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russian armor

What's the point of playing

20 Jul 2014, 08:16 AM
#61
avatar of van Voort
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Posts: 3552 | Subs: 2

jump backJump back to quoted post20 Jul 2014, 04:40 AMWiFiDi
they also did a study where they positively and negatively educated/enforced a bunch of orphans guess who did better. :D


Which group was Batman in?
20 Jul 2014, 08:17 AM
#62
avatar of van Voort
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Posts: 3552 | Subs: 2


DLC was criticised as Pay to Win.
Warspoils is now criticised as Play to Win.



It's not criticised for Play to Win per se

It's criticised for the other reasons listed
20 Jul 2014, 08:19 AM
#63
avatar of Rizza
Donator 22

Posts: 101

Personally I don't mind the war spoils system, at least you'll be a pro with the base commanders by the time you get a rare one. It would be better for tournaments if everyone had access to all the commanders,although the commander rotation helps with that.
20 Jul 2014, 08:43 AM
#64
avatar of Cannonade

Posts: 752



It's not criticised for Play to Win per se

It's criticised for the other reasons listed


Unfortunately, it is though.

Just goes to show you cant please all of the people, all of the time.
Many have raised the concern that they actually want to be able to buy them, and that "playing for them", doesnt reward their "casual and for fun" mentality, whatever that means.

I agree though that more rational posters support the latter critique, and me among them too.
21 Jul 2014, 16:37 PM
#65
avatar of Lucas Troy

Posts: 508

As to studies on reward/punishment incentive systems, they are being misrepresented and misunderstood.
I guarantee you, that if I place a gun to your head, you will perform atleast as well, if not better, than if I offer you 1million bucks


Totally not what I was talking about. I'm talking about the effect of adding a system of rewards ... and how it can reduce the inherent value of an activity. I don't know why people keep bringing up negative reinforcement - the point I wanted to raise is that positive reinforcement by itself can create unintended side effects.
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