Post 7/31 Patch Katyusha Test (see vid)
Posts: 896
First shoot only kills 1 solider, I guess it was mainly missing
Second shoot kills 8, looks pretty normal
Third shoot kills only 2 although I fired at the tank, I guess that is overshoot
Fourth shoot kills 10. This time I aimed it below the tank a little to compensate for the overshoot.
It seems the unit is not as good as the last patch but better than before that.
What do you think?
PS. many thanks to DanielGrushin for helping with this test
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Posts: 889 | Subs: 1
One observation I had is that this is max range barrage. In the last patch the max-range barrage was way better and actually ideal because of the lethality of the rockets was so high.
The deflection damage has me optimistic about the performance of precision barrages against super heavies, or close range barrages.
Destroying buildings with Kat was way too easy, they HAD to do something.
Posts: 692
Better off saving the fuel for call-ins now.
Posts: 431
Then they just go ahead and buff the Walking Stuka as if it needed a buff.
Posts: 183
I did a test of the new katyusha firing at various units.
First shoot only kills 1 solider, I guess it was mainly missing
Second shoot kills 8, looks pretty normal
Third shoot kills only 2 although I fired at the tank, I guess that is overshoot
Fourth shoot kills 10. This time I aimed it below the tank a little to compensate for the overshoot.
It seems the unit is not as good as the last patch but better than before that.
What do you think?
PS. many thanks to DanielGrushin for helping with this test
Is this still the fearful, legendary Katyusha what bleeds the German fear in the Eyes? ;-)
Imagine: There comes a fast Panther and simply kills it :-))
Yeah, definitively worth!
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Posts: 987
Did you have line of sight in that video? You have fog of war off in that replay. It makes a huge difference for artillery performance. When shooting blind you basically accept that whatever it hits or misses is based mostly off luck. Compared to many other artillery pieces (other than Stuka) the amount of damage was still pretty good.
^^^^ this.
Kat's are so much better now, it's actually possible to play without losing half your army every 60 seconds.
Bt yeah, sight for your katyushas, you'll get better results.
Posts: 598
Relic seem like they have no idea how to balance units sometimes. Their idea of balance is a pendulum of extremes. One patch they'll make a unit the right hand of God, then the next they'll be give them the power of a mosquito bite.
Mosquitos did kill more people than anything else in human history.
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Posts: 971
Nobody will make katyushas anymore.
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Nobody in a game is going to stand still and eat the whole barrage like a retard, so I'm really not impressed with these results. It looks as useless as it was before to me.
Posts: 950 | Subs: 1
It's max range man, go closer to achieve better results.
this.
kind of reminds me of the "panther test" video. you purposely put the katyusha as far away as possible, which just makes it seem worse than it is. why else would it be at the back of your base?
Posts: 1439
So what, do you guys want a balanced unit or "I win" button?
Its performance now is roughly what it was before the major nerf, when everyone considered Katyusha to being useful and balanced.
Posts: 896
Did you have line of sight in that video? You have fog of war off in that replay. It makes a huge difference for artillery performance. When shooting blind you basically accept that whatever it hits or misses is based mostly off luck. Compared to many other artillery pieces (other than Stuka) the amount of damage was still pretty good.
First shoot was blind, second to fourth were fired with line of sight. Firing was at 80% range, so if range was 200 I was firing at around 160.
Posts: 598
The Katyusha is NOT an anti blob weapon. Like the other mobile artillery like panzerwerfer and Stuka they are not really good at hitting blobs of moving infantry but good against support teams. The Soviets already have enough anti blob weapons in their possession anyways, so stop complaining for anti blob weapons.
Just because the Soviet weapon fire differently doesn't mean it's less powerful. There are advantages and disadvantages to the two different kind of ways of firing the rockets.
For the German rockets they fire up in the air so the rounds just rain down on the enemy, harming them instantly with all rockets at the same time. The advantage of this is if the enemy is unaware of this due to the intense nature of coh2, they will suffer a lot of damage. The downside to this is that the rockets make a loud distinguishable noise and it takes time for the rockets to reach their targets. Therefore, once the player hear that he can scatter his infantry from the most likely spot where the German rockets will hit. I've watched a game when Sib and Von were going against blobbing allied players, but Sib wasn't able to hit the blob with the rockets because the allied player easily predicts where the rockets are going to land. However, they had better luck hitting the allied player's support team because they didn't think of moving those.
As for the Katyusha the rockets are fired more directly and therefore they hit their targets faster. You can't dodge the Katyusha you just hope the first round of rockets don't hit you and then run out of there before the next barrage come, if you survived. It's an immediate effect with some area denial later. They are also more effective against support team because usually the second barrage comes before the support weapons are able to pack up and leave therefore giving the chance of them getting hit again.
Both are decent against infantry but a lot better against support teams.
I only build mobile rocket launchers against someone who goes heavy support team unless I play OKW. The OKW don't have a weapon like the IS2 or Brummbar the only anti infantry vehicle option they have is the Stuka.
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