar of The_rEd_bEar](/uploads/avatar/6023.jpg?updated=1380817541)
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![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Also, thats about everything USF have against HMGs, no mortars, no snipers, no oorah.
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As long as you have some type of support with your MG, which you should always have, it should be able to reposition with no issues.
I also find that if you have two MG teams that overlap fire arcs in some cases, it helps a lot against the US.
![avatar of FrikadelleXXL](/uploads/avatar/9734.jpg?updated=1410187064)
Posts: 390
Permanently BannedThe whole concept of how riflemen works is a huge fail. Its a unit that is meant to spammed and is good in and at every situation. I want the smoke grenade removed and their damage output more like they was in vcoh = Good mid range but weak long range until BARs. Now riflemen is good at every range which is boring. And why would riflemen be better than german infantry? They are supposed to be green as boyscouts. Their M1 garand shouldnt give them any edge at long range.
Maybe because germans are no Ubermenschen (the propaganda wasn't true m8) and Murica can actually train good soldiers?
![avatar of spajn](/images/avatars/tiger.png?updated=1395697084)
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Maybe because germans are no Ubermenschen (the propaganda wasn't true m8) and Murica can actually train good soldiers?
So you mean 5 years of war equals to basic training? sorry have you even been in the army yourself?
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Smoke isn't going anywhere. It's the US's only counter against MGs in the early game and they must delay tech to get it.
how come USA overcame the even better MG42 in vcoh without smoke then?
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
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Jeeps, mortars, and snipers. Of which they have none of in COH2.
how come USA overcame the even better MG42 in vcoh without smoke then?
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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Jeeps, mortars, and snipers. Of which they have none of in COH2.
On top of that smoke that made you immune for suppression, nuclear grenades, "fire up" abilities.
![avatar of astro_zombie](/images/avatars/april14_08.png?updated=1398148410)
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Couple that with mortars or mortar halftrack and you basically shut them down.
The grens being able to move around and cap with also help in 1v1 and just run cover when u see them come and lmgs shred them up if they try to rush you.
![avatar of braciszek](/images/avatars/m5_quad.png?updated=1440837396)
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on a side note it funny how many people believe ww2 myths and propergander.
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![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
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"On me!" makes your at guns and crewed weapons pack up and move. People actually use that?It works well as a way to engage a unknown force without risk a a full retreat since you can unsuppress your rifles if the run into HMGs.
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