US faction able to go at will over population cap (normal?)
Posts: 976
Is the US faction able to go at will over population cap (normal?)
Example : Just disembark from 2 Shermans (or any other one that the crew can go out) and build or call in 2 others Shermans then re-crew the previous two... work also to capture enemy tanks...
Seem to me that can be abuse a lot...
thank you for reading.
Comments ?
I've made further tests in 2vs2 and 3vs3 with my clan-mates and i say the US faction is broken as that can be exploited to easily. Last game, i had 139 pop cap only because i stopped myself as my friends were really piss off...
Please Relic do something because only 3 factions a realistically playable now.
Thank you, and sorry i had to point out that exploit.
Posts: 976
http://www.coh2.org/topic/18977/american-pop-cap-broken-and-op
http://www.coh2.org/topic/20700/usa-vehicle-exiting-abuse
Exacly....
Must be tone down...
Posts: 987
Just to be clear, I agree. Just saving some people some time by writing their inevitable response
Posts: 17914 | Subs: 8
Posts: 976
And I still have yet to see a single 1v1 or 2v2 rep where it mattered.
Well it can be done in any game mode... if the devs say its part of the design then its ok...
But i just played a 2vs2 , and i used it to bring 1 more tank and to reinforce my troops. I was 109 pop.
Thanks for the reply.
Can someone ask the devs ?
Posts: 2561
Posts: 262
And I still have yet to see a single 1v1 or 2v2 rep where it mattered.
Well, it is a
Posts: 1617
Posts: 2561
They need to re code things which is hard the way things can be tied together when coding. This is something that's going to take months to fix and can't be hot patched in a few weeks.
Posts: 262
I'm not justifying it
Post was for people who said if it cant be used in 1v1 then it can stay.
Posts: 627
Ergo nothing changing any time soon.
Posts: 1225
It did won me one 2v2 game where I spammed E8s.
Same. Six E8s are nasty. I kinda felt bad afterwards, tbh, so I didnt repeat the performance. Is this considered an exploit btw?
Posts: 454 | Subs: 9
Well, it is a bug*, it can be abused, it is abused sometimes. Then why dont put fix? Fast hotfix and it is done. I don't know why some people try so hard to justifie this bug, is it abused? Yes! Maybe not on high level of play, but it can be abused. And it IS ABUSED. And some people try SO HARD to let this bug slide. WHY? It is easy to abuse this in 3v3 and 4v4, maybe even in 2v2, alot of players play this modes. WTF is wrong with this community?
This is not what a bug is. It's a result of design choices, and we know about it.
Posts: 410
This is not what a bug is. It's a result of design choices, and we know about it.
You know about it but... is it planned to fix/rework that result from design choices?
Posts: 1384
You know about it but... is it planned to fix/rework that result from design choices?
There's no easy way to fix it, short of significantly changing how American vehicle crewing works.
And if your opponent has enough units on the field to break popcap... you should kill more of their stuff. Infantry can't reinforce when over popcap either.
Posts: 410
i.e:
99 pop and you recrew a tank: YES you can (pop is now 109)
101 pop and you try to recrew a tank: NO you can't get inside any tank until you low your pop less than 100, you can decrew other tanks to just crew new ones.
Just disable the order of recrewing tanks when clicking on it if your pop cap is on the limit.
Posts: 976
I think the solution could be easy by just don't letting capture vehicles when your pop is over 100.
i.e:
99 pop and you recrew a tank: YES you can (pop is now 109)
101 pop and you try to recrew a tank: NO you can't get inside any tank until you low your pop less than 100, you can decrew other tanks to just crew new ones.
Just disable de order of recrewing tanks when clicking on it if your pop cap is on the limit.
Not a bad idea.
Thank you
Posts: 976
This is not what a bug is. It's a result of design choices, and we know about it.
Just wandering if the devs thinks its working as intended. If yes then its ok with me. if not just use the fix below.
Thanks for your respond Noon sir.
Possible fix :
From KyleAkira :
I think the solution could be easy by just don't letting capture vehicles when your pop is over 100.
i.e:
99 pop and you recrew a tank: YES you can (pop is now 109)
101 pop and you try to recrew a tank: NO you can't get inside any tank until you low your pop less than 100, you can decrew other tanks to just crew new ones.
Just disable de order of recrewing tanks when clicking on it if your pop cap is on the limit.
Posts: 1571
Livestreams
5 | |||||
311 | |||||
156 | |||||
6 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM