Rifles/Cons + maxims isn´t combined arms ?
You forgot CEs and REs. Hell, after this logic starting unit + maxims = combined arms MVGame
And someone tell me why the support weapons don't cap at a very small speed, like old osttruppens?
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Rifles/Cons + maxims isn´t combined arms ?
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has no weaknesses
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Splash suppression: Maxim is bad at suppressing more than one squad.
Vet/Lategame scaling: It doesn't improve much with vet
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Riddle me this: Why can't a single maxim spammer even make it into the top-50 of 1vs1 if they're so insanely op like you say? And why doesn't a single one of the "top" players actually do it?
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Late game scaling is an issue for all mg's. and only the most open of maps would allow you to exploit the smaller suppression aoe. And to be honest the mg42 at the moment is only good at suppresing one squad because of its very slow gun traverse.
I know of at least 2 examples (don't remember nicks) and there was this Jelly guy who said himself he went from 2000 rank into <100 just utilizing Maxim spam.
Maybe the very elite 50 players don't have problems with it or maybe this is because it is very unlikely to see spam of a single unit in these super pro games.
The solution is simple. Make so supports weapons can't cap territory. Maxim performance won't be affected at all so if you want to spam them - be my guest.
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mg42 scaling with vet is fucking amazing. It's literally the best scaling unit wehrmacht has, a single vet3 one is better than two vet0 ones. Maxim vet scaling on the other hand...doesn't really exist, you won't notice when you lose your vet crew to a riflenade. And while you're right about the traverse (on non-vet2 MG42s, anyway), you try stopping a blob of 4 units together with a maxim and come tell us how that goes. An MG42 in the same situation instasuppresses all the squads when it starts firing.
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Im not talking about vet mate . you are correct that the mg42 benefits more from its vet then the maxim. We are talking how an unit perform early to late game. as infantry become better equipped tanks and vehicles appear artillery and call in artillery appear the value of the mg42 and other mg's drop drastically.
Their already have been several discussions about mg42's getting overwhelmed by bar blobs and as i said already maxims are useless against obers.
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Sorry, if anything mg42s become incredibly relevant lategame because with vet3 they can completely lock down their entire cone, and deal insane damage while doing so, and the spread out deployment you usually get with the mg42 team means they're not going to get oneshot by any kind of aoe either. At vet3 they're nigh impossible to kill with just infantry, and you have these things called other units to protect them from vehicles.
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plus there is this point within Wermaht - US matchup when MG42 becomes irrelevant due to overwhelming firepower of Rifles + Lieutenant.
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To be honest I want my Grenadiers to walk over everything like Rifles do. To bad you can't spam MG42 only and still win like with Maxims.
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I love how it always comes back to 1v1. I specifically said I dont really have an issue with it 1v1, it is in team games 2v2 and up where the problem is compounded. You cant flank them when the opponents use supporting inf (the other player) and they are half co-ordinated. It just feels so cheesy. We face it ALL THE TIME in 2v2 and its a massive struggle to get ahead as axis but change to Allies and spam them with my US team mate supporting with mass rifles and its just so much easier. There is a big problem here and it really does need to be addressed ASAP.
I mean, when you see the same thing 9/10 games then I think that is saying the build is a tad too effective and really needs to be looked at.
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I would probably claim that OKW is to powerful early on for anything but Maxim spam, rather than Maxim being too effective. At risk of causing a wrath on myself
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