What's the point of playing
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Play games, shoot mans, give no fucks.
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Gotta love people who don't understand that actually everyone plays for fun.
Well I think there's clearly a contingent of people who play to win, and are happy to use any exploit to do so.
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Posts: 486
Well I think there's clearly a contingent of people who play to win, and are happy to use any exploit to do so.
And what, that makes them unhappy when playing?
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Well I think there's clearly a contingent of people who play to win, and are happy to use any exploit to do so.
which is fun to them. so?
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They didn't change anything about the game itself, so if you were having fun before, you still should be having fun now. The war spoils are just another thing on top of the game that you enjoy.
Missing the point and wrong good sir. War Spoils are built into WFA. I want Rifle, mech, and fortification doctrines
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Well I think there's clearly a contingent of people who play to win, and are happy to use any exploit to do so.
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Just look at the ladders: their goal is to maximize win/loss ratio on 1 v 1, and not necessarily have fun with the game.
I've been there before in CoH 1. Winning is fun. Most play not to win but for the competition. Plenty get caught up in winning of course, but the underlying idea is that playing for a win is fun (even if I'm not playing to win, it's all in the journey not the destination).
So I would actually lump this under playing for fun. And Relic isn't respecting this cadre, which makes up the "nobility" (pros/dedicated fans) of the COH 2 community
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What is the goal here? What do you want? What are you trying to demonstrate/discuss in this thread? It's clear you're upset, but otherwise it's all confused. I guess if I take your thread title seriously you want to know what the point of playing is, but people have told you: to have fun. If you aren't having fun, get off the forums, stop playing, get a new hobby. It's incredible to me how many members of this community get so frustrated with the game and instead of just not playing they bitch and moan and continue to play.
If it isn't clear, the discussion has segwayed. Read the thread. If you don't wanna read the thread, well, no one forced you to post
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Basically, when you setup a reward system, it fucks with peoples' motivations in weird ways. I blame war spoils for doing just that, in what I think is mostly a negative way.
Not sure if anyone really like the paid DLC, but they bought it, at least, so it seemed to me like it was working well enough. My response to it was simply to wait until the game/DLC went on sale - no objection to the principle, but I want a good portion of the content, and full price that ramped it up to somewhere around $80-$100 which is too much IMO. Instead I waited and got what I wanted for around $40 in total. Works for me.
edit - clarity.
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What is the goal here? What do you want? What are you trying to demonstrate/discuss in this thread? It's clear you're upset, but otherwise it's all confused. I guess if I take your thread title seriously you want to know what the point of playing is, but people have told you: to have fun. If you aren't having fun, get off the forums, stop playing, get a new hobby. It's incredible to me how many members of this community get so frustrated with the game and instead of just not playing they bitch and moan and continue to play.
+1.
I don't know what is up with the CoH 2 community lately but since WFA launched the amount of crying, whining and trolling has gone up exponentially. They seem to spend more time venting in the forums than playing.
Can't have a positive thread discussion, which is sad.
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You know when people say "I played for three hours and got nothing but a stupid face plate, why bother"? That's what I mean. They were playing before with no possibility of a reward, but with random rewards thrown into the equation, the playing itself loses some of its value for some reason.
edit:
Maybe this is a psychology experiment?
"What if we took something that people already did for fun, and then attached an aggravating award system to it?" It's actually fascinating.
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Sorry, I wrote than in a misleading way - the stars weren't "taken away," it was just that they stopped giving them out, so they never lost their rewards, just stopped getting new ones. The conclusion: giving out the stars motivated the kids, but trained them to place less value on reading itself.
You know when people say "I played for three hours and got nothing but a stupid face plate, why bother"? That's what I mean. They were playing before with no possibility of a reward, but with random rewards thrown into the equation, the playing itself loses some of its value for some reason.
edit:
Maybe this is a psychology experiment?
"What if we took something that people already did for fun, and then attached an aggravating award system to it?" It's actually fascinating.
Can you please propagate this study and your opinions stemming from it throughout this forum? I've long suspected an effect like that was going on
We're bitching on the forums because the game isn't fun for most. Ever since WFA came out, the amount of bullshit in the game went to too high of levels for it to be enjoyable. So we're doing the only thing we can do, and that's bitch to Relic
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DLC was criticised as Pay to Win.
Warspoils is now criticised as Play to Win.
Relic just needs to make the Warspoils drop system more rational.
Duplicates and proliferation of faceplates in particular are aggravating those with "bad luck".
A trade system would also be an excellent lateral solution with a number of inherent benefits.
As to studies on reward/punishment incentive systems, they are being misrepresented and misunderstood.
I guarantee you, that if I place a gun to your head, you will perform atleast as well, if not better, than if I offer you 1million bucks
Thread has "segewayed" (whatever that means), because you keep changing your story and trying to weasel out into new generalisations and ambiguity, instead of simplynstating your point clearly, concisely and coherently and sticking to it.
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