The SU76
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Posts: 105
Give it more infantry killing ability
Increase the price if necessary.
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Posts: 1595 | Subs: 2
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Posts: 2053
Increase its penetration so it can actually occasionally damage the front of medium tanks other than Panther.
Give it more infantry killing ability
Increase the price if necessary.
I do think it needs to be much more useful, but increasing the price isnt needed. Su-76m is supposed to be a decent cheap price, but effective.
It would be nice if barrage was a toggleable ability that changes the main gun by allowing it to shoot curved HE shells with some scatter, but it can still move, but slightly slower. That'll actually give it some AI power. And i hate having to cancel the barrage because the enemy moved 5 feet. An adjustable way to fire those shells would make it effective.
It is legit a ZiS-3 gun on a tractor, but if it had low damage, good pen, but the same reload as the ZiS-3 - at least allowing it to get good shots off from afar since its a long ranged weapon, but its current pen is too weak for its effective range. Its just terrible to have one when there are medium tanks around, and this thing stands no chance against OKW.
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Posts: 105
Right now it is basically a mobile barrage platform.
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Posts: 157
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Posts: 304
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Posts: 950 | Subs: 1
unfortunately, the zis is also AT and indirect fire. the only real advantage it has over a zis is speed.
so really its just an inexpensive hybrid between an su85 and katyusha, but vastly inferior to both of them. not really worth the cost, especially considering its durability.
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Posts: 157
^I thought it was okay AT in numbers (3 at least)?
It's powerful if you have 3, 1 is still effective if used in conjunction with at nades, at guns and su 85. The unit is not supposed to be meant for AT. It does the job of both the katyusha and su-85 just not nearly as well as those very specialized units.
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Posts: 135
What if tracking was replaced with some kind of tread breaker ability? This way it would have some added use against anything heavier than armored cars and halftracks. It would cost munitions and require veterancy, maybe even vet2 or 3.
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Posts: 915
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Posts: 324 | Subs: 2
It could get a minor (fuel-)price decrease or buffs to make it more attractive.
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Posts: 1571
I would revise into this:
400 HP, paper armor
M8 style auto-barrage
Same penn and damage (160) as the T-34/76. 60 range.
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Posts: 324 | Subs: 2
It's one of the most disappointing units in the game, espec. in light of the fact that the SU-76 played a big role in the war alongside the T-34.
I would revise into this:
400 HP, paper armor
M8 style auto-barrage
Same penn and damage (160) as the T-34/76. 60 range.
That's exactly what relic would do.
Enhanced survivability (400 HP means it doesn't get two shotted) plus M8 style auto-barrage is a big buff in its own rights, together with the third buff it is just way over the top.
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Posts: 170
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Posts: 1042
I agree that it is ridiculously easy to lose (Elefant 1 shots it for example, which shouldn't happen) and the cost is too high, even the penetration is meh, bounces off a PIV a good deal...
Still enjoy them a lot though.
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Posts: 747
I still think they should switch it with the T-70.
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Posts: 207
It should be something like the mortar tank from USA but firing only when not moving.
Very interesting point sir! In fact as it stand right now (Armour,rotation, damage output, ect) this would be viable imo. The teching cost and price of the 76 is more than the US M8, and the 76 is currently redundant as it is.
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Posts: 1571
50 range, same penn/damage/AI as T-34/76
auto-barrage with some ROF restrictions
That's exactly what relic would do.
Enhanced survivability (400 HP means it doesn't get two shotted) plus M8 style auto-barrage is a big buff in its own rights, together with the third buff it is just way over the top.
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Posts: 1216
Cannot disagree here.
I do think it needs to be much more useful, but increasing the price isnt needed. Su-76m is supposed to be a decent cheap price, but effective.
It would be nice if barrage was a toggleable ability that changes the main gun by allowing it to shoot curved HE shells with some scatter, but it can still move, but slightly slower. That'll actually give it some AI power. And i hate having to cancel the barrage because the enemy moved 5 feet. An adjustable way to fire those shells would make it effective.
A toggled barrage would effectively make this unit dual-role as a super-mortar, and can compensate for lower rate of fire, relatively shorter range, and turn slower/ lower sight range. It could even be unlocked only for vet1.
Switching places with the T-70 also makes sense: the T-70 is great against attacking infantry because it can attack while moving given its turret. The prices for the units need not be swapped either, and the T-70 also dual-roles as a scouting unit for any long ranged AT.
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