July 25 patch notes
![avatar of DarthBong420](/uploads/avatar/10124.jpg?updated=1407957532)
Posts: 381
personally very disappointed that they add fuel to okw vehicles, but no nerf to kat or maxim.
![avatar of RandomName](/uploads/avatar/7042.jpg?updated=1410287284)
Posts: 431
http://www.coh2.org/topic/21092/german-tanks-cost-increase
It's actually not a real nerf, the units were ninjabuffed and the price is now as it was before.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of DarthBong420](/uploads/avatar/10124.jpg?updated=1407957532)
Posts: 381
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of DarthBong420](/uploads/avatar/10124.jpg?updated=1407957532)
Posts: 381
If the same bug affected soviets or USF you'd piss yourself with rejoice, so quit the double standards and accept the fact that bugs are fixed and are not part of balance.
except you know, they never fuck around with fuel cost of allied tanks. they are cheap enough already. esp e8. so this "bug" will never happen. the 85 fuel for ost was the right amount for it. they could have added a hotfix for overperforming kats.
why wasn't m15 reload time changed if it was "bug fixing."
![avatar of Bulgakov](/uploads/avatar/4017.jpg?updated=1407412092)
Posts: 987
If you'd paid some attention instead of raging you'd knew that the only change m15 got was range reduction, nothing else.
Cruzz admitted he made a mistake, but how would you know that?
You're busy crying that bugs affecting balance in noticeable way are fixed.
I think what he's saying is that it would have been better to leave the bugs as they were, since fixing them only worsened the current meta. They could've been fixed later when other more serious changes were made like a damage reduction for Stuka zu Fuss and Katyusha were made.
No need to say he's crying. If you disagree, just say you disagree.
![avatar of DavidKh](/uploads/avatar/9986.jpg?updated=1395818457)
Posts: 110
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
![avatar of DavidKh](/uploads/avatar/9986.jpg?updated=1395818457)
Posts: 110
katiusha buff
Finally! Thx Relic.
And also rate of fire as I know
![<444>3 <444>3](/images/Smileys/red_heart.png)
![:nahnah: :nahnah:](/images/Smileys/nahnahna.gif)
![avatar of Applejack](/uploads/avatar/11004.png?updated=1636409225)
Posts: 359
Also quite obvious there are some OKW players in Relic. Ninja buffing the vehicles and then bringing them back like nothing happened.
![avatar of theblitz6794](/images/no_av.png)
Posts: 395
The fuel increase is a result of ammo being 100%. You now must divert ammo to fuel. It forces you to use that ability.
Jesus Christ
![avatar of Jadame!](/uploads/avatar/10298.jpg?updated=1442045497)
Posts: 1122
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
![avatar of DarthBong420](/uploads/avatar/10124.jpg?updated=1407957532)
Posts: 381
If you'd paid some attention instead of raging you'd knew that the only change m15 got was range reduction, nothing else.
Cruzz admitted he made a mistake, but how would you know that?
You're busy crying that bugs affecting balance in noticeable way are fixed.
why are you even still on these forums? everyone knows you don't play the game.
![avatar of Ducati](/uploads/avatar/6377.jpg?updated=1409068867)
![Benefactor 1](/images/badges/crowdfunding/benefactor_1.png)
Posts: 164
![avatar of The Shape](/uploads/avatar/5875.jpg?updated=1371338455)
Posts: 475
![avatar of broodwarjc](/uploads/avatar/11035.jpg?updated=1405633402)
Posts: 824
Kat is finally worth building if you ask me. Not OP at all. Luchs are very effective at killing them.
The Luchs is still an over-costed POS and should never be built. The problem as the OKW is because your fuel is so limited you have to make the perfect vehicle and armor selection each and every game or you just lose.
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