Game Freeze Followed by Fast Forward
Posts: 245
Posts: 123
I've found that immediately alt tabbing and going back to the game will resume the game. Who knows why, but it didn't used to happen to me until WFA.
I am also certain it has zero to do with your hardware too.
Really makes playing unfun.
Posts: 50
Posts: 18
Could it be related to graphics settings? Even though one sits on a monster of a machine?
Posts: 440
Balance problems...
Auto-matching problems...
Optimization problems...
Bugs, pathing and numerous other coding problems...
and now this?
You have GOT to be kidding me Relic...
Posts: 123
Do you guys understand that this game is fucked because of this? No one will take this game seriously with this crap.
Posts: 123
This is become so unbelievably frequent that I am just about fed up with this game.
Balance problems...
Auto-matching problems...
Optimization problems...
Bugs, pathing and numerous other coding problems...
and now this?
You have GOT to be kidding me Relic...
I feel your pain man. I want to like the game but at every turn it just tries its best to make you hate it.
Posts: 1617
Posts: 138 | Subs: 14
The devs told me that what you're seeing is due to the fact that they added reconnects to the battle server. So if for some reason you got disconnected, you are no longer kicked from the game, but get re-connected automatically. That’s why your game will freeze and speed up to catch-up with everyone else. Previously in these cases, you would have simply been disconnected from the game but now can continue playing.
We're looking into adding messaging to communicate this. But also want to investigate this further. Anyone that can provide dxdiags, replays and warnings logs - please let me know. It goes a long way in helping them diagnose things.
Thanks!
Posts: 476
But yeah, a message or something will go a long way, to not get blamed for something that is acutally good
Posts: 219
wouldn't that mean that players would be experiencing a lot more drops then recently if it weren't for reconnect? If every "lag and fast forward" would mean the player would have dropped from the game of course...
Posts: 16
Ironically I run the game on a six year old Machine, and usually I don't have 10 second delays. The most I see is 1 second or so.
Does relic have some sort of tracing tool to log connection traffic in real time?
It might make the game run slower, but, at least if you didn't care about ruining your record that day, you could turn it on and see if you could re-produce the issue.
Its easy to point the finger at the internet because its a "public" network- and a lot of times that's the case, but, IMHO I think you need to figure out a way you can catch it real time. Maybe you already have that in house...
Without that real time capture of what is going on, I'm not sure dxdiag and event logs are going to be much help.
Another thought might be is that there is some sort of security software on people's machines flagging this "re-connect" traffic as bad, thereby causing massive slowdowns for some people. I.E. realtime virus protection, firewall, etc.
Posts: 16
Posts: 132
Yesterday I loaded a game where one guy on the opposing team was taking ages to load. Then when he finally finished, we froze for like 20 seconds (nothing moved, resource income was at +0), everyone can chat, and then eventually I got a message that everyone dropped followed by the DEFEAT screen. I'm guessing the team with the guy who took ages to load got the win.
1) Was this scenario the server trying to reconnect?
2) If so, why wouldn't it just drop the obviously problematic player instead of ruining the game for everyone?
3) How does it decide which team wins and which loses?
Posts: 245
Posts: 145
The devs told me that what you're seeing is due to the fact that they added reconnects to the battle server. So if for some reason you got disconnected, you are no longer kicked from the game, but get re-connected automatically. That’s why your game will freeze and speed up to catch-up with everyone else. Previously in these cases, you would have simply been disconnected from the game but now can continue playing.
My friend had this kind of problem, it started with WFA, even tho he was still playing vCoh2. He did fresh install of OS and COH2, also I diagnosed his connection - it was all fine. He fixed the problem by buying new PC. I wouldn't blame re-connection system, but rather some other glaring issues with the game performance.
Posts: 88
There is a thread about this over on our own forums - http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/company-of-heroes-2-bug-reporting/86369-game-is-getting-outright-unplayable-again-due-to-lag
The devs told me that what you're seeing is due to the fact that they added reconnects to the battle server. So if for some reason you got disconnected, you are no longer kicked from the game, but get re-connected automatically. That’s why your game will freeze and speed up to catch-up with everyone else. Previously in these cases, you would have simply been disconnected from the game but now can continue playing.
We're looking into adding messaging to communicate this. But also want to investigate this further. Anyone that can provide dxdiags, replays and warnings logs - please let me know. It goes a long way in helping them diagnose things.
Thanks!
I have this issue even on replays. Less often but i have. I dont have 2-3 matches in a row, sometimes i have problem 3-4 matches in a row. I have it also in offline matches against cpu
Any settings are tried no difference.
Here is my dxdiag;
https://www.dropbox.com/s/is4jyth90ww6dg5/DxDiag1.txt?dl=0
Posts: 88
I efforted and spent more than you! I got first new gpu>motherboard>cpu>ram who think im exaggerating i can show you the bills.
Game was unplayeble because new op units I waited. Game was unplayeble because optimisation i waited and built new pc.
Then wait again? Seriously if you say we found the soulition gonna fix then I demand reset my stats
Posts: 245
Posts: 42
relic please fix this issue!
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